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FPSC Classic Models and Media / Grunge Pack W.I.P - Upcoming low-cost segments and entities pack.

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Aertic
17
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Joined: 2nd Jul 2007
Location: United Kingdom
Posted: 26th Jan 2008 13:17
Quote: "bumpcubereflectalpha"


No wonder why, Its a Great shader aint it.

I love that shader...

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Roger Wilco
19
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Joined: 6th Jul 2005
Location: In the Shadow of Chernobyl
Posted: 26th Jan 2008 14:16
Indeed it is. But the ww2-soldier in your screenshot looks very, uh... shiny.

The only thing that I dislike about it is that it doesn't render bumpy shadows, kind of like ambient occlusion, that would've perfected it. But perhaps it could be implented somehow.
Aertic
17
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Joined: 2nd Jul 2007
Location: United Kingdom
Posted: 26th Jan 2008 14:40
Quote: "Indeed it is. But the ww2-soldier in your screenshot looks very, uh... shiny.
"


Yes shiny, Looks a little X10-ish.

Also what moddeling tool do you Use, I have max.
Troy Chambers
17
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Joined: 6th Aug 2007
Location: the PHOENIX space station
Posted: 26th Jan 2008 20:18
Good to see it's back in business Rog.

PHOENIX, an up-coming game by Troy Chambers & DOOMED STUDIOS
Inspire
17
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Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 26th Jan 2008 20:44
@ LT:

Did you just rename a .jpg into a .bmp?

Roger Wilco
19
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Joined: 6th Jul 2005
Location: In the Shadow of Chernobyl
Posted: 27th Jan 2008 00:46
@LT: I use Wings3D. Free and fantastic.

@Troy: Hey Troy. Yeah, it's been a bit delayed, but it's in full business now.
Troy Chambers
17
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Joined: 6th Aug 2007
Location: the PHOENIX space station
Posted: 27th Jan 2008 00:55
Cool, it's been forever since you've been on the forum too. Welcome Back dude.

PHOENIX: SlayeR, an up-coming game by Troy Chambers & DOOMED STUDIOS
Roger Wilco
19
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Joined: 6th Jul 2005
Location: In the Shadow of Chernobyl
Posted: 27th Jan 2008 00:56
Heh, thanks. I've been a bit on and off, posting every now and then.
Gunn3r
18
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Joined: 12th Jun 2006
Location: Portland, OR
Posted: 27th Jan 2008 01:26
So Roger, how's that dust game going? Still playing? Lol.
Let me know when you're done with the TC stuff. I'll be ready for it. I'm making a mp map now, (not for TC, but for Emergence.) and am almost with it, so I'll be free.

[url=http://gunn3rgames.zxq.net]
[/url]
Roger Wilco
19
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Joined: 6th Jul 2005
Location: In the Shadow of Chernobyl
Posted: 27th Jan 2008 01:48
lol, actually, I just stopped playing an hour-session after watching Blade Runner.
Will do, by the way, what models should I do? I'll start working on one right away.

As for the grunge pack, I'll be releasing the textures for one segment for free soon, as the custom wall-mesh refuses to work as it should. Damn segment editor, lol.

Anyhow, I'd like some opinions here, should I release all stuff shader-enabled as it is now (meaning that all stuff will make use of shaders if they're active), or should I at least edit out the shader-line for the segments, as the segment-bump shader is kinda screwed up with DarkLights and all?
Gunn3r
18
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Joined: 12th Jun 2006
Location: Portland, OR
Posted: 27th Jan 2008 01:55
For the grunge pack, I would say edit out the shader-line, otherwise it would mess up the entities in multiplayer, because you wouldn't be able to use them. If you want to put in shaders, then you should be able to un-edit that line, and they would work.

For TC, I would say the enemies and the weapons would take the longest. I'm not sure how to animate them, because I can't animate to save my life, but if you know how, or you know someone who can, go ahead. And the models that I'm referring to you are in the email with the title, Enemies. I would prefer not to talk about it too much on the forums. (Keep it a surprise for later.)

[url=http://gunn3rgames.zxq.net]
[/url]
Roger Wilco
19
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Joined: 6th Jul 2005
Location: In the Shadow of Chernobyl
Posted: 27th Jan 2008 04:01
Hm, yeah. It'd be best to have the normals as a seperate installer as well. I think I'll do it that way, just need maybe one more person to air his/her opinion and I'm satisfied.

Ah yeah, I understand. Keep it confidential to keep it more exciting upon release.
Aertic
17
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Joined: 2nd Jul 2007
Location: United Kingdom
Posted: 27th Jan 2008 10:23
Quote: "LT:

Did you just rename a .jpg into a .bmp?
"


No!
Never knew that worked, I just opend it up in Nero 7 PhotoSnap, edited it(Not realy), and then just saved it as a JPG.
sonicreator 2006
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Joined: 3rd Sep 2005
Location: Press F5
Posted: 9th Feb 2008 02:36
SWEET!!!


you have to tell me when and how it will release!!!
PLEEESE!!!

You can acually render shadows when using the bumpcubereflectalpha shader, just change dynamicshadows from 0 to 1 in the setup.ini file...

from SC

Play the games the masters play: MKZn and 3-B promo

http://www.3bpromo.tk

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