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Game Design Theory / Wip The Last Great Swordsmen a commercial 3d action/adventeur hack n slash game

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Beast E Gargoyle
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Posted: 21st Feb 2008 20:02 Edited at: 13th Aug 2008 18:31
The Last Great Swordsmen's game design document.

Main Concept
Fight through the ruthless Perizzites (enemies) to seek judgment on the evil king Mcallin for killing our family members (the judges relatives). He slaughtered our family members because in the battle at Bezek (first level in game) we fought against his army and killed his son. You must fight through the Perizzites (the closest surrounding enemy army), along with many other armies that are endangering your clan. The war at Bezek is your first level to test out your fighter's talents and this battle happened back in 2000 B.C. It takes place in the desert and was started over our people lowering their guard and forgetting their true purpose.
Genre
An expansive hack n slash fighting game.
Game play
Use special attacks on the enclosing armies. Fight as a melee fighter with skilled blades.

I want the game play to stand out in the design of each hero and the meaning the story has upon the gamer because I'm basing it on true events from the book of Judges.
Features
Potion healing for each character to regain life. Leveling your character up to unlock new special attacks. Fighting varied enemy types through expansive levels. Fight though desert areas and duel with enemies on Desert Houses. Nonstop fun with CO-OP play.
Setting
Varied desert areas, from desert towns to open sand dunes to palace fortresses.
Story
The story starts out with 3 swordsmen judges who are the defenders of the Israelites. They are seeking judgment on the evil king Mcallin for enslaving their people and killing off their family members. You set out to stop the king from enslaving your people anymore.
Team
Game Designer/Programmer- Jared Gingerich(me)
Programming the game engine for fighting and utilizing combos and particle effects-Chris
Level designer/modeler- Naga
Animating the elf and swordfighter models. Finished animating the elf. Currently taking a rest, but will animate the swordfighter model soon-James
Enemy modeler/ Animator- Daniel
Create and make levels and maps- Corey
Static and prop model Artist for levels- Abanoub
Making few tracks for The Last Great Swordsmen. Also, advertising for The Last Great Swordsmen-Jon Pierre
Game and company business associate, and beta/ alpha tester- Michael Marstrell (my friend)


Summary
This game will be compelling because i'm basing the story on true events. The game also includes a good and in depth story. The game play will include my favorite CO-OP play for nonstop fun with a friend. Also thinking about varying the game enough to let possible keyboard configuration, but not sure yet. Also a pic attached of the 3 swordsmen. But most importantly it will be great because of all the tips and ideas of the TGC community will be heard and possibly implemented to an extent.

All the best,

Beastegargoyle



The Last Great Swordsmen a 3d hack n slash http://lastswordsmen.freezoka.com

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Beast E Gargoyle
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Posted: 21st Feb 2008 20:05
Here is another picture of 1 of my game's main bosses. More pictures to come. Also my game will have about 10 bosses planned excluding the many mini bosses. So far I have this boss and another boss is a Dragon. So keep watching as this game progresses. All the best,
Jared

Streets of Rage the best 3d beat em up ever check out the wip on apollo forums!

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SunnyKatt
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Posted: 22nd Feb 2008 12:02
great looking models!
who is the modeler - honest answer... you are using your own right?

Anonymous User
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Posted: 22nd Feb 2008 14:34
I've seen them as part of a model pack that was released on the 3D chat board a while ago.

???
Beast E Gargoyle
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Posted: 22nd Feb 2008 16:15 Edited at: 13th Aug 2008 18:34
Thanks Zeke games!
Edit: Added a pic of my prelim level 1 part 1 of what i'm working with to get this project started. All the best, Beastegargoyle



The Last Great Swordsmen a 3d hack n slash http://lastswordsmen.freezoka.com

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MonoCoder
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Posted: 24th Feb 2008 00:47
Quote: "This game will be awesome because it will be just as good as Gauntlet Seven Sorrows and just a little bit under EA's LOTR games. The game also includes good and in depth story."


You don't really have a clue what the feck you're doing, do you? There's a lot of vague self-glorifying points in your list, and the way you flaunted those models without stating they weren't yours until someone said it for you has me think this whole idea is going nowhere fast.


Raging challenge aside, I look forward to something coming of this.

Give me an ounce of Puyo, good apothecary, to sweeten my imagination.
Beast E Gargoyle
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Posted: 26th Feb 2008 04:36 Edited at: 26th Feb 2008 04:37
Those models are mine. I didn't make them though. I am a programmer and also have some art drawing talent which u will see when u play it because I drew a dragon for my BG of my menu. It is also going somewhere I work on my game alittle each day. All the best,
Beastegargoyle

Streets of Rage the best 3d beat em up ever check out the wip on apollo forums!
The Last Great Swordsmen Wip here http://forum.thegamecreators.com/?m=forum_view&t=124414&b=19
Bizar Guy
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Posted: 26th Feb 2008 08:16 Edited at: 26th Feb 2008 16:47
MonoCoder makes a good point. Will your game be awesome? Will it be beter than the title you mentioned? How do you know? I hate to play the villain, but I see a huge disappointment in your future. And seeing as you bought those models and did not make them or have them made for you, they show no progress towards an end, though it is good to show them, if you didn't seem to be basing how good your game would be on how good the models you bought are.

Don't make claims you can't back up. You intend for your game to be better than Gauntlet Seven Sorrows, but can't confirm that.

That list makes me angry just looking at it. The main thing running through my mind is "Attack the crab's weak point for maximum damage!!"

How good a programmer are you? How devoted are you? Why would you list a tester under your team before you start? Do you even have an idea for how you'll do most of that stuff? There's a lot wrong with that list that makes you sound like you've never made a game before. The weird thing is, you're making a game right now that actually looks pretty good. Quite confusing.

I think this is a classic case of lack-of-posting-skillz-itis. I imagine you HAVE to have a beter idea of what you're doing than your post implys.


BlockVerse-> Old School Beta Demo-> Dream-> Old School-> Guitar Platformer
Beast E Gargoyle
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Posted: 26th Feb 2008 17:54 Edited at: 26th Feb 2008 20:36
Okay first off my Team is made up of people I want to have on it. Two character modellers that are good and paid. A level builder that is paid and a good friend that offered to beta test. He has beta tested for Never Winter Nights and loves video games and his job is fixing and working on computers along with networking.

Offtopic SoR Goldeneye Nemesis has lost almost all of his will to continue on the game. All the best,
Beastegargoyle

Streets of Rage the best 3d beat em up ever check out the wip on apollo forums!
The Last Great Swordsmen Wip here http://forum.thegamecreators.com/?m=forum_view&t=124414&b=19
Blobby 101
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Posted: 26th Feb 2008 18:10
Quote: "110% devoted to this game and other projects that I’m working on."
sorry, can i ask how that works?
you are devoted to this game, yet are still devoted to other projects?
and, personally, i think you should just finish streets of rage.


thanks to deathead for the sig! please Click on it!
MonoCoder
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Posted: 26th Feb 2008 18:34
He's not flaming, he's delivering the harsh truth.

Seriously, the fact that the guy is your best friend proves nothing about his skill. Real life beta testing experience? In what exactly? It seems to me, all you're doing is pulling in him because he's your friend and you want to pad out your credits. I tried that. I tried to form a team out of close friends, And everything I tried to do with them went to piss. Simple as that.

Now, topic-wise. WIP is for something you have done a fair deal of work on and can show. If it's not that far then fair enough. Game design theory is for, like the name suggests, game design. And it's theory. An in-depth story, an innovation in gameplay, a game idea that has both and more, stuff like that.

You, however, have a very vague story that sounds loose and generic, and no gameplay ideas other than aspirations of it being better than something else, not that even you yourself know what "it" is.

Battle at Bezek? What the hell is that? Am I supposed to know? Is it supposed to remain a mystery to me? If so, what's the point of telling us of your story anyway? At least give us some idea. When it happened, where it happened, why and how, and also answer such questions regarding the game as a whole. Then we're getting somewhere. Characters, settings, a timeline, all of it. If it isn't there to be explained, you're not ready.

The desire to encourage the slightest interest in your gameplay should necessitate telling us the specifics. "As good as seven sorrows but a little under LOTR" tells me sod all about your gameplay. When you tell us that "old and young can play this fun and graphical (grammar) beautiful game", despite the fact that there's no proof, nay, no game existing yet to back this up, you're making yourself look like a presumptuous idiot.

To top it off, your first post is poorly presented and otherwise generally irritating. It's just one long stream of self-glorifying tripe. A lot like this post, but hush.

Now don't tell me I or bizar are wrong. Go back and rewrite your first post, from scratch, after you've applied sensible logical planning to it and your game idea.

Give me an ounce of Puyo, good apothecary, to sweeten my imagination.
Beast E Gargoyle
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Posted: 26th Feb 2008 20:37
Okay Edited my 2 threads up above. Best,
Beastegargoyle

Streets of Rage the best 3d beat em up ever check out the wip on apollo forums!
The Last Great Swordsmen Wip here http://forum.thegamecreators.com/?m=forum_view&t=124414&b=19
Beast E Gargoyle
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Posted: 29th Feb 2008 19:50 Edited at: 3rd Mar 2008 22:21
Hi,

Here is my game script for The Last Great Swordsmen, but it seems to vague and not enough detail. A Game Script is like a game design document that details the whole game's story otherwise know as cutscenes to tell the story. My modeller wanted a full game script before he joined on and I was writing it but this is only the begging of the script and he said it was to vague and needs more info, so I was asking for input. Could somebody please help me with giving me ideas for it or a way to make it better. Also attached game script in wordpad format. Thanks for any help. All the best,
Beastegargoyle

Streets of Rage the best 3d beat em up ever check out the wip on apollo forums!
The Last Great Swordsmen Wip here http://forum.thegamecreators.com/?m=forum_view&t=124414&b=19

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Beast E Gargoyle
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Posted: 3rd Mar 2008 22:23
Here is my game script in a code box. Please tell me if it is off to a good start. All the best, Beastegargoyle


Streets of Rage the best 3d beat em up ever check out the wip on apollo forums!
The Last Great Swordsmen Wip here http://forum.thegamecreators.com/?m=forum_view&t=124414&b=19
that dude
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Posted: 8th Mar 2008 10:41
I never realized that the code boxes didn't have a width limit.

"Damn your eyes!"
"Too late"
Cash Curtis II
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Posted: 12th Mar 2008 14:28 Edited at: 12th Mar 2008 14:29
Quote: "Team
Game Designer Jared Gingerich(me)
Lead Beta Tester Mike Marstrell(my friend)
Level designer undecided but willing to pay"

Who's the programmer? That's a pretty important job. And, how much are you willing to pay for level design?

A recurring problem on this forum is a post that vaguely describes a game idea and attempts to assign all responsibility except for game design to other people. Crazy thing is that the game design isn't even close to done, it isn't past 'vague concept expressed as a back-story' or 'clone of an existing game' or both.

One major problem you're going to have is with those models. The shirtless gay archer is 7420 polygons and has no LOD model. I'm afraid to ask how many frames of animation he has, I bet that it's mocap and has thousands upon thousands of frames. How big is the .x file exactly? Large .x files bog down a game and consumes all of the CPU and memory quickly. A good modeler, like Psionic, can accomplish models that look great at far less polygons and very few frames. Frames are automatically interpolated, so lots of frames are a waste.

Those models don't even look good. It looks like a dragon gobbled up some characters from several identical Japanese anime RPG games and a couple from Oblivion, chewed them up, swished the body parts around in its mouth, selectively swallowed their clothes and pieces of their armor, then vomited up a pile of crap that dried up and turned into this model pack. They look ridiculous. You can't be offended because you didn't make them, you just sunk some money into them.

Good luck with the game.


Come see the WIP!
Beast E Gargoyle
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Posted: 12th Mar 2008 17:37 Edited at: 12th Mar 2008 17:39
I am the lead programmer for this game. I'm willing to pay for level design in a lump some. I can not pay hourly wages it's way to high and I work at Taco Bell which pays terrible. I have a guy that is willing to make level's for a lump sum, but he just lost a family member and is recovering from it. The main point of this game is to break free from the normal hack n slash and throw in a new series of hack n slash simply called The Last Great Swordsmen. As for my models i'm probably going to leave the archer guy out of this game( it's the first installment of a hack n slash series). For the model's i'm using .dbo formats for all of my models and it takes 5 seconds to load the game and say 10seconds to load the first level, but the models work wonderfully in Darkbasic Pro. Yes, the models do have alot of animations, but they are all professional quality animations and look great. The model's for this game I thought looked really good for this game. Thanks for the criticism. @Everyone else i'm trying to make my post more credible insteasd of lavishly saving unintelligent words. All the best,
Beastegargoyle

Streets of Rage the best 3d beat em up ever check out the wip on apollo forums!
The Last Great Swordsmen Wip here http://forum.thegamecreators.com/?m=forum_view&t=124414&b=19
SunnyKatt
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Posted: 13th Mar 2008 00:55
You shouldnt have to waste money on a level designer. Just do it yourself, you dont need to be that creative.

Beast E Gargoyle
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Posted: 13th Mar 2008 01:02
Okay I like that idea Zeke games, but how would I make levels myself? I'm not very experienced with World by DBKIng or Darkmpapper. All the best,
Beastegargoyle

Streets of Rage the best 3d beat em up ever check out the wip on apollo forums!
The Last Great Swordsmen Wip here http://forum.thegamecreators.com/?m=forum_view&t=124414&b=19
Cash Curtis II
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Posted: 13th Mar 2008 11:46
Level design isn't hard for me personally, but I disagree with this...
Quote: "you dont need to be that creative."

Bad levels just facilitate the creation of a bad game. Most people aren't good at level design. Sometimes contracting out jobs like that is a good idea, both for time saved and for the quality of the job.


Come see the WIP!
SunnyKatt
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Posted: 13th Mar 2008 11:56
I mean you dont need to think alot to make it really good such as a storyline (unless, of course, it's your job).
Designing a level for a campaign mission is harder than say,
Coming up with the units for 2 armies in a strategy game, while having them unique but equally matched.

@Beast E gargoyle:
Im a 2d programmer/game designer. I wouldn't know how you do it, But learning would be better for you than hiring somebody. Besides, they might not do what you had in mind, or their style might be different than what you wanted, etc. If the game designer and the level designer is the same person, then you have perfectly sync-ed levels and the whole game-idea.

Beast E Gargoyle
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Posted: 14th Mar 2008 04:34 Edited at: 21st Mar 2008 04:10
I'll try and make some levels in a week or so if my friend doesn't get over his loss of life by then. Also good news I have coded 2,300 lines of source code so far for the engine. So I'm hoping I can have it done pretty soon and get testing on my player moving on a flat plain and having the AI come towards me and attack to start off with. Than I will add in; all the emblishments like double tapping a button for fun combos. Keep watching as the game keeps progressing. All the best,
Beastegargoyle

Streets of Rage the best 3d beat em up ever check out the wip on apollo forums!
The Last Great Swordsmen Wip here http://forum.thegamecreators.com/?m=forum_view&t=124414&b=19
Beast E Gargoyle
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Posted: 27th Mar 2008 16:33
Update

Naga has been working like crazy and has made the first terrain segment for the first level. Tell me if it looks right for my game. All the best,
Beastegargoyle

Streets of Rage the best 3d beat em up ever check out the wip on apollo forums!
The Last Great Swordsmen Wip here http://forum.thegamecreators.com/?m=forum_view&t=124414&b=19

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SunnyKatt
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Posted: 28th Mar 2008 12:11
Looks good.

NeX the Fairly Fast Ferret
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Posted: 6th May 2008 23:26 Edited at: 6th May 2008 23:33
I think that last screen shot looks alright, but the lighting between the sky and the terrain plain don't match. I'd advise you turn down or off the specular highlights or whatever, and introduce some light fog the same orange as the sky. It contrasts unrealistically at the moment. I'd also lighten the shadows; the background shows a sunset, but the terrain looks like a torch shining on moss at midnight.

Here is a quick preview of what it would look like; this was made in under two minutes in Paint Shop Pro 4, 11 years old. So don't expect much. But it looks far more believable, far more atmospheric, wouldn't you say?




I fail at life. No, really.

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SunnyKatt
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Posted: 7th May 2008 12:58
Indeed.

Beast E Gargoyle
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Posted: 7th May 2008 17:34
We'll that was just a shot showcasing my terrain, not an actual ingame screen. Right now I'm working hard on making the official website for the game which is taking along time for me to get everything perfect before I post it up for the public to view. All the best,
Beastegargoyle

Streets of Rage the best 3d beat em up ever check out the wip on apollo forums!
The Last Great Swordsmen Wip here http://forum.thegamecreators.com/?m=forum_view&t=124414&b=19
StevetS
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Posted: 8th May 2008 15:41


Wow! When did he die, and when do you expect him back!

Seriously though you've got nothing but a rough idea and a few models and you're not going to have anything like LOTR or Gauntlet 7 in terms of playability or quality. Its all pie in the sky.

You must have a serious amount of free time to be able to complete Streets of Rage and work on this one (I have trouble fitting one project in at a time), especially given that you're also going to be spending 'a long time' making an official website! Pardon me for saying it but theres no substance, forethought or planning that I can see so I can't comment otherwise.

Looks to me like you're spending a lot of time and effort (and money from the sounds of it!) on a flashy exterior with no discernible content. If thats what you like doing then good luck to you but pulling other people into it (your team) who may be expecting a bit more for their time and effort is a bit off unless they like playing at Fantasy Millionaire Game Developer.

Sorry, is this a bit harsh?!

I am honestly looking forward to seeing Streets of Rage though.

Beast E Gargoyle
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Posted: 8th May 2008 18:02 Edited at: 8th May 2008 18:03
Wow that was harsh. But truthfull. To all who are concerned, I am working on Streets of Rage, but not to a coding point. I also have alot of free time to use for making games. I am very dedicated to this project and you will see what I mean when I get the website up and running. Untill then just watch as this progresses. I have gotten some coding done, but I'm running in to where I'm trying to balance time to work on Tgc Heroes, Streets of Rage, and The Last Great Swordsmen. Which they are all pulling a great amount of my time in working on them together. I promise I'll have the website up in a week. All the best,
Beastegargoyle

Streets of Rage the best 3d beat em up ever check out the wip on apollo forums!
The Last Great Swordsmen Wip here http://forum.thegamecreators.com/?m=forum_view&t=124414&b=19
StevetS
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Posted: 10th May 2008 22:20
Look forward to seeing it develop, and good luck to you and your team. Its always best to aim as high as you can and work back, rather than start low and tag stuff on - you'll rightly learn more and achieve more that way. As long as everyone's aware of what they're getting into before they start. There's always more to it than you think!


Matt Rock
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Posted: 15th May 2008 01:08
I personally think there's more to level design than just planning out some hallways and making it look pretty. I personally find timing the levels a bit difficult. You don't want a smart, fast player to buzz through a level in two minutes, and you don't want a remarkably slow player to get bored with the level and lose interest in the game. Maybe I invest too much time and effort in level timing, but that's my biggest issue with it.

I guess you could say a level designer has multiple jobs. It's his or her duty to ensure the levels are fun, with a layout that's both challenging and entertaining. Their next duty is to ensure the game is aesthetically pleasing, as they assume the role of a "set designer" or "interior decorator." And then there's the more technical aspects of level design, like map timing, threat dispension (the pacing of throwing monsters and/ or puzzles at your players), ammo and health dispension/ pacing, etc. Mainstream studios usually have a couple of level designers who are charged with these very specific tasks.

You guys have a natural talent that you should be proud of and brag about hehe. I personally struggle a bit with level design. Not that I'm bad at level design, in fact it's probably one of my stronger suits I'd think, but they often take quite a bit of work for me. I get a bit jealous when I hear you guys saying how easy it is for you lol.

Beast E Gargoyle
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Posted: 15th May 2008 02:33
Thanks Matt Rock for the compliments. We actually have 2-3 guys working on level design, so I pray that it pays off.

I'm sorry to tell everyone, but the website won't be up this week, I'm making it as professioanl as possible before I make it open for public viewing. Thanks for your patience.

All the best,

Jared

Streets of Rage the best 3d beat em up ever check out the wip on apollo forums!
The Last Great Swordsmen Wip here http://forum.thegamecreators.com/?m=forum_view&t=124414&b=19
Butt monkey
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Posted: 27th May 2008 21:07
Just thought i'd drop in to see how this was shaping up. I look forward to seeing the website!

Beast E Gargoyle
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Posted: 5th Jun 2008 05:57
@Butt Monkey- sorry for not repsonding sooner, but I was going to reply when I had my new/ big update. Unforunatley, I'm still waiting on it. I have the website finished, I've been trying to upload it for the past 3 days, where the first 2 days the website was being upgraded and today it was working and my account had been locked for not being used in awhile where I had acquired the account last year. Hopefully I will have the website uploaded for public viewing soon!

All the best,

Beastegargoyle

Streets of Rage the best 3d beat em up ever check out the wip on apollo forums!
The Last Great Swordsmen Wip here http://forum.thegamecreators.com/?m=forum_view&t=124414&b=19
flickenmaste
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Posted: 5th Jun 2008 07:19
@beast E gargoyle- looks pretty sweet!

What you know wont hurt you- except me
google merxitygames so join our forums!
Beast E Gargoyle
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Posted: 8th Jun 2008 03:27 Edited at: 8th Jun 2008 03:30
Great news everybody. I have finished and uploaded the website onto the net! Please go here to check it out: [href][/href]http://lastswordsmen.freezoka.com Please leave feedback here if you like it or if you have any suggestions. Also the game is progressing well, I have been working on the engine and have a forum for the 10 team members to correlate our talents. Please enjoy the website and watch as the game progresses.

All the best,

Jared(Beastegargoyle)
http://lastswordsmen.freezoka.com

Streets of Rage the best 3d beat em up ever check out the wip on apollo forums!
The Last Great Swordsmen Wip here http://forum.thegamecreators.com/?m=forum_view&t=124414&b=19
hessiess
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Posted: 9th Jun 2008 01:51
there is still no consistency through the site, the text on your home page is practically the same color as the background(in Firefox). the rest of the site has absolutly no layout at all, white background, black text. and for some reason the concept art page has a blue background, again clashing with the rest of the site.

I am leaving your team, I have already given you lots of suggestions on how to impruve the site, and you seem to have completely ignored them. I know that I am not even close to being a good web disighner, but I can tell that your site is just plain bad, absolutely no planning at all as far as I can tell. If this is just a problem with Firefox then sorry, I have checked the source code and I don't believe it is. even then you should check sites in more than one browser.
sorry, but I don't see this project going anywhere, though feel free to prove me wrong.

Beast E Gargoyle
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Location: Sunny San Diego, CA
Posted: 27th Jun 2008 18:29
I wanted to pop in here and tell everybody, I'm addressing the issue of our website not working on Mozilla Firefox. It should be working on Mozilla now, although I would advise to check out the website in a couple weeks because we are compeltely redoing the whole website, to make it more professional.

All the best,

Beastegargoyle



The Last Great Swordsmen a 3d hack n slash http://forum.thegamecreators.com/?m=forum_view&t=124414&b=19
PresFox
18
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Joined: 28th Aug 2005
Location:
Posted: 28th Jun 2008 14:00
About Gargoyle Studios

Gargoyle Studios is a small game development studio established in Louisville, Ohio. We are a 9 man employee company. We have some great and talented artists and musicians in the group. We are dedicated to making great games at an affordable cost. This is our first game that's going to be mass marketed as a product. We hope you enjoy the site and game. Please check back here every couple weeks for updates.
Sincerest Regards,

Gargoyle Studios Members

you are an official company with employees?

Microsoft isnt evil, they just make really crappy operating systems -- Linus torvalds
Beast E Gargoyle
17
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Joined: 15th Feb 2007
Location: Sunny San Diego, CA
Posted: 28th Jun 2008 17:06
We will be a licensed studio, by the time the game releases.

All the best,

Beastegargoyle



The Last Great Swordsmen a 3d hack n slash http://forum.thegamecreators.com/?m=forum_view&t=124414&b=19
SpyDaniel
18
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Joined: 4th Feb 2006
Location: United Kingdom
Posted: 12th Jul 2008 11:31
Sounds more like a bunch of kids, under the age of 18, running a "company" from a bed room.

I don't think you really know what you are doing, do you?

Oh and your website is terrible, even though you have so called "talented" artists in your team.

LOL

Blobby 101
17
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Joined: 17th Jun 2006
Location: England, UK
Posted: 17th Jul 2008 09:12
i'm really sorry to burst your Bubble, but you ARE NOT and WILL NOT be an official company, now or by the time the game is released (That is in the unlikely event that it is released). It will not be sold in stores like you hope. Do you want to know why? Because it NEVER happens! If you are making games with DBP (Like me) then you are not ready to sell a game in stores, or have your own official office based games studio. Also some of your plans for the game are way too far fetched.
How about aiming lower then when you get there adding another feature and build up that way?
It's the mistake i always used to make, Thinking up the next Giant Blockbuster then Failing because i couldn't manage it.
SunnyKatt
17
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Joined: 16th Sep 2006
Location: USA
Posted: 17th Jul 2008 15:35
Though harsh, they are correct. You are gong to be selling off of a website on the internet. There really isn't another way around it.

Favorite Quote: Dramatized code? Code Drama!

Bizar Guy
19
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Joined: 20th Apr 2005
Location: Bostonland
Posted: 24th Jul 2008 18:51
And that's perfectly fine. Don't talk about mass marketing as anything but a goal until you have a publisher. You're talking about all of this as if it is a fact, which at this point all of this is still goals, hopes, or dreams.

Punk13
16
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Joined: 7th Oct 2007
Location: In EpikLand!
Posted: 25th Jul 2008 06:35 Edited at: 25th Jul 2008 06:38
Hey everyone here is an Update.

We are also an Official Company

and a Video will be out soon.

Stay tuned

Deathead
17
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Joined: 14th Oct 2006
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Posted: 26th Jul 2008 01:50
Punk13 Your not a official company. You need to have released a commerical title to get yourself recongnized first.


Beast E Gargoyle
17
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Joined: 15th Feb 2007
Location: Sunny San Diego, CA
Posted: 26th Jul 2008 06:09 Edited at: 11th Aug 2008 05:27
Any way punk13 errored in his quick writing, he meant to say that we are an unofficial game company, atm. He also errored in that we will have screenshots instead of the vid of the game up probably in September. I want everything looking good, before I show stuff to the community.

All the best,
Beastegargoyle



The Last Great Swordsmen a 3d hack n slash http://lastswordsmen.freezoka.com
The crazy
19
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Joined: 20th Jan 2005
Location: Behind you
Posted: 26th Jul 2008 09:03
Quote: "instead of the vid of the game up probably in May."


What month is it where you live?
Deathead
17
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Joined: 14th Oct 2006
Location:
Posted: 26th Jul 2008 12:10 Edited at: 26th Jul 2008 12:20
Quote: "I see you reply to a serious question of mine on MonnRise with crud. That is not like you, I have never had anything against you, so why dis me. "

When? I never replied to any of your threads.(I checked all your threads on Moon rising).


Beast E Gargoyle
17
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Joined: 15th Feb 2007
Location: Sunny San Diego, CA
Posted: 26th Jul 2008 19:48 Edited at: 11th Aug 2008 05:28
Thanks Deathead for being honest and nice to me.

Best,

Beastegargoyle



The Last Great Swordsmen a 3d hack n slash http://lastswordsmen.freezoka.com

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