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Geek Culture / name whats holding u back from making your game

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David iz cool
19
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Joined: 21st Sep 2005
Location: somewhere lol :P
Posted: 12th May 2007 03:27
*for me its im in love with a woman. lol

and i think of her constantly,therefore not too interested in my game making. lol


anyone else have reasons?
Zotoaster
19
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Joined: 20th Dec 2004
Location: Scotland
Posted: 12th May 2007 03:29
I get bored.

Michael S
18
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Joined: 2nd Apr 2006
Location: Why do you ask?
Posted: 12th May 2007 03:57
Honestly, Time. With daily life its hard to find time to sit down and create a game. Also my comp isn't the best for game creation (nd by isn't the best I mean not as good as I would like ) But yea. I plan to get back into game creation this summer though. Wow I used to post here a lot now I feel as though I never post. I will be on more over the summer.

H4ck1d
18
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Joined: 27th Dec 2005
Location: Yes
Posted: 12th May 2007 05:10 Edited at: 12th May 2007 05:10
Quote: "for me its im in love with a woman"


Your location and pic didn't give that away

For me, it's time, school, and overall laziness

Shadow heart
17
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Joined: 2nd Dec 2006
Location: US
Posted: 12th May 2007 05:56
not time enough. So then i get tired becausei get working on a game in free time stay up late..ugh...

to the ones thats trapped inside of you, this is it!!
Dextro
19
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Joined: 26th Feb 2005
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Posted: 12th May 2007 06:02
Knowledge.
Zombie 20
17
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Joined: 26th Nov 2006
Location: Etters, PA
Posted: 12th May 2007 06:43
Inexperience

SageTech
19
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Joined: 3rd Dec 2004
Location: Orlando, Florida
Posted: 12th May 2007 07:47
Simply because my computer will die if I try to do anything remotely 3d . Luckily Ill be building a new one before summer starts, so Ill be set to get back into it in a few weeks.


Battle Legacy: Online Third Person Shooter
Look for it on the WIP Board!
Cash Curtis II
19
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Joined: 8th Apr 2005
Location: Corpus Christi Texas
Posted: 12th May 2007 08:14
Quote: "and i think of her constantly,therefore not too interested in my game making. lol"

You're a dork.


Come see the WIP!
UnderLord
21
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Joined: 2nd Aug 2003
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Posted: 12th May 2007 09:05
Quote: "You're a dork.
"


Well thinking about it is probably more action then most get around here....I love my wife constantly

But im whipped....Hardcore whipped....

"I have noticed even people who claim everything is predestined, and that we can do nothing to change it, look before they cross the road."
Seppuku Arts
Moderator
20
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Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 12th May 2007 11:46
What an odd odd post...We get the idea you have a girlfriend A lot of people here have one as well (Some may have two or more ), some have wives, others are just batchelors

Anyway, what's holding me back? A Levels, stress, my 256mb ram, lack of money, time and sometimes even self-motivation.

Look behind you a threeheaded monkey!
GatorHex
19
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Joined: 5th Apr 2005
Location: Gunchester, UK
Posted: 12th May 2007 12:03 Edited at: 12th May 2007 12:04
Time, most games are written with teams, so on your own it can take forever!

1 man digging a hole takes 10 hours, how long does it take 5 men to dig it? etc.

http://www.KumKie.com http://bulldog.servegame.com
Dazzag
22
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Joined: 26th Aug 2002
Location: Cyprus
Posted: 12th May 2007 12:12
Is this like a thread totally made to boast? Hmmm. Only thing holding me back is lying on the beach all day with bikini birds and the mountains of cash that get in the way of my PC. Good enough?

Cheers

I am 99% probably lying in bed right now... so don't blame me for crappy typing
Current fave quote : "She was like a candle in the wind.... unreliable...."
Chompy
18
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Joined: 13th Feb 2006
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Posted: 12th May 2007 12:30
Lack of time and motivation. Throw in a smidgen of bone idleness too. When I was writing a game for a uni project I got a huge amount done in a few months. Barely accomplished anything since then. It's amazing what you can do with the pressure of an important deadline looming!
Dared1111
18
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Joined: 25th Oct 2006
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Posted: 12th May 2007 12:38
Distracted by other already existing games that I like

[link]"http://www.greatgamesexperiment.com/user/Dared1111/" my account on GGE[\link]
Chris Franklin_
17
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Joined: 21st Dec 2006
Location: Home
Posted: 12th May 2007 12:55
Keep getting bored of programming and my band which just happens to be called Arched descent and do Thrash Metal for the first album "The Apoclyapse"

hessiess
17
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Joined: 30th Mar 2007
Location: pc!
Posted: 12th May 2007 12:57
the inabilaty to run supa high poly modals in realtime. im never going to get anywere in game making untill this is posable

learn blender, you will never regret it.
Diggsey
18
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Joined: 24th Apr 2006
Location: On this web page.
Posted: 12th May 2007 13:14
My inability to make FPS levels. (That coupled with the fact that I very rarely buy anything, so I only have the free 3d modellers)

Fallout
22
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Location: Basingstoke, England
Posted: 12th May 2007 13:35
It's reward:time/effort ratio. There are many other ways to be creative that pay back with more reward with a lot less effort. Compo games have potential to be really rewarding, but they require hundreds of hours of effort.

In contrast, I've just designed and built an RC plane. Total time probably 30-40 hours, but rewarding all the way, and more hands on too. Not sitting in front of a compo for hours. I'm designing on paper, taking deliveries of parts, knocking up cardboard prototypes, cutting, gluing and sanding bits, soldering electronics, spray painting in the garage, configuring/balancing it etc, scaring the dog by taxing it around the living room.

If you write a book, you can be developing a world more powerful than a compo game (imagination is a powerful thing) within a few minutes. If you write music, you can sometimes knock a whole track together in a few hours.

Compo games/programming requires you to engage your brain for long periods of time doing monotonous tasks to get results. Great if you've only been at it for a while and haven't got bored of it yet, and great if you're the sort of person that loves techy computer stuff above everything else, but the work:reward ratio is too low for most other peeps.


Manic
22
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Joined: 27th Aug 2002
Location: Completely off my face...
Posted: 12th May 2007 14:34
time for me, although hopefully i'll have a lot more on my hands by next week.

Quote: "1 man digging a hole takes 10 hours, how long does it take 5 men to dig it? etc."


it doesn't, the hole's already been dug!

I don't have a sig, live with it.
Miguel Melo
19
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Posted: 12th May 2007 14:41 Edited at: 12th May 2007 14:42
Quote: "It's reward:time/effort ratio.
<snip>
Compo games/programming requires you to engage your brain for long periods of time doing monotonous tasks to get results. Great if you've only been at it for a while and haven't got bored of it yet, and great if you're the sort of person that loves techy computer stuff above everything else, but the work:reward ratio is too low for most other peeps."


Couldn't have put it better. It's uncanny how much I agree with Fallout on this!

As for me, on my little spare time of the last couple of weeks I set myself up to learn some Japanese. I have no real reason for doing this: I am not going there on hols, I don't know any Japanese people nor am I trying to get a Japanese mistress. It's really just a case of "because it's there".

Anyway, the reward I'm getting from that (with very little pain) is a immensely higher than if I'd started on a new game. I already recognise a workable set of Hiragana and know a few sentences and grammar. Had it been a game, I'd probably only had a couple of untextured boxes on the screen!

I have vague plans for World Domination
Dazzag
22
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Joined: 26th Aug 2002
Location: Cyprus
Posted: 12th May 2007 16:06
Erm, is the forum falling to bits? I'm getting bad language complaints for no reason I can see and then it came up with a load of random characters when re-trying...

Cheers

I am 99% probably lying in bed right now... so don't blame me for crappy typing
Current fave quote : "She was like a candle in the wind.... unreliable...."
Inspire
17
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Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 12th May 2007 17:47
Sports, school. Girlfriend, friends.

And texturing. I mean, I'm good at it, but it takes a long time if you make them on the computer, not from photos.

Sven B
19
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Joined: 5th Jan 2005
Location: Belgium
Posted: 12th May 2007 18:50
Not being able to make stunning media...

It's the programmer's life:
Have a problem, solve the problem, and have a new problem to solve.
David iz cool
19
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Joined: 21st Sep 2005
Location: somewhere lol :P
Posted: 12th May 2007 19:30
another reason for me is i get bored with it fast too.

i wonder if i should team up with someone..
Zotoaster
19
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Joined: 20th Dec 2004
Location: Scotland
Posted: 12th May 2007 19:36
That would probably just make a mess of things.


This is my equation:

messiness = number_of_people * average_sloppiness

The Nerd
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Joined: 5th Jun 2004
Location: Denmark
Posted: 12th May 2007 19:53 Edited at: 12th May 2007 19:59
What I do to make sure I complete a project(of course it fails sometimes) is that I never work on more than one project at a time. That helps me quite a lot. To use the time and focus that it needs

When I work on a project I don't find boredom the problem. Almost no matter what part of a project I'm working on, I'll find something that interest me. The different problems that'll be to solve, and what the best way will be to do it. If I believe in the project I'm working on and think it might be able to turn out fun, I won't give up on it that easily.

What I find a problem sometimes is keeping up the motivation and not begin to slack off. But mostly I just keep pushing myself, because when I'm first into it, it's fun hehe. Sometimes it also help keeping up the motivation by looking at other released DB games around on the forum.

Also for me, as other programmers, media also keeps being a problem. What I did was that I just jumped into it and purchased Milkshape 3D. Not that my modelling skills are that good yet, but I am however able to make myself media that I can use, which I think, helps greatly.

Another thing I also remember to do is to keep my goals realistic. Of course I want a new challenge in each project I start so I can add to my experience in different areas of a project. But for me, it's all about making sure the challenge won't be too big of a mouthfull That it's manageable to complete with my current experience. That way, completing the challenge will give me more knowlegde, which will make me able to go even deeper and try out more difficult challenges.

Another problem that I've also got aware of is, that I need to be carefull setting up the code and keep it clean. That's how I failed one of my projects. In the end the code got so messy that I didn't even wanted to try and sort it out, and therefore gave up on it. I will try and make sure this doesn't happen again.

That's how I look at it anyway. And so far it's helped me quite a bit. Just finished my second game(Viberwars), and I'm now slowly starting to plan out my next game.

Zotoaster
19
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Joined: 20th Dec 2004
Location: Scotland
Posted: 12th May 2007 19:58
Quote: "I'll find something that interest me"


That's the thing Nerd. Alot of people take too much advantage of DBPro's excellent graphics commands, that they often forget how challenging yet interesting it can be to build a functional and flexible game engine

Matt Rock
19
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Location: Binghamton NY USA
Posted: 12th May 2007 22:08 Edited at: 12th May 2007 22:08
Quote: "Only thing holding me back is lying on the beach all day with bikini birds and the mountains of cash that get in the way of my PC."

No way... Cyprus, going to your head? Not a chance hehe j/k

Everyone is saying working without a team is a drag, but working with one can be a drag as well! Especially when you're friends with everyone involved, and everyone wants an equal say into what games the team asserts effort towards, you end up with a lot of bickering and all that. And even though they may be your close friends, it can sometimes be hard to "translate your vision" to them, so even though you end up happy with the results, you're slightly less than ecstatic because some NPC won't have precisely the correct skin tone or his hair style is just a bit off. I dunno, maybe our complaints aren't going to draw as much sympathy as the solo game designer struggling against all odds, but hey, working with a team isn't always all it's cracked up to be either, hehe.


"In an interstellar burst, I'm back to save the universe"
Roxas
19
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Joined: 11th Nov 2005
Location: http://forum.thegamecreators.com
Posted: 12th May 2007 22:17
Lack of comments and critiques and tests from other people.. That will cheer me up and continue on my project.. This is what always takes me down and i need to froze or quit some projects.. Look at my magic-saga post ONly few comments 0 tests and 1 critique..


[B] - LINKIN PARK - [/B]
David iz cool
19
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Joined: 21st Sep 2005
Location: somewhere lol :P
Posted: 13th May 2007 00:28
off topic but imagine what we could make if everyone here worked on one project with all the smart programmers around here and talented media people.i would guess a very cool commercial game!
aluseus GOD
17
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Joined: 19th Mar 2007
Location: I\'m here. Now I\'m there. I keep moving
Posted: 13th May 2007 00:41 Edited at: 13th May 2007 04:15
pixel perfect collision
Quote: "What an odd odd post...We get the idea you have a girlfriend A lot of people here have one as well (Some may have two or more ), some have wives, others are just batchelors "

Wait what? I'm [MOD Edit: Jess T] Don't post your age, it's for your own safety [/Edit]....

Your signature has been deleted by a moderator because this joke is getting old.
Matt Rock
19
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Joined: 5th Mar 2005
Location: Binghamton NY USA
Posted: 13th May 2007 01:09
Quote: "imagine what we could make if everyone here worked on one project with all the smart programmers around here and talented media people.i would guess a very cool commercial game!"

We'd probably end up with a MMORPGRTSFPSBBQASAPLMAO homage to Grand Theft Auto .


"In an interstellar burst, I'm back to save the universe"
Seppuku Arts
Moderator
20
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Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 13th May 2007 01:21
Quote: "off topic but imagine what we could make if everyone here worked on one project with all the smart programmers around here and talented media people.i would guess a very cool commercial game!"


Its been tried many times, I haven't seen any of these teams projects succeed.

@GOD don't post your age, it's for your own good...if you're a batchelor...then you've been hanging around the wrong places mate

Look behind you a threeheaded monkey!
aluseus GOD
17
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Joined: 19th Mar 2007
Location: I\'m here. Now I\'m there. I keep moving
Posted: 13th May 2007 04:39 Edited at: 17th May 2007 04:20
EDITED BY ME! MEMEMEMEMEMEM! AHAH!

Your signature has been deleted by a moderator because this joke is getting old.
Cash Curtis II
19
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Joined: 8th Apr 2005
Location: Corpus Christi Texas
Posted: 13th May 2007 06:26
@aluseus GOD -
Quote: "Ahh, well I'm not a teenager or adult, I'll give you that much."


Then you're 6. It's cool, I'll tell my 9 year old to punch you and take your lunch money.


Come see the WIP!
Jess T
Retired Moderator
21
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Location: Over There... Kablam!
Posted: 13th May 2007 06:38
C'mon Cash, tone it down a little, I don't want to have to put you on Newb status!

Nintendo DS & Dominos :: DS Dominos
http://jt0.org
Zombie 20
17
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Joined: 26th Nov 2006
Location: Etters, PA
Posted: 13th May 2007 08:21
Quote: "Lack of comments and critiques and tests from other people.. That will cheer me up and continue on my project.. This is what always takes me down and i need to froze or quit some projects.. Look at my magic-saga post ONly few comments 0 tests and 1 critique.."


Your words have not fallen on deaf ears roxas, here this is for you.

1.I like the gamplay and the controls are very responsive.
2.Textures look good and there is little lag.
3.Keep up the good work .

Cash Curtis II
19
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Location: Corpus Christi Texas
Posted: 13th May 2007 08:31
Quote: "I don't want to have to put you on Newb status!"

That would be most unfortunate, especially in response to my fantastically entertaining wit


Come see the WIP!
Roxas
19
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Joined: 11th Nov 2005
Location: http://forum.thegamecreators.com
Posted: 13th May 2007 11:07
Quote: "
Your words have not fallen on deaf ears roxas, here this is for you.

1.I like the gamplay and the controls are very responsive.
2.Textures look good and there is little lag.
3.Keep up the good work .
"


Thank you zombie!


[B] - LINKIN PARK - [/B]
Fallout
22
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Joined: 1st Sep 2002
Location: Basingstoke, England
Posted: 13th May 2007 12:56
Cash is basically an ex-elite-marine turned game coder. There is only a certain amount of time that can elapse before the complete lack of death and maiming in his life manifests itself in a shockingly violent and murderous rampage. These little wise cracks are just signs of the fractures appearing in his already fragile self-restraint.

Mark my words. There will be death in Okinawa.


sp3ng
18
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Posted: 13th May 2007 13:01
Quote: "others are just batchelors "
thats me, awwwww i am so alone lol
Deathead
18
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Joined: 14th Oct 2006
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Posted: 13th May 2007 13:30
Retardism.LOL
School and stupid Homework. I get about 10 a day!

JOIN NOW!Or be square!
Dazzag
22
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Joined: 26th Aug 2002
Location: Cyprus
Posted: 13th May 2007 13:37
Quote: "i would guess a very cool commercial game! "
And I would guess a complete mismatch of bugs and incompatible code. Plus a lot of shouting.

Cheers

I am 99% probably lying in bed right now... so don't blame me for crappy typing
Current fave quote : "She was like a candle in the wind.... unreliable...."
Dazzag
22
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Joined: 26th Aug 2002
Location: Cyprus
Posted: 13th May 2007 14:52 Edited at: 13th May 2007 14:54
Ok, so I can't seem to post a message here. It keeps saying it appears to contain bad language. But I can't see what it is!!! Anyone want to make suggestions?

Cheers

I am 99% probably lying in bed right now... so don't blame me for crappy typing
Current fave quote : "She was like a candle in the wind.... unreliable...."
Fallout
22
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Joined: 1st Sep 2002
Location: Basingstoke, England
Posted: 13th May 2007 15:07
I got that a few times. You might find a word that sounds like tank, for example, hidden inside a perfectly innocent word. I've had that a few times.


_Nemesis_
21
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Joined: 9th Nov 2003
Location: Liverpool, UK
Posted: 13th May 2007 15:08
For me? Lack of interest, motivation and creativity. I just move on to another project in another language that I know I'm more likely to complete, and it gets lost in the projects folder forever.

[url="http://www.devhat.net"]www.devhat.net[/url] :: Devhat IRC Network.
Current Project: ASP Content Management System
Dazzag
22
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Location: Cyprus
Posted: 13th May 2007 15:12 Edited at: 13th May 2007 15:20
Ok. Will test each part of post...

Quote: "the work:reward ratio is too low for most other peeps"
Hit the nail on the head there. Nice one. Darn my inability to put things into a nice single sentence...

Oh, and on top of everything else there is that other reason for not bringing stuff out. Basically it's not so much doing the work as being brave enough to show it. Most people are over critical of their own work, leaving lots of half made games and tech demos unseen by the outside world. How do you know your 3D demo of 3 cubes on a brown matrix isn't revolutionary to everyone here? Doesn't have to look like the next episode of Half Life 2.... Unfortunately some people are completely the other way around and rant endlessly about their amazing 3 cubes and a brown matrix (it has cell shading!!!!!) with it’s 25000 lines of programming code

I remember reading an article in one of the writers magazines (as in authors of books) that basically said that it is better for your own well being to be potentially a great author (everyone is after all!!!) than actually try and get whatever you wrote out there and then be proven to be a rubbish author. And basically you subconciously know this so don't even try. I like that. In a sad "I can relate" kind of way

NOTE: Think I found why it thought I was swearing... My "hit the nail on the head" comment was right next to the right square bracket of quote tag. Put a space in and it worked. Eh? AH!!!! GOT IT!!!! It is eliminating the tags. So if you put text right (as I normally do) next to the tags then there would be no spaces. Making a word that starts with peeps and ends with hit. Last 4 letters are a swear word. Come on. For f***s sake.... Wouldn't be so amusing if a common primary school (under 11 years old basically) didn't have swearing all over the playground. And have you been to a normal workplace with programmers? It's like the Navy (and everywhere else realistically) when it comes to swearing.... Grrrr

Cheers

I am 99% probably lying in bed right now... so don't blame me for crappy typing
Current fave quote : "She was like a candle in the wind.... unreliable...."
Miguel Melo
19
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Posted: 17th May 2007 00:03
Quote: "And have you been to a normal workplace with programmers? It's like the Navy (and everywhere else realistically) when it comes to swearing"


Yeah, it's like a Cargo loader with Tourette syndrome convention where I work: B****rd F***ing lot of 'em!

I have vague plans for World Domination
Phaelax
DBPro Master
21
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Joined: 16th Apr 2003
Location: Metropia
Posted: 17th May 2007 00:14
Quote: "Well thinking about it is probably more action then most get around here"


I think some of us would surprise you.


Back on topic, experience slows it down but doesn't stop it. I get sidetracked easily and often start too many projects at once. Oh, and 3D modeling skills. I have some, but not good enough to make the quality I'd like. Or I just lose interest.


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