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Geek Culture / Stay with DarkBasic!!! Your best choice!

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sorcerer
17
Years of Service
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Joined: 2nd Jun 2007
Location:
Posted: 2nd Jun 2007 11:04
Did you ever heard about BV engine? No? Then forget about it!

There is no update for almost one year. The developers stop responding on the forum. The documents are not much of a help. People have their games stopped because of nasty bugs. And now they are even deleting from their foruns all threads where there are complains about the problems.

Just say no! Stay with DarkBasic!!! Don't make the same mistake I did!
Raven
19
Years of Service
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Joined: 23rd Mar 2005
Location: Hertfordshire, England
Posted: 2nd Jun 2007 13:14
Quote: "Did you ever heard about BV engine? No? Then forget about it!"


Why, if we haven't heard of something would we suddenly flock over to use it? Also if you're going to mention some obligitary engine, rather than using the initials use the actual damn name.

Cause unless we've heard about it, we won't have a bloody clue what your on about.

Virtual X
18
Years of Service
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Joined: 27th Feb 2006
Location:
Posted: 2nd Jun 2007 14:29
ah yes, Beyond Virtual, the screenshots look very impressive, but when I downloaded a demo it was complete rubbish, performed very poorly and the demo games were a joke.

DB PRO is MUCH better!
Dazzag
22
Years of Service
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Joined: 26th Aug 2002
Location: Cyprus
Posted: 2nd Jun 2007 15:05
Quote: "Just say no! Stay with DarkBasic!!!"
Thanks for those words of wisdom person who signed up today...

Cheers

I am 99% probably lying in bed right now... so don't blame me for crappy typing
Current fave quote : "She was like a candle in the wind.... unreliable...."
Venge
18
Years of Service
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Joined: 13th Sep 2006
Location: Iowa
Posted: 2nd Jun 2007 19:22
I don't really see the point of this...I don't use either engine
TKF15H
21
Years of Service
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Joined: 20th Jul 2003
Location: Rio de Janeiro
Posted: 2nd Jun 2007 19:25
I don't see the point either, I don't even code anymore.

Three Score
20
Years of Service
User Offline
Joined: 18th Jun 2004
Location: behind you
Posted: 2nd Jun 2007 19:48
Quote: "DB PRO is MUCH better!"

or is C/C++ better? lol..

dbp has it's uses, but for everything I do, lower level languages are better...but that's just me..

Open86 --My Emulator (now with it's first super alpha release
I'm addicted to placebo's...I would quit but it wouldn't mean anything! lol
Zotoaster
19
Years of Service
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Joined: 20th Dec 2004
Location: Scotland
Posted: 2nd Jun 2007 19:54
Quote: "I don't even code anymore"

?!?!?!?!

Seppuku Arts
Moderator
20
Years of Service
User Offline
Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 2nd Jun 2007 20:23 Edited at: 2nd Jun 2007 20:23
Quote: "?!?!?!?!"


He's got a butler to do all that for him...Man you're so like last century if you didn't know that was the latest thing.

Support the return of Cow-Fishing! Hook up Paris Hilton and die!
Raven
19
Years of Service
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Joined: 23rd Mar 2005
Location: Hertfordshire, England
Posted: 2nd Jun 2007 20:31
Alright checked out Beyond Virtual.
It's a drag'n'drop game development system, similiar to Blender or 3D Game Maker.

For what it is, it's fairly well featured and decent. Hardly comparible to a programming language though.

Venge
18
Years of Service
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Joined: 13th Sep 2006
Location: Iowa
Posted: 2nd Jun 2007 20:32
Quote: "similiar to Blender or 3D Game Maker."


umm...Blender is a 3d modelling app, not a game maker
Cash Curtis II
19
Years of Service
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Joined: 8th Apr 2005
Location: Corpus Christi Texas
Posted: 2nd Jun 2007 20:34
Wow, a random and unknown gamdev engine besides DBP is not as good as DBP. What are the odds of that happening?

Who are you sorcerer?


Come see the WIP!
Seppuku Arts
Moderator
20
Years of Service
User Offline
Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 2nd Jun 2007 20:45
Quote: "umm...Blender is a 3d modelling app, not a game maker"


Blender has a game engine built in

Support the return of Cow-Fishing! Hook up Paris Hilton and die!
Raven
19
Years of Service
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Joined: 23rd Mar 2005
Location: Hertfordshire, England
Posted: 2nd Jun 2007 21:12
Quote: "umm...Blender is a 3d modelling app, not a game maker"


When it was originally released (1997) it was a game development package for 3D independant games. It did actually have a predecessor for 2D games as well.

A version of Blender was compatible with the Playstation NetYaroze C SDK, and was used by some of the independant development companies to create some nice games. When 2000 hit and the next-generation happened Blender's developers could not afford to support the Playstation 2. As such focused more on Windows games development. With competition from Blitz3D, DarkBASIC, DIV Games Creator, eventually they lost support ending up having to declare bankruptcy.

This is a shame because Blender was possibly the best example of what a "complete" game development studio should be. It had a scripting engine, but wasn't required to make basic games but more expand on what you had created. It had a prefab library, but again a built-in modeling application for world and objects ment that you didn't need a 3rd party application or worry about scale or compatibility. It also had quite an extensive sound, music and effect library, with again features built-in for midi development and basic sound editing.

You could make basically everything from the application itself.
After Blender's creators went bankrupt they decided to release the source so the community could continue it's development, and under GPL it makes sure that the app will always be free.

I think it's quite ironic that because the community focused on improving the modeling features, it has become a better known freeware modeling application that it ever was as a game development application.

Still it's probably still got the original game development features it used to sport.

Reckon that if someone bothered to they could make something very similar now and clean up with XNA.

GatorHex
19
Years of Service
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Joined: 5th Apr 2005
Location: Gunchester, UK
Posted: 2nd Jun 2007 21:28 Edited at: 2nd Jun 2007 21:31
Quote: "After Blender's creators went bankrupt they decided to release the source so the community could continue it's development, and under GPL it makes sure that the app will always be free.
"


As i remember it they made the community pay a huge chunk of money 100,000 Euros to get its source after it failed to sell commercialy due it's cruddy GUI.

Raven
19
Years of Service
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Joined: 23rd Mar 2005
Location: Hertfordshire, England
Posted: 2nd Jun 2007 21:30
Yeah, I glossed the story over a bit. The license system was probably what killed it tbh, as it was too much but at that point they were trying to compete against Game Studio which was (and still is) fairly expensive.

They should've focused on the gripes people had, and upgrading the engine rather than taking a purely business route without the product to back it up.

FredP
Retired Moderator
18
Years of Service
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Joined: 27th Feb 2006
Location: Indiana
Posted: 2nd Jun 2007 21:40
Damn...I thought this pretty useless thread would be dead by now.
I have checked out BV and it's a toy you can play around with ...maybe a game engine if you use the term "game engine" loosely.Last I checked it was in development and was nowhere near finished.Not even a competitor to any of the engines/applications mentioned here.
Still trying to figure out what this thread is all about though.
If you didn't want to stay with DarkBasic you would probably not be on these forums anyway.

David R
21
Years of Service
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Joined: 9th Sep 2003
Location: 3.14
Posted: 2nd Jun 2007 22:51
Quote: "Stay with DarkBasic!!!"


Too late


09-f9-11-02-9d-74-e3-5b-d8-41-56-c5-63-56-88-c0
Person99
18
Years of Service
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Joined: 15th Dec 2005
Location: Good question
Posted: 2nd Jun 2007 23:09 Edited at: 2nd Jun 2007 23:14
Blender is technically a game-maker. It does have a python scripter built in, you can make games using blender commands.
But it is much better used with DBPro as the language .

Quote: " ah yes, Beyond Virtual, the screenshots look very impressive, but when I downloaded a demo it was complete rubbish, performed very poorly and the demo games were a joke.
"


I agree. "Beyond Screenshots" would be the proper name. The screenshots say that you can make an EverQuest II-quality game. It is right, you can. In about 2017, you can be done.

DBPro can do a lot better stuff faster.

One of the demos for BV is a house walk-around. It's creation time was "6 days". I could have made that with Blender and DBPro in an hour.

Who will die first?
BatVink
Moderator
21
Years of Service
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Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 3rd Jun 2007 01:07
Blender is not a game-maker, and it's definitely not in the Drag 'n' Drop marketplace.

Yes, it can be used to make games, but it is not a game-maker. It is marketed as a 3D animation tool, including all of the features to support this aim.

Raven
19
Years of Service
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Joined: 23rd Mar 2005
Location: Hertfordshire, England
Posted: 3rd Jun 2007 01:27
Quote: "Blender is not a game-maker, and it's definitely not in the Drag 'n' Drop marketplace.

Yes, it can be used to make games, but it is not a game-maker. It is marketed as a 3D animation tool, including all of the features to support this aim."


http://en.wikipedia.org/wiki/Blender_%28software%29

Wikipedia agrees with you, but it seems to miss out the history prior to it actually becomming open source.
Probably because those who wrote the document on it, are from their art community who don't want to even acknowledge that their beloved art software could possibly have been a simple drag'n'drop game development suite.

Virtual X
18
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Joined: 27th Feb 2006
Location:
Posted: 3rd Jun 2007 02:49
ah Raven, you mentioned DIV game studio LOL, I haven't heard that name for a few years, I actually really enjoyed DIV, the language structure was great, fast 2D, better than DB classic 2D, alas they DIV is no more :o( shame
GatorHex
19
Years of Service
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Joined: 5th Apr 2005
Location: Gunchester, UK
Posted: 4th Jun 2007 17:13
Raven you can find the pre open source history here

http://www.blender.org/blenderorg/blender-foundation/history/

It was designed as a 3D Studio that could run on any platform first then the game engine was added later in version 2.0



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