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DarkBASIC Professional Discussion / Function Collection

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Benji
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Posted: 8th Jul 2006 02:32 Edited at: 5th Oct 2006 23:47
Someone was wanting a place to post your functions, well, here it is. Post any complete or wip function here, and with your permission, I might add it to a pack that i'll be makeing. Don't forget to post required media. Remember, if you post it up, I can put it in the pack, and It's Royalty Free to anyone who wants it. If you want your function to be withdrawn, I'll do it for you.

With each new version of the collection, I'll put it on my first post.


Post Away!

~Benji~

Visit my Airplane Engine thread in the WIP board.
Zerk
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Posted: 8th Jul 2006 03:28 Edited at: 8th Jul 2006 03:56
I'll start. A simple function to play a music file in your game. Call the function when wanted to change the music.



I am putting myself to the fullest possible use, which is all I think that any conscious entity can ever hope to do. ~Hal-9000
Zerk
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Posted: 8th Jul 2006 03:41 Edited at: 8th Jul 2006 03:42
Why not... Have another useful one I use all the time. A token value function to return the value of a token. Great for making config files or parsing data.





I am putting myself to the fullest possible use, which is all I think that any conscious entity can ever hope to do. ~Hal-9000
Benji
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Posted: 8th Jul 2006 03:41
I'll have to test it later, I'm leaving now. I'll be back soon.

My Specs: Geforce 6200 128 MB.,3.0 GHZ Pentium 4 Processer, 512 MB Ram.
Three Score
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Posted: 8th Jul 2006 03:53 Edited at: 8th Jul 2006 03:56
heres something
not sure if it works but anyway



and that I know works


not sure if that works, makes a little messagebox thingy




This isn't mine but it disables the close button on your window

JouleOS and friends
great thanks to http://galekus.com for FREE HOSTING!
Sixty Squares
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Posted: 8th Jul 2006 04:25 Edited at: 8th Jul 2006 23:09
Here's mine, if you want to see it. It's got lots of functions!
http://forum.thegamecreators.com/?m=forum_view&t=83452&b=6
Maybe we could merge them into one big thread?

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Benji
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Posted: 8th Jul 2006 08:59 Edited at: 8th Jul 2006 09:00
@ Three Score

I tried this code on you msgbox function and it returned 0s:



What's your second function do? I hav'nt tested it yet.

For the last function you posted, what do you enter in the paramater? And you should ask the person who made it if you can post it before you do.

@ Sixty Squares

Nice functions

May I use the third person camera one? I know DBPro already has that command(set camera to follow) but yours works better.

About your idea, maybe we could join functions together once we've got a bunch.

I had my own idea. Is it possible to take these functions and make them into commands for DBPro? That way you wouldn't need to enter the function code into each program.

My Specs: Geforce 6200 128 MB.,3.0 GHZ Pentium 4 Processer, 512 MB Ram.
Mickm
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Posted: 8th Jul 2006 09:40
Here a quick list of functions that I like to use when creating objects,

FreeAnimation()
FreeBitmap()
FreeCamera()
FreeImage()
FreeLight()
FreeMatrix()
FreeMemblock()
FreeMesh()
FreeMusic()
FreeObject()
FreeParticles()
FreeSprite()
FreeSound()
FreeTerrain()

Function Code


How to Call them


http://www.gamestack.org
Three Score
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Posted: 8th Jul 2006 09:55
should've explained it

forget about the message thing and disablex or well forget about x_copy too

get_ending is to get the file extension of a filename

JouleOS and friends
great thanks to http://galekus.com for FREE HOSTING!
Sixty Squares
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Posted: 8th Jul 2006 12:39 Edited at: 8th Jul 2006 14:05
@Benji: Thanks, you can use whatever you like

We could sort of do that. What we could do is put them all in a DBA file, and then they could include the file using the #Include command or with the Files box on the right side in DBPro. But that would take up a bunch of space... However, that's the only way that I can think of to do it.

EDIT: Nevermind the joining thing.

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Rudolpho
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Posted: 8th Jul 2006 13:48
Well, who doesn't need to be able to open and close the players CD tray?
(Allright, probably no-one, but here goes anyways )


Det är väl så
Benji
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Posted: 8th Jul 2006 22:08 Edited at: 8th Jul 2006 22:10
@ Mickm
Um, theres only one problem. The functions loop forever, and eventually, lets say for objects, once you got past the maximum number of them there would be an error saying:

Error
Object number illegal at line ---!


Otherwise,...not bad.

@ Sixty Squares

Much appreciated .

About adding commands, in Sparky's Dll, you copy in several files and it adds in new commands. I don't know if thats what makes the command blue when you type it in, or if its what actually makes it an avialable command. It could be the actuall dll that adds in the command.

@ Rudolpho

Nothing happened, but it's probably because my cd drive has gone weird.

My Specs: Geforce 6200 128 MB.,3.0 GHZ Pentium 4 Processer, 512 MB Ram.
Sixty Squares
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Posted: 8th Jul 2006 22:49 Edited at: 8th Jul 2006 23:00
You're welcome! Oh, and I moved my old thread to another board (Updated the new link in my other post here). I also added a new function (Merge Object). I hope to keep updating this.

Hmmm... the thing that makes the command blue is the Keywords.ini file for it (Not sure how to make one). I'm not sure about the ACTUAL command thing, however. In Nuclear Glory Collision DLL (NGC) the DLL is used in combination with functions. These functions are the actual commands that you can use. Without the DBA file that has the funcctions in it, none of the commands will work. I'm unsure what the DLL does, but whatever it is, it's important . As for making commands, just export the functions to a DBA file. Then include it in your project using the File button in the Projects toolbar.

This is my opinion.

EDIT: The INI file thing may be possible, I should look into it.

My Functions: Mine
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Benji
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Posted: 8th Jul 2006 22:55
What file button?

Visit my Airplane Engine thread in the WIP board.
Sixty Squares
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Posted: 8th Jul 2006 23:07 Edited at: 8th Jul 2006 23:10
You need to be in project mode. There's a little red tab marked "files" in the bottom-right corner of your screen. Oh, and I figured out how to make the commands appear blue with the INI file! I did it myself with one of my functions lol I'm so happy. It's easy, too. However, you need to make HTML files in order to create a help file for it... but who needs that for now. Anyway, do you want to know how to make things appear blue?

My Functions: Mine
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Xarshi
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Posted: 9th Jul 2006 00:25
Mickm left out one that I found annoying a while back,FreeFile(). It is:


all ben needs is his band,his guitar,and his computer
Xarshi
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Posted: 9th Jul 2006 00:52 Edited at: 9th Jul 2006 00:57
I'm back with a set of functions I found helpful a while back. I just re-wrote them in my own way(to fit my needs,Hamish McHaggis wrote this function.)

First,you need to setup the guns:


Then you can add weapons
This function returns the index number of the weapon in
the array:


Then a few functions to help along the way:


Then you'll wanna update the weapons for the swaying effect. You simply tell it which weapon to update:


For a basic example:


Remember,that example is just to show how to work the functions. You'll need to use your own models and what not. And be sure to include the functions like I didn't

all ben needs is his band,his guitar,and his computer
Benji
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Posted: 9th Jul 2006 01:36
@ Sixty Squares

ok I see, and sure i'd love to know how.

@ benny53

I didn't try it, but thats a nice FPS function . Did you ask Hamish if you could post this?

Visit my Airplane Engine thread in the WIP board.
Xarshi
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Posted: 9th Jul 2006 01:37 Edited at: 9th Jul 2006 01:38
No,I probably should have You can find the original in the codebase and the codesnippets area. And its used in his blackout game if I remember correctly. And I use it in my WarCry game(which is still alive...)

all ben needs is his band,his guitar,and his computer
Sixty Squares
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Posted: 9th Jul 2006 03:04 Edited at: 9th Jul 2006 03:06
@Benji:

Okay. Everything is done in Notepad.
All of the commands in the file are formatted like this:
Control_Object_Using_Arrowkeys==(object, MoveSpeed, TurnSpeed)
The command name first, then 2 = signs (makes a space) and lastly you specify the parameters.

So, it goes like:
(Command Name)==(Parameters)

Keep on listing commands line by line in this way. When you're done, do the following:

1.Click save as.

2.Change the save as type section from Text Documents to All Files.

3.Name it whatever you want, but just make sure to add the ".ini" at the end.

4.Go to the Dark Basic Professional folder and save it in the EditorKeywords folder.

5.Restart the editor and you should be all set!

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Benji
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Posted: 9th Jul 2006 08:27
@ benny52

Be sure to ask if you can post in the future, but, could you ask him now if I could add it to the collection I shall make tomorrow?

@ Sixty Squares

Great!
I'll add in all the existing functions to files and add them to the collection tomorrow or the day after.

Visit my Airplane Engine thread in the WIP board.
Sixty Squares
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Posted: 9th Jul 2006 13:00 Edited at: 9th Jul 2006 13:20
Okay! Maybe in the INI file, you should use full words, so it's easier to understand the functions when newbies are trying to use them. Some or... many of the parameters are abbriviated in functions. I'll start adding mine to a INI file, that way I can un-abbriviate the words that I would like to. Then, I'll give it to you to download in another post in this thread. Open the INI file in Notepad once I'm done with mine, and just copy and paste to your collection! But be on the lookout for updates. I may change some of my functions later to make them work better.

Oh, and you may want to give your function collection a name, and put it before each function, like Sparky's Collision DLL does, just to make sure that the function names are not already taken... Get back to me on this one!

P.S. Don't include LBL Text in your collection! I'm pondering Pos_To_Tile.

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RiiDii
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Posted: 9th Jul 2006 22:23
Here are some usefull distance calculations. There are distances from objects to object and objects to positions. There are squared distances and normal distances. All the distances are calcaulated using Vectors so the calculations are lightning-fast.

The functions are "crash-safe" to prevent a game from crashing just because the distance cannot be calculated. So, I am also including the Debug() function since it is required by the code. If there is an error in any of these functions, a description will appear in a file called "Debug.txt".

One last note; these functions use Vector 1, so that vector should be reserved for miscelanious use. You also have to initialize the functions (set up vector 1) by calling the Initialize_Distance_Functions() function.




Open MMORPG: It's your game!
Benji
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Posted: 10th Jul 2006 03:57 Edited at: 10th Jul 2006 05:09
@ Sixty Squares

Do you meant make a name for the whole collection and for each individual function?

I'm adding them together now, but I had missed zerks second and third function. What do they do?

Edit:

Three Score, none of your four functions completely work for me. Do they work for anyone else?

Oh and Sixty Squares, your box_clear function is nice except for the fact that the right side sticks out a little.

Visit my Airplane Engine thread in the WIP board.
Sixty Squares
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Posted: 10th Jul 2006 04:44 Edited at: 10th Jul 2006 04:47
I meant for the whole collection.
Quote: "Oh and Sixty Squares, your box_clear function is nice except for the fact that the right side stick out a little."


I'll look into that one...

EDIT: Works and looks fine to me... Maybe you made the thickness too high or something. I'll check it in more depth tomorrow.

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Benji
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Posted: 10th Jul 2006 05:10
I did have quite a large amount of thinkness I believe.

Visit my Airplane Engine thread in the WIP board.
Sixty Squares
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Posted: 10th Jul 2006 13:28
I checked it and it works fine for me. Maybe it was something outside the function... Anyway, I don't see it as too big of a deal.

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Rudolpho
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Posted: 10th Jul 2006 19:17 Edited at: 10th Jul 2006 19:20
@Benji: Well.... it works for me anyway, haven't tried on any other machine though of course, but can't see why it shouldn't work

Here follows two *really* simple functions, which I allthough tend to use a lot:



Attached is also html-helpfiles in DBPRO style and an ini-file ;P

Det är väl så

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Rudolpho
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Posted: 10th Jul 2006 19:42 Edited at: 10th Jul 2006 19:44
Yet another one.... 3d text! ()



[Edit Workd like this:
Make3DText(object id, text as string, width, height, font as string, color as dword/rgb() value)

Det är väl så
Benji
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Posted: 10th Jul 2006 21:19
@ sixty Squares

I'ts no big deal, your right. Its just my comp.

@ Rudolpho

Wow, I really need to format. Nothing works for me, but if other people post that they really do, good job.

Visit my Airplane Engine thread in the WIP board.
Benji
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Posted: 10th Jul 2006 21:32 Edited at: 10th Jul 2006 22:28
@ Three score

Your xmsgbox function works now.

I'm almost done adding the functions together.

Edit:

I'm done!

32 functions overall. I couldn't add two of them, however, because the people who posted them didn't have permission.

Whoever posted their own function please post again and let me know if I can use it in the collection for royalty free use.

Then I'll be able to post it up!

Visit my Airplane Engine thread in the WIP board.
Sixty Squares
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Posted: 11th Jul 2006 00:34 Edited at: 11th Jul 2006 00:37
WAIT! Before you post them up top, let me give you my INI file. It's done.

EDIT: You can use any of mine, but just not LBL_Text. That one is kinda buggy. The rest are fine. Oh, and if you put it all in one DBA file, make sure to declare the types and globals for my POS_TO_TILE function. (if you don't know about this function, check my post)

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Rudolpho
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Posted: 11th Jul 2006 00:53
Sure, you can include mine ^^
~~~~~~
Here's some additionals if they could possibly come by any use; one input-asterix (*) function (ideal for passwords I suppose), one hex-to-integer converting function, one that converts a given string to hexadecimal character codes and saves to a file and one wich makes combined use of all of theese in loading and re-converting the hexadecimal contents of a given file into a normal string, asks the user to input a password and finally returns 1 if the user string is equal to the given string loaded and converted from a 'hex-string'.
Not really encryption of course, but it's at least something, which I might continue working on sometime (it wouldn't be too hard to flip some letters around, etc. I guess).



Ps. I could make an .ini-file for this if wanted

Det är väl så
Benji
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Posted: 11th Jul 2006 01:07 Edited at: 11th Jul 2006 02:39
@ Sixty Squares

Put it all in a .dba file? What do you mean?

@ Rudolpho

I'll check into that function later. Thanks, but I've already made all the .ini files. Unless you want to edit the names of the paramters.

Visit my Airplane Engine thread in the WIP board.
Benji
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Posted: 11th Jul 2006 02:44 Edited at: 11th Jul 2006 02:47
I have attached the Readme file I'm adding in.

Thanks for all the functions,Sixty Squares. And thanx, everyone else.

Visit my Airplane Engine thread in the WIP board.

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Sixty Squares
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Posted: 11th Jul 2006 03:21 Edited at: 11th Jul 2006 03:25
You're quite welcome!

HAHAHA I OWNED THE README!!!!!!! !!!!!


lol jk.

@Benji: When I say add it all into a DBA file, I mean copy all of the functions we have, and paste them into one .DBA file (DBA is he file extention for Dark Basic source code files). The .ini file alone will not make the commands work, it will only make them appear blue. To make the DBA file, you would need to copy all of the functions (including the code inside them) into one project. Then, save the source as whatever you want and there you have it, all of the functions packed neatly into a DBA file. Then, for the commands to work all the user has to do is include this file (already explained how earlier...) and all of the functions will work. Without the DBA file, the user has to copy the individual functions into his/her code. The advantage to this is that all of the functions would be avaliable to use when they are needed, so in case the user has no internet access, they still can use every function. Attached is an example of what I mean. Please view it. This could be the start of the DBA file. It would only contain the functions. The one attached contains mine.

P.S. Your readme seems more like a credits page to me.

P.S.2: How would I make that appear as a "Source" Button instead of a "Download" button. It doesn't matter much, I'm just curious .

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Benji
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Posted: 11th Jul 2006 03:35 Edited at: 11th Jul 2006 03:36
@ Sixty Squares

It is true....

Quote: "@Benji: When I say add it all into a DBA file, I mean copy all of the functions we have, and paste them into one .DBA file (DBA is he file extention for Dark Basic source code files). The .ini file alone will not make the commands work, it will only make them appear blue. To make the DBA file, you would need to copy all of the functions (including the code inside them) into one project. Then, save the source as whatever you want and there you have it, all of the functions packed neatly into a DBA file. Then, for the commands to work all the user has to do is include this file (already explained how earlier...) and all of the functions will work. Without the DBA file, the user has to copy the individual functions into his/her code. The advantage to this is that all of the functions would be avaliable to use when they are needed, so in case the user has no internet access, they still can use every function. Attached is an example of what I mean. Please view it. This could be the start of the DBA file. It would only contain the functions. The one attached contains mine.
"


More work, nooooo. Just kidding.

Quote: "P.S. Your readme seems more like a credits page to me.
"


It is basically, but credits are also required.

Quote: "P.S.2: How would I make that appear as a "Source" Button instead of a "Download" button. It doesn't matter much, I'm just curious ."


I don't know.

I have attached a function tutorial I wrote quickly one night. It's not very good, but, here it is.

Visit my Airplane Engine thread in the WIP board.

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Sixty Squares
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Posted: 11th Jul 2006 04:35
Nice tutorial!
But I ask you; what does that tutorial have to do with anything??? I seems so out of the blue...

Hmmm, why do I use at least 1 "..." in pretty much every post I make? Weird. (I so wanted to put a "..." there but I can resist it!)

Okay just put that "..." bit behind you now. That never happened.

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Uncle Sam
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Posted: 11th Jul 2006 05:00
I think he posted it to show people how to make functions so they can add them to this thread. Here is one I wrote a few weeks ago.

http://www.savefile.com/files.php?fid=6529026]Function tutorial

Uncle Sam
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dab
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Posted: 11th Jul 2006 08:26
Hey Benji, what's you email? I need to ask you a question about your pushing function. But I don't want to go too far off topic or revive old threads.

Benji
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Posted: 11th Jul 2006 08:38
Quote: "I think he posted it to show people how to make functions so they can add them to this thread. "


Exactly.


Quote: "Hey Benji, what's you email? I need to ask you a question about your pushing function. But I don't want to go too far off topic or revive old threads.
"


I don't want to give out my e-mail, but post a question in the DPro Discussion board, and I'll answer it.

Visit my Airplane Engine thread in the WIP board.
Diggsey
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Posted: 11th Jul 2006 12:59
Here is a Base converter program, I'm afraid it's not yet a function, but feel free to do whatever you want with it. (Jus' mention me in the credits)

It's pretty obvious what to do when you run it. It works in both DBC and DBP.




Also, it supports fractional amounts in any base which I have never seen ANYWHERE before

There are three types of people, those that can count and those that can't.
Rudolpho
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Posted: 11th Jul 2006 14:48 Edited at: 11th Jul 2006 14:53
Here follows 8 functions, allthough more for Windows usage than for 3D purposes.
I still think they could come in handy sometimes though




What they does
Theese functions:
♦Change the players desktop wallpaper
♦Adds desired files to the players 'Recently used documents' folder
♦Swaps the players mousebuttons
♦Changes the reaction time needed to trigger a doubleclick event
♦Returns the windows handle of the currently active window (which is hopefully the DBPRO app )
♦Flashes the taskbar field of the active application for a set number of times
♦Display the classic windows messagebox, complete with text, caption, icons, buttons, and the rest and also returns the button clicked by the player
♦Restarts the players computer (don't overuse )

~~~~~~~~
I hope some people will find this usefull

Det är väl så
Sven B
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Posted: 11th Jul 2006 16:13
Do you have some other in that genre?

I'm very interested in "execute file" commands and windows DLL's lately.
So... Nice

It's the programmer's life:
Have a problem, solve the problem, and have a new problem to solve.
Rudolpho
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Posted: 11th Jul 2006 17:18
@Sven B: There's an evil 'execute file' function you could use, which goes something like this: (pseudo)


As you see, it's just one command, so there's really no need for the function
What it does?
It terminates any processes with either the name or the session ID given in proc$

This isn't the best way for ending programs though (which shouldn't be done in this way at all programmaticaly, I guess ), since it needs to execute another app to do tye dirty work; something that on certain security systems first brings up a dialog that asks the user whether or not he wishes the program to be run.
Also, a DOS module is shown for approximately a half second when this is run, which looks quite ugly above everything else.

It is possible though, to terminate a process using api-calls; a cleaner way, which I might look into later today.

About 'others of the genre', theres a huge bunch, but it's hard to think up ways that they could be linked together to create something that's generally usefull.
For instance, who needs the windows handle to a messagebox?

Det är väl så
Diggsey
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Posted: 11th Jul 2006 19:36
Is nobody interested in the function I worked so hard on (5 minutes)
jk

There's some good functions there.

Quote: "
Restarts the players computer (don't overuse)
"



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Sixty Squares
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Posted: 12th Jul 2006 01:17
Wow Rudolpho! Those could come in handy one day!

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Benji
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Posted: 12th Jul 2006 01:50
Nice functions everyone.

Visit my Airplane Engine thread in the WIP board.
dab
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Joined: 22nd Sep 2004
Location: Your Temp Folder!
Posted: 12th Jul 2006 03:01 Edited at: 12th Jul 2006 03:16
Wow. For some reason I like the Change User's bg. And i've wanted a msgbox thing too. Thanks!

Benji
18
Years of Service
User Offline
Joined: 17th Dec 2005
Location: Mount Doom
Posted: 12th Jul 2006 06:45
I want to post up the collection, but I'm afriad I can't, until they give permission.

Visit my Airplane Engine thread in the WIP board.

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