Quote: "Been in contact with tgc today and they confirm that multiplayer server is being hosted, did a fast test and seems to be working fine at the moment.
"
I would daresay the OP of the thread I mentioned would
disagree, as would a school that had us provide two developments in multiplayer. The school dev's were strictly vanilla and still do not work (they do now using my source though as I rewrote the block that deals with multiplayer entirely by stripping out the method that was used originally). Even a dev in v1.16 has the same reported problem, so the multiplayer server being hosted has not fixed the issue. I even tried to host these "files" Lee sent me on our server and "changed the source code to point to the new server" as he suggested but still the issue persists. Something is missing somewhere, and it was just as easy for me to rewrite that section entirely in my source- which helped to fix a few other deployed developments in a couple of other schools that had the issue but ran the same FPSC version as us. This reminds me of the elusive "waiting to join" bug that was reportedly fixed, and yet that can still be reproduced.
I only mentioned this to you because A) you asked about bugs; B) the OP in the mentioned thread
still has the issue and is not even getting any response on the matter. If TGC were kind enough to report to you, perhaps they could take time to deal with the OP of the thread in Bug Reports and help another customer out, not just say "problem fixed" and walk away.
Quote: "Thanks for the reply didn't expect to see how many people still using fpsc."
I think there are still quite a few, although I would guess that a lot are using the "free" version (or purchased upgrade) in which errors reported are caused by that version rather than the full version some of us have worked in for years.
Best of luck in your endeavors.
There's no problem that can't be solved without applying a little scripting.