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FPSC Classic Models and Media / Subway texture pack

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s4real
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Posted: 12th Aug 2007 02:38 Edited at: 12th Aug 2007 21:35
Hi all,
Not released anything for a while so going to release a subway texture pack.

So far in the pack is:

Two floor textures (Floor texture can be used for pillars also)
One Roof Texture
Two wall textures
Five signs.

One arch entity
One Pillar entity.


Here's a screenshot so far.

Please note in the screenshot is also models not in this pack.

This pack will be free

Best s4

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s4real
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Posted: 12th Aug 2007 02:42
Here another screenshot with a couple of the signs.

Best s4

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Roger Wilco
19
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Location: In the Shadow of Chernobyl
Posted: 12th Aug 2007 02:45
Looks brilliant, s4real, I like it. Nice detail with the map and "mind the gap"-sign too.

Seems the request for subway designs attracted many of our talented forum artists.
Rebourn Games
17
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Location: UK
Posted: 12th Aug 2007 04:00
they look brilliant - can't wait till ou release this

http://rebourngames.googlepages.com
s4real
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Posted: 12th Aug 2007 17:44
Thanks for the comments.

New picture with things having the worn look.

best s4

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xplosys
18
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 12th Aug 2007 18:30
Ahh, this is exactly what I need. Nice work.

Thanks.

I'm sorry, my answers are limited. You must ask the right question.

pigs can fly
18
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Location: Luxembourg
Posted: 12th Aug 2007 18:38
Looks good

PCF Killer&Slaughter Machines Pack coming out soon!
AMD Sempron 2,0Ghz - Windows XP Home - ATI All-in-Wonder X800XT 256mb - 1024mb RAM - using Photoshop and Milkshape
pigs_can_fly.hot.lu/pcf
Strelok
18
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Location: In your cupboard.
Posted: 12th Aug 2007 19:16
The pack looking very interesting and the textures are great.

Thanks man

User of : Windows 95 pentium 1 (0.5 ghz 64 RAM)
Geforce 2 (64 mb)
xplosys
18
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Playing: FPSC Multiplayer Games
Posted: 12th Aug 2007 21:08
Please hurry..... my passenger cars need a home.



Best.

I'm sorry, my answers are limited. You must ask the right question.

Pus In Boots
19
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Location: S.M.I.L.E. industries
Posted: 12th Aug 2007 21:27
Just a few days ago, I realised I could snap shots of the floors and walls of the subway station for FPSC textures. Now I see you beat me to it. Great work!


I like random stuff- but I hate watermelons!
s4real
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Posted: 12th Aug 2007 22:28
Here's the download for the pack so far.
In pack:

Two floor textures
One Roof Texture
Two wall textures

Five signs fpsc ready.

One arch entity fpsc ready
One Pillar entity fpsc ready.


Enjoy. s4

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rolfy
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Posted: 12th Aug 2007 22:45
Very nice work S4 as always

s4real
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Posted: 13th Aug 2007 01:20
Thanks everyone for the comments here an in game shot with xplosys passenger cars.

Best s4

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xplosys
18
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Playing: FPSC Multiplayer Games
Posted: 13th Aug 2007 19:10
This is soooo cool. The Subway Arch add another level of depth. I can also see this used for grand hallways, entrances, etc. Thanks again.



Best.

I'm sorry, my answers are limited. You must ask the right question.

Duplex
User Banned
Posted: 13th Aug 2007 19:24
Noooooo!

This Will make my Pack look like a bit dirt swept up by a a street Cleaner!

Oh well.

This Pack is excelent by the way, made me go back and redo all the textures I'v done for current models.

[url=www.x-games.mdhost.info]X-Games[/url]
[url=fps-files.com]FPS-Files[/url]
pak4life
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Posted: 13th Aug 2007 21:49
Outstanding looks really good keep it up cant wait till more of your work comes out best part is that its free or wiat do you gotat buy it??


Shot at 2007-08-13
Troy Chambers
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Location: the PHOENIX space station
Posted: 14th Aug 2007 00:58
This looks awsome, I was going to use a track somebody else gave me, but this looks much better, and it has more than the track which is great. Are the passenger cars included. Anyway, I'm downloading. AWSOME JOB!!!

Troy Chambers
Duplex
User Banned
Posted: 14th Aug 2007 11:42
xplosys, Could you release Or tell us where you got that train from?

[url=www.x-games.mdhost.info]X-Games[/url]
[url=fps-files.com]FPS-Files[/url]
Duplex
User Banned
Posted: 14th Aug 2007 11:53
NVM, I've just noticed it on FPSfree.

[url=www.x-games.mdhost.info]X-Games[/url]
[url=fps-files.com]FPS-Files[/url]
tschwarz
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Posted: 15th Aug 2007 09:13
S4 - This looks like an excellent pack.
Very nice of you to give to the community as much as you have.
Reality Forgotten
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Posted: 15th Aug 2007 11:18
S4- Saw that tube map in the second post..Did you get that from Kings cross? Sure does look like it...Good job!


s4real
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Posted: 15th Aug 2007 21:55
Thanks everyone for the comment's.

best s4
Kholod
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Posted: 25th Aug 2007 14:49
Duplex, per your comment about finding the passenger cars on FPS free, where on fps free did u find them?

-Kholodenko
Clone Gaming Prouductions
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Posted: 19th Sep 2007 00:37
how could i use this though? sorry for the noob question but I usually dont use Fps creator that much anymore and I just started again I forgot about texturing and everything so do I just replace the texture in another segment with this one or what?

Go Tarpon Spartans!
Clone Gaming Prouductions
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Posted: 19th Sep 2007 00:52
nevermind i found out how

Go Tarpon Spartans!
Clone Gaming Prouductions
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Posted: 19th Sep 2007 04:35
thanks

Go Tarpon Spartans!
Lightning Bolt Studios
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Posted: 20th Sep 2007 01:02
Nice textures, reminds me of Max Pain when your in the subaway.
Airslide
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Location: California
Posted: 20th Sep 2007 03:17
Sweet!

I've been trying to make some rooms with signs to give me something other than stock stuff for my PGP contest entry, and this will go great. Especially with the type of game I'm making (think Rainbow Six, only minus your team and alot more blood).


Vote today and play the games!
Duplex
User Banned
Posted: 20th Sep 2007 19:25 Edited at: 20th Sep 2007 19:25
Quote: "Duplex, per your comment about finding the passenger cars on FPS free, where on fps free did u find them?"


www.fpsfree.com

Then click on downloads, then...




Professional, afforable, what more could you want?
Get your FREE Standard Edition Today!

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Airslide
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Posted: 21st Sep 2007 02:38
I've been having fun with this



Should look better with lighting, I still have to make more destroyed walls and objects too. I like the fact you provided the textures separately, its easy enough to import them using signs and it makes it easier to put the texture on random entities like debris


Vote today and play the games!
xplosys
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Playing: FPSC Multiplayer Games
Posted: 21st Sep 2007 03:05
I love debris! I have to make some for "The Game". What's the best way to do it?

Best.

I'm sorry, my answers are limited. You must ask the right question.

Nickydude
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Posted: 21st Sep 2007 03:14
I would definitely be helpful if someone created a debris pack

"he is coming!..." - WIP in 'Showcase'
Airslide
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Posted: 21st Sep 2007 03:16 Edited at: 21st Sep 2007 03:17
First I started up milkshape and entity workshop 2. Then I just made a deformed cube and exported it into the entity workshop prefab directory (or whatever it is...templates?) with the Direct X JT exporter (position scaling - 1, DX retained mode, exclude animation). I made several shapes, exporting them all to the same place, and imported them one by one with entity workshop. Then I used the manikin and segment reference to scale 'em and textured them with S4's textures. Comes out quite nicely. Once you get some basic debris in you can start making the little piles and such that add an extra touch in.

EDIT: Nickydude, prehaps you might just have a new debris pack coming to an FPSC community near you I'm no good at texturing though, so hopefully some debris textured with stock FPSC textures will look okay.


Vote today and play the games!
Nickydude
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Posted: 21st Sep 2007 10:05
Quote: "Nickydude, prehaps you might just have a new debris pack coming to an FPSC community near you I'm no good at texturing though, so hopefully some debris textured with stock FPSC textures will look okay."


Sounds great. I'm sure people will retexture them anyway to fit their game so don't worry about texturing.

"he is coming!..." - WIP in 'Showcase'

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