Alquerian - I'm just reiterating that I can't wait to try this software of yours - and frankly - the talk about world editor features - to me - seems like a module kinda thing.
If I could make a request - it would be to get a working TerrainScape Beta/Product out - so we can build terrains and you can start making some dough.
With that base - as you've already eluded to - adding "Scripting" or whatever you want to call it - is - if anything (to me) a drop "on top of" kinda deal. I mean you have all this cool "Visual Stuff", baked textures, high frames, Ground height (somehow) Ground size - tree placement I'm assuming -
If any of us had the code to load the "file(s) for a terrain level - then in theory WE have the necessities to "draw" "world" (or place) World stuff within the confines of the TerrainScape.
I would consider getting a group of interested parties into a competition for afully registered copy of the software - providing them with only 2 or 3 sample TerrainScapes (your saved Data files of course) and some sample code (DBPro likely) to load and allow basic navigation through - with source code - so people can see how to manipulate the created worlds.
...Well - ... you get the idea. Enough people like your product already ... (and its not even out - pretty good bro!) .. myself included... that you could more or less recruit help - and integrate "decent" (the winner(s)) code into your system - as modules - separate from the your "MAIN" engine - but hooks to allow them to coexist - one interface - etc etc.
Just some thought. P.S. You didn't tell me how good /awful my music is/was (I bet shabby - but I'm a hobby player.. and have fun at it when time permits)
Regardless - I'm still very anxious for trying your first release if possible - of TerrainScape.
Thanx
Jason
[edit]I've attached a screen shot of WHY I need your software
you might need to DL because edit posts note "view" right when you click view button in times past[/edit]
Know way too many languages - Master of none