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Geek Culture / Ridge Racer 7 (PS3)

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SpyDaniel
18
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Joined: 4th Feb 2006
Location: United Kingdom
Posted: 7th Jun 2007 22:54
Ive read it has "drift racing", which I really hate in games. Does any one know if this is just an option, or if its constant throughout a race, as in you turn right and start drifting out of control?

I want to buy it, because the graphics look really good, but I also like racing games.
GatorHex
19
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Location: Gunchester, UK
Posted: 7th Jun 2007 22:58
I've always thought the Ridge Racers games were crap I'd rather have Burnout

Van B
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Location: Sunnyvale
Posted: 7th Jun 2007 23:23
Ridge Racer wouldn't be Ridge Racer without the arcadey drift movement. I doubt you'll be able to turn-off the drifting, but you wouldn't want to, I find it's a lot of fun to drift round a corner perfectly. If you want realism, get Forza2 or GT-whatever - but personally I like the feel of RR, it's traditional and pure arcade racing, kinda rare these days.


Good guy, Good guy, Wan...
Fallout
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Location: Basingstoke, England
Posted: 7th Jun 2007 23:31
Yeah, Ridge Racer is all about no physics and pre-programmed powerslides. If you like that sorta thing, Ridge Racer does it best. I've always thought it was total crap. Give me a good physics racer where you can control the powerslides using your own skill any day!


Drew Cameron
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Location: Scotland
Posted: 7th Jun 2007 23:33
Ridge Racer rules.

SpyDaniel
18
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Joined: 4th Feb 2006
Location: United Kingdom
Posted: 8th Jun 2007 00:24
What I have bought, is Formula One Championship Edition and MotorStorm. I like physics in racing games so I think ill give Ridge Racer 7 a miss.
Zaibatsu
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Joined: 1st May 2006
Location: Lost in Thought
Posted: 8th Jun 2007 01:32
I HATE racing games, but i still love Ridge Racer for the psp

"I admire its purity, a survivor, unclouded by conscience, remorse, or delusions of morality"

Fallout
22
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Joined: 1st Sep 2002
Location: Basingstoke, England
Posted: 8th Jun 2007 10:17
Quote: "I HATE racing games, but i still love Ridge Racer for the psp"


That's it right there. If you don't like racing games, you'll like Ridge Racer. If you like racing games, you'll probably want to play something that is more like real racing.


Zombie 20
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Location: Etters, PA
Posted: 8th Jun 2007 10:48
bah, real racing, i don't see the point unless i want to stare at a pretty landscape. I can just go out driving to do that and i get all the "hd" i want.

Now that my little rant is over, what about f-zero? That's definately arcadey. I don't know, is rr coming out for 360, i can't shell out almost a grand for a game.

Fallout
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Posted: 8th Jun 2007 11:12 Edited at: 8th Jun 2007 11:13
Man and machine. The challenge of learning the circuit, learning how the car handles and taking it from point A to point B in the fastest way possible, pushing it to the edge of its traction/handling etc. In arcade racers you basically remove the whole man and machine part, and replace it with other things like reaction times.

Physics racers are about learning and understanding the underlying mechanics of the game, in particular the car, so that you can harness those mechanics in any situation. Arcade racers are about improving your reaction times and your preemption of in-game obstacles and learning the rules of the course.

Basically, physics racers are for petrol heads and arcade racers are for little girls. Ahahahahaha. In your face arcade boys!!!


Zombie 20
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Location: Etters, PA
Posted: 8th Jun 2007 11:20
oh yeaaa! well phttttttttttttttttttttttttttttttttttttttttt!

Van B
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Posted: 8th Jun 2007 11:40
I don't play too many racing games compared to say, FPS. But if it's fun I'll play it, Flatout is one of my favourite games, it's heavily physics based, but that's what makes it fun, you can smash the scenery to hell, crashes are great fun, and every race is different because of the super accurate physics deteriorating the track each lap. I wish they'd do a motocross game like Flatout, MX vs ATV is ok but with all of Flatouts cool physics it would be mad, kinda slow things down a lot so we can play with the physics properly. Imagine knocking down a billboard so it leans against a barn, then using it as a ramp, a game like that would keep me occupied for months.

I like RR because it's really about getting those drifts perfect, like turning in early and sweeping around corners at mad speeds and maintaining the speed all the time. RR looks impressive too, it's amazing to watch someone really play it, like someone who knows the track perfectly, it's just a skillful game and totally in your face with the music and everything.

On the other hand, NFS is a bit too involved for my liking, PGR is the same - Burnout is fun, but really the new burnout games are getting dull. I liked the first 2 burnout games on XBox, before EA got their greasy hands all over them.


Good guy, Good guy, Wan...
Fallout
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Location: Basingstoke, England
Posted: 8th Jun 2007 11:50
The complete extreme end of the spectrum for physics racers is LFS. Project Gotham etc. are arcade racers in comparison. It really depends whether you want pick-up and play, or a rewarding learning curve. In LFS, you just donut rear wheel drive cars all the time when you start ... spin, spin, spin .. very frustrating. It takes hours/days of practice, but eventually, you're lapping brilliantly, powersliding corners and keeping it in control. By the end of a decent online race (some lasting an hour or more), you can be exhausted from concentration, but it's very rewarding.

Really depends what your thing is. LFS would never have the audience it has on the PC if it was on a console. Nobody could be arsed to deal with the learning curve.


Raven
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Location: Hertfordshire, England
Posted: 8th Jun 2007 12:05
LFS would work well on a console, if they actually fixxed the damn controller support.

Right now using wheels and controllers with it is practically useless unless you can calibrate them exactly outside of it. The lack of deadzones REALLY doesn't help either.

Fallout
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Posted: 8th Jun 2007 12:10
I've used keyboard, mouse, joystick and two wheels (not at the same time!), with all version of LFS and never had any controller problems. All the in-game configuration has worked fine for me. Only probably I've had is if I plug in my USB controllers after the game has started, it messes up, so not sure what problems you've had.


Raven
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Posted: 8th Jun 2007 12:22
it's not been major, but they all tend to centre slightly outside of the small deadzone the game has.

at low-speeds isn't major, but when you start hitting about 50-60mph it's like one of the front wheels is out; just keeps wandering. it doesn't always happen, cause sometimes it'll centre properly sometimes won't.

steering wheel was the worst (Logic3 forget the actual model) but veers left slightly constantly. the auto-calibration in the game is fairly useless without it doing a deadzone compensation.

RUCCUS
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Location: Canada
Posted: 9th Jun 2007 19:31
The entire point of ridge racer is drifting. Without it you might as well just go in a straight line. It controls your boosts, your speed, and is pretty much the deciding factor of if you'll make it around the corner or not seeing as the cars turn reallllllly dull without drifting. I mean reallllly, really dull.


soapyfish
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Location: Yorkshire, England
Posted: 9th Jun 2007 19:47
Gimme Super Mario Kart DS any day.

Doesn't get much more realistic than that! (yes, the latter was sarcasm)

I red shell you!!!!!!!!!!

We are the angry mob, we read the papers every day. We like who we like, we hate who we hate but we're also easily swayed!
Matt Rock
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Location: Binghamton NY USA
Posted: 10th Jun 2007 06:32
I'd say you're better off waiting until the new Gran Turismo is released. Easily my favorite racing game, that or maybe ToCA. My only problem with GT is the lack of vehicular destruction, but I've heard rumblings that the new GT will have realistic vehicle damage. But then I heard the same for Gran Turismo 4, so eh.


"In an interstellar burst, I'm back to save the universe"
Raven
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Posted: 10th Jun 2007 06:40
pfft. Gran Turismo sucks compared to Forza; I know GT has a huge following, but honestly Forza has always felt like driving the real cars than GT ever has. (atleast the ones in real life i've driven)

Jeku
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Posted: 10th Jun 2007 06:43
Forza has over 300 cars that can be damaged

Agent Dink
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Posted: 10th Jun 2007 09:35
I like realistic racing games as long as there is believable destruction in the world and damage on the vehicles, otherwise give me Crash Team Racing or Mario-Kart.

Free music, textures, models, and tutorials.
Silver Dawn
Fallout
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Posted: 10th Jun 2007 21:51
Quote: "but honestly Forza has always felt like driving the real cars than GT ever has. (atleast the ones in real life i've driven)"


I disagree. They don't handle anything like the real cars imo. Even the 0-60s and braking distances are out. The problem with Forza is it's got so many cars, they can't possibly make them handle like the real things, since just setting up the physics model to match the real world car stats isn't enough. They'd have to spend days driving each car and tweaking the settings to get it close. Not that any other game is more realistic though. But even with all these advanced physics engines, they still don't quite feel there yet.


Deathead
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Posted: 10th Jun 2007 22:00
Man have you ever tried Forza 2? The speed of the cars almosts seems real!

My Avatar is copyright to John F's Wick Models
Jeku
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Posted: 11th Jun 2007 03:40
Yah, Forza is almost *too* realistic--- hard to stay on the road

Matt Rock
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Location: Binghamton NY USA
Posted: 11th Jun 2007 06:18
Quote: "The problem with Forza is it's got so many cars, they can't possibly make them handle like the real things"

I'd have to definitely disagree with that. Gran Turismo 4, for example, has around 700 cars, and each handles like the real deal (unless of course you mod your vehicle, which is almost mandatory if you want to win races). I seriously love the Gran Turismo series... I just wish they had realistic damage like ToCA has. Otherwise I can't see anything wrong with it at all. The physics feel top-notch. They substituted a very minute degree of realism to keep the game playable... I'm definitely okay with that . But the cars handle and accelerate perfectly imo. Take GT4 for instance, my car, the Mazda Protege, is in that game, and it handles, accelerates, and breaks EXACTLY like my car. So does every other car I've ever driven in real life as well as in the game. I've spent large amounts of time driving both a Mazda 6 and a PT Cruiser... both are modeled with extreme accuracy in Gran Turismo 4. I think the real measuring stick is if you use an Analog 2, or if you spend that extra $100 and buy a Logitech racing wheel. With the wheel, GT4 is the most realistic racing game I've ever played (well, other than not taking damage).

Raven
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Location: Hertfordshire, England
Posted: 11th Jun 2007 06:54
Quote: "I disagree. They don't handle anything like the real cars imo. Even the 0-60s and braking distances are out. The problem with Forza is it's got so many cars, they can't possibly make them handle like the real things, since just setting up the physics model to match the real world car stats isn't enough. They'd have to spend days driving each car and tweaking the settings to get it close. Not that any other game is more realistic though. But even with all these advanced physics engines, they still don't quite feel there yet."


Oh don't get me wrong, it's not exactly like driving the real article. In-fact if it was, it probably wouldn't be as enjoyable for most people. Really don't think game physics are at the level yet to truely simulate all of the aspects of driving.

What I really ment was it's more realistic than GT, despite the Forza team saying they were deliberately trying to add a bit more arcade feel to the cars. GT though seems to be built on the pride that it's the "ultimate driving simulation". I personally felt they always failed at providing that realism they claimed towards so much.

Main reason I say that is because, almost every car no matter what drive it is; under-steers all the time. Given my preferred car type is Mid-Rear Drive, the last thing I expect from something like a Porsche Carrer is for the rear-end never to loose that grip you expect it to and over-steer corners. You bank into corners with a full-turn like I do in GT, and rather than having the front bumper hit the barricades as generally is the case; you'd expect the behaviour more like what happens in Forza where the back-end slides out often sending you into a spin. Obviously that effect depends on the speed, but in GT even at low 20-30mph turns this is still the case. What's worse is you can brake-accelerate at the same time mid-turn to correct cornering .. again in Forza do this and more often than not you end up locking the front brakes. If you don't then you can end up with a fairly unstable car that means hitting the grass.

While it's not perfect realism, it is certainly about as good as it's going to get in real-time gaming terms.

Person99
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Posted: 11th Jun 2007 07:09
Graphics really don't make a game. People realize that only after they buy a game.

The ridge racer games were quite boring to me, and the physics weren't very good.
If you are a physics and action freak, Motorstorm is your racing game.
Otherwise, I am not really sure.

Who will die first?
entomophobiac
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Posted: 11th Jun 2007 09:01
Quote: "GT though seems to be built on the pride that it's the "ultimate driving simulation". I personally felt they always failed at providing that realism they claimed towards so much."


Much like Sony is building on the pride that the PS3 is the "ultimate game console"
Fallout
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Posted: 11th Jun 2007 13:24 Edited at: 11th Jun 2007 13:30
@ Matt Rock

I guess it must be subjective then. I always found the GT series was off the mark too. Mainly the points of traction loss and powerslides (and how they handle compared to real life). Don't know if you can really compare your car to the simulation though unless you've taken it to a track day.

Eitherway, they don't feel real to me at all. There's always either too much understeer, or oversteer, or the point of traction loss often seems too early/late, and they generally slide too gradually and predictably.


Raven
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Posted: 11th Jun 2007 16:51
Quote: "Much like Sony is building on the pride that the PS3 is the "ultimate game console""


lmao, exactly

Chris K
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Posted: 11th Jun 2007 17:00
Quote: "Otherwise I can't see anything wrong with it at all."


You can't paint "This is me, beating you" on the back of your car in GT.

-= Out here in the fields, I fight for my meals =-

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