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Geek Culture / Leadwerks Engine 1.20 compatibility test

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JoshK
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Posted: 31st Jul 2007 23:41
http://www.leadwerks.com/ccount/click.php?id=46

This is a compatibility test for my engine. It uses a unified lighting system with shadowmaps. Press 'v' to toggle vertical sync (and speed framerate up). I get 200+ FPS on my GE Force 8800 GTS.

We are curious to see how this performs on the ATI 1xxx series, as well as the GE Force 6xxx series. Turn VSync off to get a framerate reading.

NVidia released a new set of drivers a few days ago. Please update your drivers.





WindowsXP Media Center Edition, Pentium 4 2.53 GHz CPU, 1.5 GB DDR RAM, GEForce4 MX 440
PowerSoft
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Posted: 31st Jul 2007 23:54
woah, looking nice!

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The Nerd
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Posted: 31st Jul 2007 23:56
well,

1-2FPS on a ATI Radeon x1800RX 256MB GDDR3 ram... My other specs are 2GB ram and an Athlon 64 X2 4400+.

Freddy 007
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Posted: 31st Jul 2007 23:56
Just tried the demo, and I got 1-2 FPS with an ATI Mobility Radeon x1600.

JoshK
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Posted: 31st Jul 2007 23:59 Edited at: 1st Aug 2007 00:00
You ATI guys, please post your shader log. Your card is attempting to run shaders in software emulation mode. The log will tell me what part your card has trouble with.

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The Nerd
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Posted: 1st Aug 2007 00:04
Here you go:


JoshK
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Posted: 1st Aug 2007 00:07
Thank you. We'll see if we can fix that shader.

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Freddy 007
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Posted: 1st Aug 2007 00:11
Here you go, attached and in a snippet:





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JoshK
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Posted: 1st Aug 2007 00:12 Edited at: 1st Aug 2007 00:13
We know what needs to be changed. Are you guys getting a correct image onscreen, even if it is 1 FPS? Or is it a black screen?

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The Nerd
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Posted: 1st Aug 2007 00:14 Edited at: 1st Aug 2007 00:18
It turns black right when the scene shows(The scene shows normal on the first frame, then turns black). All I see is a big light. I think it's the light coming from the lamp.

Freddy 007
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Posted: 1st Aug 2007 00:16
I suppose the image is correct, more or less. I've attached a screenshot of the application running.

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JoshK
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Posted: 1st Aug 2007 00:20
Thank you, that helped a lot.

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RUCCUS
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Posted: 1st Aug 2007 00:41
I dont have time to upload a screeny right now, will later tonight if I get a chance.

What I found:

- This may be because of my widescreen monitor, but around 30 pixels from the left edge of the screen, the image was stretched. Not sure if that makes sense.

- I noticed some flickering on a few polygons, it might've just been z-fighting though, maybe two planes overlapping.

- For some reason the spinning boxes dont have collision on them, did you do this on purpose? Also, when I kicked a barrel into one of the spinning boxes, it went through the spinning box, and then through the wall (or at least it appeared to).


JoshK
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Posted: 1st Aug 2007 01:54
RUCCUS, I am guessing you have an NVidia 6600 or 6800, and you have not updated your drivers within the last week or so.

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Gil Galvanti
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Posted: 1st Aug 2007 01:55 Edited at: 1st Aug 2007 01:55
It doesn't run for me. When I try to run Engine.exe or Engine_low.exe it just flashes up and exits, and creates the shader log file.

Here it is:



dab
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Posted: 1st Aug 2007 06:43 Edited at: 1st Aug 2007 06:44
Nvidia GeForce 6200SE TurboCache 256mb
1gig ram
AMD Athlon64 3500+

Edit: It ran too slow for me to press v, and I did update my drivers today. Restarted as well.

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JoshK
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Posted: 1st Aug 2007 22:27 Edited at: 1st Aug 2007 22:27
Here's an ATI test.

http://www.leadwerks.com/post/ATI_Test.zip

Please extract the exe and shaders into the Test3 folder. Make sure you delete or overwrite the old shaders folder.

If you have an ATI card above an x800, please let us know your results.

Thank you.

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Gil Galvanti
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Posted: 1st Aug 2007 22:34
Still doesn't work for me. Just exits immediately.




The Nerd
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Posted: 1st Aug 2007 22:38 Edited at: 1st Aug 2007 22:39
hmm... if I run the ATI test all it does is open the engine window and then... nothing. And then after a while I just get a "program is not responding".

Oh, and I did remember to overwrite/delete the old shader folder.



JoshK
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Posted: 1st Aug 2007 23:04
Gil Galvanti, you haven't told us what card you have, so the information doesn't mean anything.

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Alquerian
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Posted: 1st Aug 2007 23:39
A quick rundown of my observations:

Running ATI_Test.exe produced a black screen running at 1 FPS (although it seemed to be 1 frame every 10 seconds), and all that was displayed was a black screen and if I moved around enough I would occasionally see a lense flare.

Running Enging_low.exe produced a peach colored screen running at 1 FPS (again it seemed to be far less than 1 FPS), and it only seemed to draw 1 frame then hang. It too had a lense flare which was visible.

Running Engine.exe hung everytime I attempted to launch it. Just a non-responsive Blitz Max window.

here is my shader log:


And here are my system specs:
AMD 3000+
1.5 gigs ram
ATI 9600 GT w/256MB RAM

I hope this proves useful to some degree.

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Raven
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Posted: 1st Aug 2007 23:44
I've tried it on Vista using an X1600, HD2400, and HD2900
All of them close without any errors, without any logs.
I then changed out the shaders, and saw that while they were nvidia optimised; all they'd cause would be minor rendering glitches not silent crashing.

So I got curious, and used gDEBugger (multi-platform opengl debugger) .. and you know what I found, threading issues.
The crash is caused because somewhere during the program creation you make a thread, then for some reason it's terminated; yet the program still tries to access it. As such the virtual memory mapped for it has been deleted, with the pointer for it becoming null. And what happens when we try to access a null pointer of memory kids?

Don't know what you're trying to do with this engine, but tbh I think you need more beta testing from ppl who understand how to debug (or debug properly yourself).. I'm quite skeptical of many ppl using threaded applications because quite frankly most have no concept to how they can be used to improve performance to make use of multi-threaded processors.

Robin
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Posted: 2nd Aug 2007 00:19 Edited at: 2nd Aug 2007 00:19
Both exe's ran at around 16 fps on my laptop - 256MB Geforce Go 7400, 2GB DDR2 ram.

Shader Log:


[center]
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JoshK
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Posted: 2nd Aug 2007 00:20 Edited at: 2nd Aug 2007 00:20
That's impossible. The entire program runs on one thread.

Thank you for the feedback, though.

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SageTech
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Posted: 2nd Aug 2007 00:41
Looked nice, ran from 30-47 fps, never went below 30, ever. Im running this off my geforce 8600m gs laptop.


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