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Geek Culture / PSPtoDS

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Roxas
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Posted: 15th Jul 2007 22:00
Tehee! Thanks! Ill try to make mario game with 5+ maps in it
The examples and Wiki tutorials helped lot Lol.. Funny thing is that i did random function my self and after i looked on doc i found out that PALib has random function too..

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DrewG
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Posted: 16th Jul 2007 01:22 Edited at: 16th Jul 2007 01:23
The PSP and DS are good systems.

The breakdown

DS - Best for casual gamers

PSP - Best for more complex storylines

idk, that's my view.

I didn't read all posts in this thread.

@ Roxas

what did you use to create that mario demo in?
Jeku
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Posted: 16th Jul 2007 03:06
Quote: "DS - Best for casual gamers

PSP - Best for more complex storylines"


Completely ridiculous, but whatever Storyline complexity has nothing to do with size of media.

Blastwave man
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Posted: 16th Jul 2007 05:37 Edited at: 16th Jul 2007 05:37
DS - for gamers who want to have fun
PSP - for people who have paper's flying off their desk...and are rich


"I wish I was a wizard, becuase then I could wave my wand and perfect code would just appear."
Roxas
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Posted: 16th Jul 2007 12:33
@Sarcasm Stealth Squad

I coded it in C++ and used PALib libary to help myself a bit.

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Van B
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Posted: 16th Jul 2007 13:07
I think I can see where SSS get's that POV, like the PSP has GTA and stuff like that, whereas the DS has more casual games, like those that use the stylus a lot.

Really though it's easy to see where the DS's games can be just as involved, they're just different - we can't really compare GTA to anything on the DS, but then we can't compare Animal Crossing to anything on the PSP.

It's good that they're so different, hardcore gamers should own both, but if you have to choose one, choose the DS .

We're going down... in a spiral to the ground...
Roxas
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Posted: 16th Jul 2007 14:52 Edited at: 16th Jul 2007 14:53
New Version!

Included:

-Collision Map (Better collision)
-Multiple Enemys
-Run
-Gravity
-etc.

Im still out of ideas what to do with touch screen

NDS File:



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Van B
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Posted: 16th Jul 2007 15:14
Out of ideas huh!

How about just a blank DS screen at the bottom, then have it crack when you tap it with the stylus, like broken glass, using a broken glass image wherever you touch.

How about an icon editor! - I, and no doubt hundreds of other folks would love a DS icon editor, so we could create and edit icons on the DS then transfer them via our SD cards.

How about a little ball that you can throw and catch with the stylus, have it bounce off walls and stuff, maybe it get's hot when you hold it too long, and the aim is to keep it from falling off the bottom of the screen by throwing it around, like that mini-game on Monkeyball DS.

How about a simple art package, like even just being able to draw with the stylus and erase, but on a nice big image. People go crazy for this stuff.

We're going down... in a spiral to the ground...
Jess T
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Posted: 16th Jul 2007 15:39
There's already an application out somewhere for image manipulation.
I don't know what it's like, but I've heard of it - might be what you're after Van

I've got a lot of idea's too. A few involve using the NDSMotion card which pretty much combines the WiiMote with the DS. Add to that the touch screen and... It's overwhelming!

Nintendo DS & Dominos :: DS Dominos
http://jt0.org
Chris K
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Posted: 16th Jul 2007 17:29
Quote: "PSP - Best for more complex storylines"


Phoenix Wright/Hotel Dusk - best storylines on a handheld ever. EVER.

-= Out here in the fields, I fight for my meals =-
Roxas
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Posted: 16th Jul 2007 18:15
Hehee Thanks I will look on those ideas on next projects.. But what i really meant is ideas to use it in this mario game

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Van B
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Posted: 16th Jul 2007 18:23
Ahh, well off the top of my head...

Why not make it so that when you press on a mario, he jumps, but he doesn't fall off platforms. So he would walk back and forth on a platform rather than fall off the end, the only way to get him off a platform would be to make him jump off the end.

With that, you could make a little puzzle game, maybe have the screen scroll, but the idea being that marios start at the bottom of the screen, and have to get to the top, and all the control you have is to make them jump at the right time. The marios could get further up with the platforms, and the strategy would be to see how fast you can get them all up to the top. Like to save time, the player might get all the marios to a certain point before moving them one at a time to the exit, rather than moving one at a time.

Not sure how the engine is for scrolling or level design, but it might be a nice little project to try out, maybe even try putting your own graphics in - or go raid the 2D graphics buffet, there's lots of cool stuff in there that would suit the DS.

We're going down... in a spiral to the ground...
Roxas
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Posted: 16th Jul 2007 18:28
Hmm.. For my own 2d grapchics i can only say im bad at sprites but i can always try ^^

And hey your idea is great I will use it on puzzle maps and also i got another idea on programming talk thread Use it for targetting when picking up koomba shields and etc

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Blastwave man
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Posted: 16th Jul 2007 18:45
what image format does the DS use? Is there a DS spec sheet of any kind that shoes formats and memory usage? That would be really helpful in building apps for the DS.


"I wish I was a wizard, becuase then I could wave my wand and perfect code would just appear."
Blastwave man
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Posted: 16th Jul 2007 19:08
http://www.gamerevolution.com/goodie/movies/wii_fit_trailer

the Wii just keeps blowing my mind

seriously i would buy this, lol


"I wish I was a wizard, becuase then I could wave my wand and perfect code would just appear."
Jess T
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Posted: 16th Jul 2007 19:47
DSTek - Very technical details about every aspect of the DS. Way more than you'd be able to handle now, but it's a really good reference when you need to know about a particular register, etc.

NDSTech Wiki - less technical than the above, and with decent explanations of the registers, etc.

However, if you don't want to know about the registers and what-not (you'll have to learn most of them eventually), then you're best off to download the nds-examples from devkitpro.
The examples cover pretty much all the different angles you could take on using the DS in simple examples.

Have a look, and then if you're still stumped, look over the tutorials in the link I posted earlier.

Nintendo DS & Dominos :: DS Dominos
http://jt0.org
Roxas
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Posted: 16th Jul 2007 21:49 Edited at: 18th Jul 2007 00:58
Never mind.. I solved it

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Darth Vader
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Location: Adelaide SA, I am the only DB user here!
Posted: 20th Jul 2007 07:30
Jess do you know were to go to get some good homebrew applications?
Thanks!


Jess T
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Posted: 20th Jul 2007 13:49
The Gbadev DS Homebrew announcements board is a good place to start.

Wikipedia's DS Noteable Homebrew article lists the more popular ones.

Then, of course, there's all the news sites:
http://ds-scene.net/index.php
http://moddz.com/
http://ds.qj.net/
http://nintendo-ds.dcemu.co.uk/
http://translate.google.com/translate?hl=en&sl=fr&u=http://www.dev-fr.org/

Nintendo DS & Dominos :: DS Dominos
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Van B
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Posted: 20th Jul 2007 14:10
Ohh, nice new Genesis emulator, and some other cool GBA07 stuff!. If your not knowing, the GBA compo's provided a lot of nice stuff for the DS, like the soundtracker and a few good emulators.

http://gbax.gp2x.de/gbax2007.html

We're going down... in a spiral to the ground...
Chris K
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Posted: 20th Jul 2007 16:48
Yeah jEnesis is a lot better than PicoDrive, it actually runs at 60FPS, but still is nowhere near perfect. Sonic is fine, but Sonic 2 and 3 have some issues.

-= Out here in the fields, I fight for my meals =-
Van B
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Posted: 20th Jul 2007 17:21
I'm more interested in playing things like Mega-Lo-Mania and Cannon Fodder on the DS, really these don't need sound, they just have to run smoothly - I'll be checking it out tonight.

Ohh, has anyone tried the lightcycles game?, it has a 3D view at the top and a classic view at the bottom, looks damn cool!.

We're going down... in a spiral to the ground...
Silvester
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Posted: 20th Jul 2007 21:25
Hmm,Isnt there going to be a DS version of Ragnarok online?I dont recall it exactly...And i cant find the article i read it in.


Roxas
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Posted: 29th Jul 2007 19:10 Edited at: 29th Jul 2007 19:19
Yes they are trying to make DS Version of Ragnarok Online.. There was even one indie developer who was making own client for DS.. He got movement working and etc stuff put stopped because heard that real developers of ragnarok are going to make the client for ds..

But sorry for bumbing this thread.. I just wanted ask a question is there enough power on DS to play PS1 games?

Because they have released custom firmware for PSP what lets you to convert ps1 games to that firmware own format and allow to play them.. I was really amazed when i saw this video.

http://youtube.com/watch?v=CW4m0gkei9k

Edit:

I see that DS Processing Power is more than PS One has..
But its video ram is lower.. Homerew DS Main Ram is 4mb.. If it can use it somehow could it be possible to run custom firmware psone games lol? Im just dreaming but it could be possible homewer?

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Megaton Cat
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Posted: 29th Jul 2007 19:18 Edited at: 29th Jul 2007 19:20
Quote: "But sorry for bumbing this thread.. I just wanted ask a question is there enough power on DS to play PS1 games?"


Are you serious?

Anyway, I'm still clutching on to me PSP. Apart from playing countless SNES/Genesis/GBA games on it from time to time, I'm really into Tekken 5 along with Ratchet & Clank at the moment, which both kick ass. Really amazing how they packed an awesome adventure game that was a few years ago only playable on the next gen system at home, to something you can play on the train ride to work. There are a handful of great games for the PSP. Good luck trying to get the DS thumpers from admitting it though.

And yes, I do own a DS.

Roxas
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Posted: 29th Jul 2007 19:22 Edited at: 29th Jul 2007 19:26
See my Edit ^^

Quote: "I see that DS Processing Power is more than PS One has..
But its video ram is lower.. Homerew DS Main Ram is 4mb.. If it can use it somehow could it be possible to run custom firmware psone games lol? Im just dreaming but it could be possible homewer?"


I think it could be possible tough.. If PSP Can do this with custom Firmware (That means you need to convert your PS One games to that Firmware format. This is why its faster than emulating!)

Altrough i know PSP Has more processing power and alot more ram so that could be why it can do this with custom firmware..

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Chris K
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Posted: 29th Jul 2007 19:55
The DS I would say is perhaps slightly more powerful than a PS1, but there is no way you could get it to emulate a PS1. You need a much more powerful machine to emulate something.

PSP can't even emulate an N64. Almost, but it runs at a shocking frame rate.

-= Out here in the fields, I fight for my meals =-
Roxas
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Posted: 29th Jul 2007 20:01 Edited at: 29th Jul 2007 20:03
Yes.. But i wasnt talking about emulationg. I were talking about Custom firmware, where you convert ps1 game to custom firmware own format and then play it. I was shocked when i was that psp video.. The FF7 play better than on my PC (I have grapchics bugs..).

But i think it will never happen tough ;(

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Jeku
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Posted: 30th Jul 2007 00:03
Well I was fairly surprised to see Sam & Max run flawless on my DS--- and this is the full talkie version. I know Sam & Max came out a long time ago on the PC, but I never considered the DS powerful enough to run these kinds of games. I was wrong!

Chris K
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Posted: 30th Jul 2007 00:57 Edited at: 30th Jul 2007 01:05
In ScummVM?

Has anyone tried running Monkey Island 3, you know the last 2D one?

I've got it on CD and I've got ScummVM on my DS, how do I rip the contents to try it out?

--------------------

NVM wiki says it is unsupported. No surprises...

---------------------

Looks like it might work on PSP, if anyone has a homebrew PSP and a copy of Curse of Monkey Island, would be awesome if they could check. kthxbye.

-= Out here in the fields, I fight for my meals =-

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