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Geek Culture / mobile games?

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David iz cool
19
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Joined: 21st Sep 2005
Location: somewhere lol :P
Posted: 20th Jul 2007 16:18
its probablly not possible to make games for your mobile phone is it??
The Nerd
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Joined: 5th Jun 2004
Location: Denmark
Posted: 20th Jul 2007 16:18 Edited at: 20th Jul 2007 16:20
Yes, it is. TGC actually sold programming software for it once.

Van B
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Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 20th Jul 2007 16:32
It depends on the operating system of your phone, but there are certainly ways to make games for the more standard OS's. It might actually be a good way for indi developers to make money, because 99.9% of the mobile phone games out there completely suck.

Old style 2D games are what's needed on mobile phones, Sensible Software and Bitmap Bros classics - there's a lot of scope for puzzle games though.

We're going down... in a spiral to the ground...
Jess T
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Joined: 20th Sep 2003
Location: Over There... Kablam!
Posted: 20th Jul 2007 16:41
Quote: "its probablly not possible to make games for your mobile phone is it??"


If that was true, I must be imagining all these ads which rape my eyes 24hrs a day "SMS 'game1' to blah-blah-blah to get Tetris!"

Almost all modern phones support Java based games which are simply wrapped up into a particular format.

The latest phones support flash, and hence can play flash games which support playing with your keypad, etc.

Omega Basic was the software which TGC sold. Don't know what happened to it, though.

Nintendo DS & Dominos :: DS Dominos
http://jt0.org
Fallout
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Joined: 1st Sep 2002
Location: Basingstoke, England
Posted: 20th Jul 2007 17:27
It's pretty easy mate. I did it at uni. Well, not games, but apps, and even apps on phones that interact with your PC and PDAs etc. There are toolsets for Java that make it very straight forward.


Seppuku Arts
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Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 20th Jul 2007 18:14
I've seen someone work on a Zelda game for the mobile phone using the java part of it. Though TGC did have a product for that, if your phone has symbian OS, there is a free solution.

There is a version of irrlicht SDK that is designed for working with phones (called mirrlicht) it looks fairly cool and irrlicht is fairly easy to use. Being an SDK you need C++ to program with it, though you can download DevC++ or VC++ 2005 express for free.

If you don't know what symbian os is, it's something the smart phones use, the ones that let you have full 3D, it's been around almost as long as Java on mobile phones has, old speciments are the ngage, Nokia 7650, 3650 (I have one of these laying around somewhere) and similar.

If you want to know what irrlicht looks like and the C++ syntax, I rewrote their starter tutorial, if you wanna look at it:

(Please excuse the spam on there, I really need to get rid of it all, it's getting rather annoying, losers)

http://seppuku-arts.koetsuaboshi.net/?q=node/24

Hakuna Matata
GatorHex
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Joined: 5th Apr 2005
Location: Gunchester, UK
Posted: 20th Jul 2007 22:16 Edited at: 20th Jul 2007 22:54
Most people use Java to write games for mobil phones.

TCG used to sell Omega Basic but something wierd happened, no-one is sure what, but Johny Y did let slip the following info:

Quote: "
Omega Basic was sold off to another developer, but don't worry something bigger and better is coming, and owners of Omega Basic licences will get it for free.

"Any information on who that is and if they have a website etc?"

Sorry, no

"Any ideas of timescales on the new 'bigger - better'??"

Around summer. More details will be released closer to the date.
"


[looks at watch] its summer now!

DinoHunter (still no nVidia compo voucher!), CPU/GPU Benchmark, DarkFish Encryption DLL, War MMOG (WIP), 3D Model Viewer

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