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Work in Progress / Laser Assault 2 - 2D Space game

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UFO
18
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Joined: 11th Oct 2005
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Posted: 25th Nov 2005 22:00 Edited at: 2nd Jan 2006 18:44


PROGRAM ANNOUNCEMENTS TOPIC

Description

Laser Assault 2 is the sequal to Laser Asasult (The first game I ever made, a space game where you dodged abunch of different-colored lasers), where you shoot a bunch of alien ships. It is an old-school type side-scrolling space game in 2D. There are a few different types of ships, two of which shoot at you. This is the biggest game I have ever made so far, so I am obviously kind of new to DB. Just because it isn't some huge 3D game, doesn't mean it can't be put in the WIP or PA boards, just as long as it isn't some stupid cube-shooter game, so don't flame me!

Hope you like it!



Controls

Arrow keys - Control the ship

Space - Shoot



Kinds of ships


This is your ship.


This is the smallest of the alien ships, so it is hard to shoot. It automaticly homes in on your ship, but are really slow, so they aren't very dangerous. They just take space to move around from you. Points: 20


These are the least dangerous of the ships. They are big, slow, and don't shoot. Points: 5


These are the hardest to shoot. They quickly fly in from the right side of the screen, then stop at the left side, and quickly exit through the right side again. You only have about 1/2 a second once it has reached the left side of the screen to shoot it. Points: 50


These are one of the ships that shoot. It flies up and down, while shooting bullets at your ship. Points: 40


This is the other of the two that shoot. It homes in on your ship, while shooting. These are the most dangerous. Points: 45



Powerups
+1 live
+1 multiplier
+100 score



Multiplier
The multiplier is the amount that the score is multiplied by when you gain points.



Screenshots







Features(So far)
*5 Diffrent animated alien ships to destroy
*Scrolling star background
*At the begining of the game, it is easy, but gets harder and harder...
*Live system
*Cool music sound effects
*Score system
*3 Powerups
*Cool music
*A boss ship
*Menu



Will Have
*Source code (with media)
*More powerups



Download .EXE (1.7M)

PROGRAM ANNOUNCEMENTS TOPIC

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Mucky Muck Ninja
20
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Joined: 4th Sep 2003
Location: im not entirely sure
Posted: 25th Nov 2005 22:31
Very cool! Something that annoyed me tho was you are using shift to shoot, which will activate sticky keys. Maybe space or return woould be better.
Very fun game tho. Are you going to have power ups and stuff?

Im sick of Master Chief soo...ooga booga!!
Explain to me why some people pay money for 3d software? Its not 3d till its been blended. wwww.blender3d.org
The Nerd
19
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Joined: 5th Jun 2004
Location: Denmark
Posted: 25th Nov 2005 22:53
This game is un-playable for me, why? Because as Ooga Booga says, shift activates the sticky keys... But the game looks promising!

PanzerGameshere
Free Particle Engine For dbpro :
here
UFO
18
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Posted: 25th Nov 2005 23:21 Edited at: 26th Nov 2005 02:36
I thought you could turn the sticky keys off when the pop-up thingy comes up...Oh well. I will change it to space and let the user change it in the options section...

Quote: "Very fun game tho."

Quote: " Very cool!"

Quote: "the game looks promising!"

Thanks for the positive replies! I wasn't expecting any, because of all the huge 3D thingies in the WIP board...

I will quickly change the shoot control to space in just a second...

Quote: "Are you going to have power ups and stuff?"

Oh...cool idea! I am adding some right now. I am adding one that gives points, one that increases your shield, and one that increases your score multiplier. I will add more, like ones that give you different weopans after I finish the boss ship.

Edit:Not done with the powerups yet...but I added a score system! I updated the exe. I will finish the three powerups tomorrow and add info about them in the info post tomorrow. I need to go to sleep soon.

I just updated the code with space as the shoot instead.

OK! It's space now. Thanks for the suggestions

Edit again:
--------------------------------------
I finished the three powerups, added score, and music. This is the last update for today.

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UFO
18
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Joined: 11th Oct 2005
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Posted: 26th Nov 2005 17:52
I worked on the boss ship for a while. It is playable now(the boss part). I updated the download. Press shift to start the boss part during the game(I haven't figured out when to make it start yet.) ANy suggestions on how to improve the boss ship part?

Lampton Worm
21
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Joined: 4th Sep 2002
Location: United Kingdom
Posted: 26th Nov 2005 18:03
Cool

One thing, I blew up the boss and then got a runtime error 23! Guess that's just the end of the program though.

Good stuff, can't beat a bit of old school gaming.

Cheers,
UFO
18
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Posted: 26th Nov 2005 18:27
There was a runtime error? It isn't because it is the end of the game...I tried it and I thought there was an error, but ran it again, and it worked. Strange...I will try running it again...

...

Strange...It doesn't have an error for me...

Is there a way I can improve it? Like make it harder, etc.?

Thanks for the comment!

Lampton Worm
21
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Joined: 4th Sep 2002
Location: United Kingdom
Posted: 26th Nov 2005 18:46
..couple of ideas: have some enemies that come from the left hand side of the screen, and also perhaps some homing bullets from the enemy too. Player power ups etc. would be good too. Have fun,

p.s. I tried again just now and didn't get the error. If I happen to find out what caused it I'll let ya know.

Cheers.
UFO
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Posted: 26th Nov 2005 19:14 Edited at: 26th Nov 2005 22:05
I figured it out. I started working on the code again, and ran it, and found what the error was. It wasn't anything that I just added, It just didn't show itself until I ran it again. I updated the error-free program.

The problem was is that I used the same variable in a for-next loop with anpther for-next loop within the other for-next loop.

Quote: "have some enemies that come from the left hand side of the screen"

Ew... Sorry, I don't like that...


Quote: "homing bullets from the enemy"

I was thinking about making some ships shoot missles that home in on your ship...I will try that.

Quote: "Player power ups"

What do you mean? Is it something diffrent than the powerups that are already there?

Thanks for the comments/suggestions!

I will add some missles that the boss ship shoots, so there will be different kinds of shooting the boss ship does, so it will be more random and chalenging.
-----------------------Edit----------------------
I updated the program. I added a title screen. The credits part isn't there yet. I am going to wait until I finish it so I can chose who's worthy of being put in the Thanks to (for suggestions, comments, suppord) section. I will do the missles after I add some more powerups...

UFO
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Posted: 27th Nov 2005 23:52 Edited at: 28th Nov 2005 01:04
OK, I updated it. It now fades out when you lose or win, and it now has missles! The boss ship shoots them.

Oh yea...And thanks to TDK_Man for the fade code.
------------------edit---------------------
I found a bug when you play it and then go back to the menu and play it again. I worked a while on it and couldn't figure out how to fix it, so for now, it ends when you win/lose. I am going back to school tomorrow, so I won't be able to work on it as much.

RUCCUS
19
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Joined: 11th Dec 2004
Location: Canada
Posted: 18th Dec 2005 20:47
Excellent job especially for your second major game, one of the first games that actually had me playing for more than 5 minutes Great job.

UFO
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Posted: 18th Dec 2005 20:52
wow! Thanks!

new programmer
18
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Joined: 20th Dec 2005
Location: right behind you.
Posted: 23rd Dec 2005 06:23
nice.
100 out of 5 stars!
"best 2D game out there"
- Lead Programmer for ULTRAGAMES
"Da Bomb!(for 2D)"
-Head 3D modeler for ULTRAGAMES
Les Horribres
18
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Joined: 20th Nov 2005
Location: My Name is... Merry
Posted: 2nd Jan 2006 08:57
UFO, Be sure to reset all variables after plr death, I know that it is redundant, but some-times it does the trick.

I can't see the reds and see the ships at the same time. Don't know why though.

Merranvo, The Cool One

Anti-Noob Justice League, an ANJL of Mercy.
UFO
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Posted: 2nd Jan 2006 18:32 Edited at: 2nd Jan 2006 18:43
Thanks.

I understand Merranvo. I wasen't as skilled back then and missed a few, so I couldn't get it to work. This game is over, and there has already been a thread in the Public announcements board here.

Thanks for the comments!

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