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Geek Culture / Fallout Projects

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tha_rami
18
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Joined: 25th Mar 2006
Location: Netherlands
Posted: 9th Aug 2007 09:01 Edited at: 9th Aug 2007 10:57

(Thread may also be called tha_rami searching for his first locked thread, random gibberish or similar)

Ofcourse, the title of this thread is a slight poke at Fallout's extremely impressive but never finished projects (as is the image, fairly subtle, don't you all think?). I think we can all agree it would be awesome to see any of his projects finished, one day.

But to the point:
I was wondering, how many Fallout projects does everyone of you have? And now we're talking big projects that just never seem to get finished? Is it actually a sign of misorganisation if you quit a project? What were the ideas? How far did you get? Why did you quit? Is this thread lame? I'm bored, it's 7:58AM and what the heck am I supposed to do at this hour, besides abusing Geek Culture?

EDIT: After Zaibatsu's post, I realized I could better add 'Projects that you started on and were well underway. I mean, a Fallout project is a project you start, people do 'ooooh' and 'aaaah' at the topic and then you kill the project.

The 'oooh'/'aaah' thing is not required. A forum post isn't either. It just should be well underway before you kill it.

PS. Using the image under the fair use policy as I feel the image is relevant and important to the understanding of the topic.

Zaibatsu
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Location: Lost in Thought
Posted: 9th Aug 2007 09:04
Quote: "how many Fallout projects does everyone of you have?"


oh god, too many to count. I probably cancel three projects a week while there still in idea stage. once I get to development, they get scrapped within a week.

"I admire its purity, a survivor, unclouded by conscience, remorse, or delusions of morality"

Xenocythe
19
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Joined: 26th May 2005
Location: You Essay.
Posted: 9th Aug 2007 09:06
I must say- claymore island was an amazing game; and the guy who made it was an amazing person. He just ran out of time. Life catches you in the back of the arse.

But your right- many people abandon projects, a lot of times.

You just gotta stop standing around planning, and do it. Don't post early W.I.P's, or you will rely on people posting to boost your moral. And once your moral is low, you decide to quit.

Agent Dink
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Posted: 9th Aug 2007 09:16
I have probably started and stopped about 50 projects, no joke. I have a few long running that I work on once in awhile still when the mood hits me.

Only thing I've ever finished was a measly alarm clock app.



tha_rami
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Location: Netherlands
Posted: 9th Aug 2007 09:22
You made that? I actually use that one, lol.

Dazzag
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Location: Cyprus
Posted: 9th Aug 2007 09:30
At the end of the day if you don't have the motivation of money (and lets be fair, not many of us think they are going to give up their day job for their DB creations) then the main thing that runs a project is your passion for it. While this can be kept alive with supportive comments on the forum, generally once another idea comes along and nags at you or you start hitting annoying hard to get around walls, then the project starts to die. Sometimes it isn't fast ("I will work on it tomorrow...") with bursts of passion for the idea firing up several times, but it will die eventually.

Of course this doesn't apply to everyone. I mean if you have true grit determination, skill, especially combined with plenty of free time, then you can churn it out. But look at this way; how many people are on this forum? A thousand, two thousand? Perhaps more. But how many fully finished decent projects (not a cube on a brown matrix) actually exist? And this place has been around since 1999.

Cheers

I am 99% probably lying in bed right now... so don't blame me for crappy typing
Current fave quote : "She was like a candle in the wind.... unreliable...."
Fallout
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Location: Basingstoke, England
Posted: 9th Aug 2007 10:59
Funnily enough, I have a fair few Fallout project under my belt.

I've sussed my problem out, and it's probably the same for many developers. Basically I have this cool idea that I know will be awesome. I dive into development and get it well underway and then get to a certain point where either (a) it gets monotonous, (b) I realise the enormity of the work load to even get a demo finished, (c) it loses it's exciting sparkle and another project suddely seems more interesting, or most commonly (d) all three of those. It's rarely to do with lack of time. I can always find an hour or two most evenings, but I just can't be arsed because of (a) and (b). The current project I'm working on is suffering from a bit of (a) syndrome, but I've got (b) under control by having realistic goals (and help from Seppuku) and (c) under control by not bothering to think of new game ideas.

My significant unfinished projects list would be:
-Claymore Island
-Hover Racing V2
-Operation Desert Fallout
-Hover Racing V1 (although this was kinda almost playable demo stage)
-Bombardier

The only games I can claim to have totally finished were BFIF1 and 2 (Big Fat Ice Football). But they're unreleased because they have no single play mode. I made them at uni to play with housemates, so they're 2 or 4 player only, and the controls are weird (you need a joystick for one player, two on the keyboard and one on the mouse). I released one once but nobody was interested since they obviously didn't have any friends they knew in real life to play with. So even though BFIF2 is a awesome (seriously, hours of fun and laughter to be had) and polished game, it's unreleased because you actually need real tangiable friends that you can touch and see and smell that actually come round your house to play it with.


Uncle Sam
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Location: West Coast, USA
Posted: 9th Aug 2007 11:04 Edited at: 9th Aug 2007 11:07
I have seriously started probably over 100 projects, in DBP and other programs in my life, and have finished....3....

One thing that motivates me with my latest creation, Vegetator Professional, is that I am required to make updates often, to please my customers, so I really will never stop working on that project.
Seppuku Arts
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Location: Cambridgeshire, England
Posted: 9th Aug 2007 11:37 Edited at: 9th Aug 2007 11:40
Hehe, I've had a few fallouts.
-Rush (Assisting)
-Ronin
-Zelda: Dins Bow fan game (This was going to be a Torque project)
-Abeyance (nVidia 1)
-Shadow Behind the Leaves (nVidia 2)

I worked on Rush originally with a team of other dudes but that project just feel to pieces due to lack of time and work. Then I started my own project, Ronin, here I was too inexperienced to get a proper project done and as you can see I tried to keep it up but even after Sett offering his hand in programming it still fell. Then I tried my Zelda clone, I quit that to try the nVidia compo, my first compo idea fell through because I wanted a project that would last longer. And guess what, when I reinstalled Windows I backed up the wrong files for Shadow Behind the Leaves, which meant that project died.

And now I am working with two projects that hopefully won't fail, one (As Fallout mentioned) is one I'm help to model for and the other I am currently building an engine for that has sat in Game Design theory - Odin's Castle. The reason why I don't think Odin's Castle will fail is because I've got a plan and know what I am doing and am becoming more organised with it. The engine for it is being designed so that it would be capable for handling all my other projects if I decide to ever try to make them again. Plus LUA is doing wonders in helping me put some of my code into scripts.


And of course those are only my 3D failed project, in my TGF days I tried (This is when I called myself 'Omega Games'):
El Diablo - Got new ideas
Omega The Hedgehog (Sonic Fan Game) - Computer died on me after I made 4 levels. This is probably my most successful project.

Hakuna Matata
Grandma
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Joined: 26th Dec 2005
Location: Norway, Guiding the New World Order
Posted: 9th Aug 2007 11:51
I have 1 project in total that i started about 2 years ago, it's still going and i have no plan to quit.

That would just be silly, that would mean 2 years of work went out the window. No way i'm doing that.

This message was brought to you by Grandma industries.

Making yesterdays games, today!
Crazy Ninja
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Location: Awesometon
Posted: 9th Aug 2007 11:56
I think all my projects have been fallout projects actually. Oh well, i haven't programmed in a while and with school coming out i doubt i'll have much time to.

NeX the Fairly Fast Ferret
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Posted: 9th Aug 2007 12:03
I have 192 folders in my Projects folder.


Since the other one was scaring you guys so much...
Chris K
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Location: Lake Hylia
Posted: 9th Aug 2007 13:02
The competitions are the only times any reasonable number of projects get finished.

And only the good compos too.

I think TGC should make an obvious, annual competition. Call it, the TGC Compo 2007 or whatever, and it should be held at a time when people can put effort, and the same time every year.

Also, there should be 15 bonus points for getting a playable demo out by a certain date. The only reason people don't finish compo entries is because the work too slowly for the first month or so of the time allowed.

-= Out here in the fields, I fight for my meals =-
Inspire
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Location: Rochester, NY
Posted: 9th Aug 2007 19:47
Quote: "I think TGC should make an obvious, annual competition. Call it, the TGC Compo 2007 or whatever, and it should be held at a time when people can put effort, and the same time every year.

Also, there should be 15 bonus points for getting a playable demo out by a certain date. The only reason people don't finish compo entries is because the work too slowly for the first month or so of the time allowed."


Haha, good idea.

I don't think I have any Fallout projects under my belt yet.

MikeS
Retired Moderator
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Posted: 9th Aug 2007 20:01
Bombardier was in a pretty playable state Fallout.

I have my share of unfinished projects, but most of them are playable fortuantently. They usually die because I just don't want to do the 3D work required. I'm a programmer first, story writter second, 3D artist third, and then everything else.

I agree with Chris that we need some kind of standard competition, much in the way the retro remake compos work every summer. For most of us Americans, our summer runs from around June to August, so that would be the perfect time frame. I know around December though, everyone probably has some free time, at least from work. TGC have had a few that are in that area previously.



A book? I hate book. Book is stupid.
(Formerly Yellow)
Tom J
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Location: Essex, England
Posted: 9th Aug 2007 23:00
I have a few projects that never made it past the theory stage and others with only a few hours of coding put into them (before I got bored with them).

Quote: "I think TGC should make an obvious, annual competition. Call it, the TGC Compo 2007 or whatever, and it should be held at a time when people can put effort, and the same time every year."


That's quite a good idea

Xenocythe
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Posted: 9th Aug 2007 23:29
I would love to help start that!

XenMedia could even give some prizes

PowerSoft
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Posted: 10th Aug 2007 00:34
We have a volunteer....who needs TGC...

The Innuendo's, 4 Piece Indie Rock Band
http://theinnuendos.tk:::http://myspace.com/theinnuendosrock
Xenocythe
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Nack
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Posted: 10th Aug 2007 00:44
oh i remember claymore island, looks quite nice. too bad its gone..

I have 2 project that fell dead.
- Vatica
- DreamCreator
But they are not really dead dead. One project was to be developed in another, and dreamcreator got upgraded to nream. Nream got finished. So I guess these project were slowly dying....but got completed in the end LOL


Nream is DONE! 3D Adventure Maker
Hobgoblin Lord
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Location: Fall River, MA USA
Posted: 10th Aug 2007 00:59
Not truly a fallout project is my RPG engine. I took some contract work to help fund it, that turned into part time and now full time work. I read the forums alot still but actually opening dbpro or just about anything other than Flash, Photoshop, or notepad has been rare.

Chenak
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Location: United Kingdom
Posted: 10th Aug 2007 01:41
I had a quite a few projects that I never finished:

- Devastation : The Prophecy (survival horror 3rd person) - You played a history lecturer who has discovered a horifying secret in her local town. Stopped because I got bored and the ai was insanely buggy.

- Tempus Arc (an adventure/puzzle game like myst) - You wake up in a strange yet beautiful location which seems like an alien world but it seems eeriely empty... Didn't finish it because I ran out of ideas

- Darkbasic Task Force (a turn based rts) - a game where you used moderator characters to capture CMC, who has kidnapped Lee Bamber in order to get the codez. It was intended for the darkai compo but didn't have enough time)

None of these in my opinion got to the point where I would post a WIP, hopefully I'll finish a project soon. Working on one at the moment with a few friends which is basically D&D3.5 ed. It should be fun O.o
MikeS
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Posted: 10th Aug 2007 02:18
Chenak, out of curiousity, I'd love to see the Darkbasic Task force. Although, I'm not quite sure I'd like to see CMC again.*shudders*



A book? I hate book. Book is stupid.
(Formerly Yellow)
RalphY
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Posted: 10th Aug 2007 02:26
Hmmm my list of Fallout projects:
- Jet Force Man (Platformer game/FPS game with jet-pack )
- Jet Ski Football (Don't ask)
- Generic FPS (not much to talk about - just your standard FPS)
- Jet Force Gemini rip-off (I still plan on continuing this one at some point)
- ICO rip-off.
- Imperial Galactica 2 rip-off.

That's all I can think of, though I'm sure there has been more over the years. None of these got a WIP thread, though some of them did get quite far (Jet Force Man had a playable Demo - but it was crap, one of my first projects).

I still plan to finish my JFG and IG2 rip-off (ok, so there not complete rip-off's but these are the closest games I can think of to describe them) though tbh I don't see when I'm going to have the time.
Chenak
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Posted: 10th Aug 2007 02:53
I will post screenies somewhere when I get access to my dev computer, Its currently not seeing the windows hard drive atm

I'll post a WIP soon I suppose, getting bored with the D&D project so may give it a break and finish db task force off (adds to the unfinished wips list )
AndrewT
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Location: MI, USA
Posted: 10th Aug 2007 03:55
I've worked on several projects in my three or so months in programming. What do I have to show for it? Tons of unfinished projects and pong

--This is where my sig would be if I had the energy to make one...--

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