Team Request
Team Request Thread: Also learn a great deal more about the game here!
http://forum.thegamecreators.com/?m=forum_view&t=199717&b=8&p=0
Plugins
I make some plugins for this project as well. I'm selling them for fairly cheap definitely worth checking out!
Dynamic Resources: I made a resources plugin to manage your resources! You can easily name and find the next available index. There are 260 commands in this plugin. Uses Lua! It is very useful for anyone who needs resource management!
http://forum.thegamecreators.com/?m=forum_view&t=198469&b=5
Performance and Time: I created two plugins. One is a timing plugin for getting back really accurate time in Mili-Seconds, Seconds, Minutes, Hours, and Days. You can also set a factor to set a 24 hour day to happen in only 2 hours of game play. The other plugin for Game Performance will increase your performance at it's maximum. It does this by returning the time back to the CPU that the application isn't using. You can also create loops at different rates.
More Benefits of my performance plugin:
Instead of simply running something in a Do Loop you can set the rate it is executed. This way you can find the minimum amount of times per second it can run. This way you cut a lot of needless calculations per second out of the equation! It is great for For Loop, While Loops, and repeat Until Loop because it can be run at any rate! You can save on performance by using these practices.
Another one of these practices is to run the display loop at the FPS you want. Every other Loop can be run at different rates.
http://forum.thegamecreators.com/?m=forum_view&t=198638&b=5
...and more to come!
Eventually the plugins will all form a big plugin library called the Game Template. It will be everything you would need for making a video game.
Summery of the story
Get Out alive is a zombie survival video game based on a new concept that zombies are possessed by paranormal entities. Once killed the entity can control a new host (zombie). This game will include a multiplayer zombie mode and a single player campaign with a story.
Now it seems simple enough another zombie survival game. The unique part of the game is that I'm having zombies possessed by spirits. Now the spirits strength in connection is what controls how powerful the zombie actually is. I dream of the time I can have zombies crawling on the walls and ceiling very fast and snatching the victims into a air duct.
The games visuals is very dark. Mostly during night time. A cloud of dark smoke appeared from hell covering the night sky so it is always dark and desolate. From the smoke comes the spirits which possess the zombies. It seems they are endless until about at the end of the story you find a way to seal the paranormal energy back in hell.
Features I have completed so far:
- Physics (Dark Physics)
- Character Controller
- AI (Dark AI)
- Behaviors: Always run towards and slash when close
- Decals: Bullet Holes
- Animated Blood Decals
- Weapons + Animations
- Decals on the walls (Debris, Cracks, Blood) [Update: Just finished]
- Fog (Spark Particles)
- Basic Editor for positioning level objects
- Dynamic Object Editor for positioning dynamic objects
Features I am working on:
- Shadows
- Muzzle Flash
- Response from zombie slashes (Bloody screen?)
- Add Knife
- Gibbing (Gore + Blood Sprays)
- Real-Time Fluid/Particle Blood
- Full screen shaders (Depth of Field, Contrast, Anti-Aliasing, SSOA, Deferred Shading)
- Terrain editor with the ability to add trees/rocks and other objects on the terrain.
Features of the game: WIP and Finished
- Advanced Lighting Shaders
- Real-Time Sky
- Particles Effects
- Fog
- Flash Light
- UV Painting (Came up with this myself)
- Real-like fluid blood.
- Several Weapon packs, Different types of zombies, and model packs from dexsoft games.
- Performance increases
- Multi-Threading Loading 1000 Objects at once (Experimental)
- Plugins to make programming easier.
- Plugins: I might or might not need help with these
- Multi-threading
- UV Projection
- File Search
- Resource Management
- Editors: Dynamic Object And Basic Editor
- Generic GUI class
- Tweaking the AI: Walk up stairs, complicated objects, and Behavior creation/editor. Also, might do something like nav meshes.
- Blood Sprays
Fog
Also, in-case someone missed it I created fog using Spark Particles here:
http://forum.thegamecreators.com/?m=forum_view&t=197594&b=1
All The Sound Effects
Even Older Sound Effects:
I had some help from my sister to make these three:
http://soundcloud.com/kevin-huber-2/where-you-going-girl
http://soundcloud.com/kevin-huber-2/laughing-girl-watermarked
http://soundcloud.com/kevin-huber-2/come-over-here-girl
For all of you who missed the last ones:
http://soundcloud.com/kevin-huber-2/you-shouldnt-do-that-your
http://soundcloud.com/kevin-huber-2/little-girl-singing
http://soundcloud.com/kevin-huber-2/demonic-moan-watermarked
http://soundcloud.com/kevin-huber-2/you-will-die-watermarked
http://soundcloud.com/kevin-huber-2/whispering-watermarked
http://soundcloud.com/kevin-huber-2/get-out-2-watermarked
http://soundcloud.com/kevin-huber-2/soon-youll-be-dead-just-like
http://soundcloud.com/kevin-huber-2/whispering-im-coming-for-you
http://soundcloud.com/kevin-huber-2/whisper-where-are-you-going
http://soundcloud.com/kevin-huber-2/ambience-watermarked
http://soundcloud.com/kevin-huber-2/ambience-2-watermarked
http://soundcloud.com/kevin-huber-2/ambience-4-watermarked
http://soundcloud.com/kevin-huber-2/ambiance-5-watermarked
Older Sound Effects:
http://soundcloud.com/kevin-huber-2/whispering-2-watermarked
http://soundcloud.com/kevin-huber-2/whispering-3-watermarked
http://soundcloud.com/kevin-huber-2/moaning-1-watermarked
http://soundcloud.com/kevin-huber-2/moaning-2-watermarked
http://soundcloud.com/kevin-huber-2/you-will-die-2-watermarked
http://soundcloud.com/kevin-huber-2/dragging-stone-watermarked
http://soundcloud.com/kevin-huber-2/demonic-whispering-3
http://soundcloud.com/kevin-huber-2/moaning-4-watermarked
http://soundcloud.com/kevin-huber-2/deathly-whispering-watermarked
http://soundcloud.com/kevin-huber-2/deathly-whispering-3
http://soundcloud.com/kevin-huber-2/die-watermarked
http://soundcloud.com/kevin-huber-2/youll-never-escape-watermarked
http://soundcloud.com/kevin-huber-2/youll-never-get-out-2
The following were made today:
http://soundcloud.com/kevin-huber-2/soft-whispering-2-watermarked
http://soundcloud.com/kevin-huber-2/zombie-moan-watermarked
http://soundcloud.com/kevin-huber-2/zombie-groan-2-watermarked
http://soundcloud.com/kevin-huber-2/zombie-groan-3-watermarked
http://soundcloud.com/kevin-huber-2/demonic-breathing-watermarked
http://soundcloud.com/kevin-huber-2/shopkeeper-what-are-you-buying
http://soundcloud.com/kevin-huber-2/shopkeeper-what-are-you
http://soundcloud.com/kevin-huber-2/shopkeeper-what-are-you
http://soundcloud.com/kevin-huber-2/shop-keeper-explaning-he-isnt
Without Distortion:
http://soundcloud.com/kevin-huber-2/shop-keeper-ring-around-the
With Distortion:
http://soundcloud.com/kevin-huber-2/shop-keeper-ring-around-the-1
I made some more things for the shop keeper:
http://soundcloud.com/kevin-huber-2/shop-keeper-thank-you
http://soundcloud.com/kevin-huber-2/shop-keeper-thank-you-come
http://soundcloud.com/kevin-huber-2/shop-keeper-i-sell-guns
Help\Credits
Design Runner: made me a texture for the hands found in Model Pack 10 to fit the solider model I was using.
Green Gandalf is helping with a blood shader.
I made Green Gandalf this logo:
Green Gandalf will be featured in the beginning and credits of the game! I also am giving him all my plugins for free for his help!
Videos
Website: http://digitalfury.wix.com/getoutalive
Twitter: https://twitter.com/ZombieFury
Let me know what you think!
DigitalFury