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FPSC Classic Models and Media / Weapon tutorial (milkshape)

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Jesper
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Location: Hämeenlinna
Posted: 22nd Jul 2008 14:05 Edited at: 16th Oct 2008 19:16
1. Make model and UV map it(if you use program that can't animate, export to .X and import to program that can animate)

2. Make bones
You need:

BRASS =shell ejection and smoke
FIRESPOT =muzzleflash/flak

And you need bones to all moving parts of weapon.

3. Make file to weapon to gamecore/guns/ww2 or scifi or modernday

4. copy in there GUNSPEC from weapon what is most like your weapon.

5. Check from GUNSPEC correct animations and animate your weapon(if don't check from gunspec, gun's sounds is not in correct places)

6. Export using Direct X JT( i have image of right settings). Export to your gun's file and name .X file to HUD
(in image is number marked with red circle, you can change that number if you have less or more frames in gun's animation)

7. Copy gun's UV map textures to gun's file

8. You can edit place of muzzleflash and gun's position from GUNSPEC.

9. Put sounds in same file

10. Test your weapon. If it's not working, there is some reasons why:

-No textures = No UV mapped, or textures are not in same folder
-In wrong position = change in GUNSPEC
-In wrong direction = You need to rotate it in milkshape. I have image, what shows how to rotate it right(i post it in next post)

EDIT: There is one thing in image of settings in this post. There is Direct X retained mode, but it should be that other mode.

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Jesper
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Location: Hämeenlinna
Posted: 22nd Jul 2008 14:09
Here is image to rotate weapon, so it's barrel points to right direction. There is purple line, you need to rotate weapon in same line with it.

Sorry for my bad english.

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born for game
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Posted: 22nd Jul 2008 14:12
Thanks. It is very useful.Is that a sten submachine gun?

Jesper
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Posted: 22nd Jul 2008 14:14
Yes, it is. I think that i release it in modelpack when i have more weapons.
McCrazy
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Posted: 22nd Jul 2008 14:28
Hey, this is a very good tutorial, thanks!!!!!

McCrazy, Crazy4Games
Cyborg ART
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Location: Sweden - Sthlm
Posted: 22nd Jul 2008 14:36
Good tutorial, got to try ii rigth away!

Cyborg ART
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Posted: 22nd Jul 2008 14:53
It actually works!!!
And I spent $20 on Weapon Creator wich not even work I ove you one. You will get all my weapons I make

Jesper
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Posted: 22nd Jul 2008 15:19
I like help other people

I will make some other tutorials if someone needs help!
Now i'm making Brain eater character(it's not even ready and it haves >1000 polygons...)
puppyofkosh
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Posted: 22nd Jul 2008 15:47
Thanks very much I'm gonna try this now.

Dar13
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Location: Microsoft VisualStudio 2010 Professional
Posted: 22nd Jul 2008 19:17
I've been trying to export my weapon and couldn't do it...thanks for the help(but what if we have more than 105 frames of animation?)I'll show you the model in-game after i import into FPSC

note:this it the new Export Weapon from Milkshape Into FPSC...FOR DUMMIES!!

I know not what WWIII will be fought but I do know that WWIV will be fought with sticks and stones-Albert Einstein
Ross tra damus
3D Media Maker
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Posted: 22nd Jul 2008 19:33
Very handy tutorial for all and well presented.

All the best of luck.
Jesper
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Posted: 22nd Jul 2008 21:53
Quote: "I've been trying to export my weapon and couldn't do it...thanks for the help(but what if we have more than 105 frames of animation?)I'll show you the model in-game after i import into FPSC
"


You can change frames number.
Dar13
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Posted: 23rd Jul 2008 00:11
ok then

I know not what WWIII will be fought but I do know that WWIV will be fought with sticks and stones-Albert Einstein
crumbaker
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Posted: 25th Jul 2008 11:00
anyone know how to do this in x10?
Silvester
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Posted: 25th Jul 2008 12:30
Quote: "anyone know how to do this in x10? "


its done the same way, but with some more fancy shaders on the model.


Could a Moderator rename me to "Silvester"?(without the Quotes)
crumbaker
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Posted: 25th Jul 2008 21:32
ok trying to figure this out but what do you mean by copy in gunspec?
heltor
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Posted: 26th Jul 2008 12:05
Very nice Jesper this will come in handy. Thank You
Jesper
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Posted: 26th Jul 2008 22:01
Quote: "ok trying to figure this out but what do you mean by copy in gunspec? "


You need list of frames in animations, or sounds is not ín correct places.
djmaster
User Banned
Posted: 27th Jul 2008 16:49
ehm what about the gun scale?

Current FPSC Projects:
Lion 3D (Wolf3D remake)10% done
Unknown World 25% done
Jesper
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Posted: 27th Jul 2008 20:26
Just try it, and if its too big or small, open it to milkshape, and change scale, and export again.

Thats why its important to save your weapon before export and close program!
heltor
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Posted: 27th Jul 2008 21:21
I like your tutorial it worked great for me thanks jesper
petsall
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Location: Finland
Posted: 1st Aug 2008 11:29
and if u use some modelling program what can place cameras place camera in oo,ooo,oo and set jour wiev trough it then position it in your view as how you want to see them in fpsc in this way you even dont need to touch the gunspec files positionisngs

(\__/)
(O.o )
(> < ) This is bunny. Copy bunny into your sig and help him on his quest for world domination!
JRH
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Location: Stirling, UK
Posted: 1st Aug 2008 23:24
Bookmarked

Great tutorial. Hope to see some more from you soon.

Jonathan Hay

Quik
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Location: Equestria!
Posted: 15th Oct 2008 08:05
could you make a tutorial for putting objects or characters in game too? ^^

very good tut anyway!

Quik, Quiker than most
Fillo
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Posted: 15th Oct 2008 18:07
hello Jesper could u plese like talk me through a tutorial
maybe like on msn if you have it ,

Fillo


http://lethal-weapon-online.webs.com/
Jesper
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Posted: 16th Oct 2008 19:06
Quote: "hello Jesper could u plese like talk me through a tutorial
maybe like on msn if you have it ,

Fillo
"


Yes, i can. jesper.hiltunen@hotmail.com

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