Quote: "If you make all the segments 100x100xX, you cannot use the same height. It will not look like a terrain.
I think the best option will be 200x200."
Hell no! you make them 1000x1000, its a terrian map, 200x200 will have hundreds of them, the problem with fpsc users is they havnt used other editors, they think its the norm to make a game out of millions of cubes, ie segments, well it isnt, thats why the games take forever to load, are massive in file size and run like sludge. Its a very bad way to make levels, they should of gone like cube 2, and had segments as a tool for banging in BSP, then had an optomise button to get rid of whats not needed in all the edges that have been made.
So anyway, to make a better running game its best to not build a floor thats say dimensions to cover are 1000x1000 by using 10x10 100 units segs, thats 1200 tris as oposed to one big seg at 1000 units that would be 12 tris, SEE, big difference, thats why fpsc runs so bad, you are using hundreds of these segments, fpsc dont understand that makes a difference at all.
So dont make your terrain with 200x200 units, make them 1000x1000 units in size.