Very nice, most impressive
One thing about the first batch of screenshots though, see that white-ish reflection visible on the handle of the sniper rifle on the third screenshot (also visible on the fourth)? That's not due to the normal map, not exactly. It's not due to the normal map being over-done, I've had that happen in X10 ONLY once on a custom segment I made (and I've made lots). It doesn't necessarily look bad, but I haven't been able to replicate it so I assume it's a bug or something. Just thought you should know, otherwise looks great
Edit: I take that back, I have been able to replicate it on one other segment. It has to do with the format of the textures (uncompressed, DXT 5, etc.), in either the normal map or specular map (not positive which, but pretty sure it's the normal map). Changing the textures to uncompressed when exporting solved it, so it's not a problem with the shader, but the texture. That's probably why it doesn't happen in these last few screens.
(just so people don't go complaining that it's a problem on the shader side)
A picture says a thousand words.
--H.K.--
http://www.fpscx10-online.com/