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FPSC Classic Models and Media / Free Prison Cell Wall segment

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Ross tra damus
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Posted: 13th Aug 2007 12:52
Following from the 'Prison Design' post in FPS chat thread.
Here is a Prison Cell Wall segment which everybody might find usefull if going down that road.
Plus two quick screenshots.
I hope you like it.

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Ross tra damus
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Posted: 13th Aug 2007 12:53
screenshot 1

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Ross tra damus
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Posted: 13th Aug 2007 12:55
here is screenshot 2

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pigs can fly
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Posted: 13th Aug 2007 13:02
The texture looks good
But isn't the model just a plane with transparent texture?

PCF Killer&Slaughter Machines Pack coming out soon!
AMD Sempron 2,0Ghz - Windows XP Home - ATI All-in-Wonder X800XT 256mb - 1024mb RAM - using Photoshop and Milkshape
pigs_can_fly.hot.lu/pcf
Ross tra damus
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Posted: 13th Aug 2007 13:07
Pigs can fly

Yes, your right but I do these kind of segments to create depth and keep the framerate at a reasonable level by using wall segments.
pigs can fly
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Posted: 13th Aug 2007 13:29
Quote: "Yes, your right but I do these kind of segments to create depth and keep the framerate at a reasonable level by using wall segments."

OK

PCF Killer&Slaughter Machines Pack coming out soon!
AMD Sempron 2,0Ghz - Windows XP Home - ATI All-in-Wonder X800XT 256mb - 1024mb RAM - using Photoshop and Milkshape
pigs_can_fly.hot.lu/pcf
Leaning Objects To The Side
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Posted: 13th Aug 2007 15:11
Thanks Ross tra damus you are the best!! how is your pack coming along?
Ross tra damus
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Posted: 13th Aug 2007 15:32
Leaning Objects To The Side

The Game Creators have my Dark Egypt-V2 Pack but it is still being processed at the moment. The Add-on Pack will maybe be released at the end of the month or just after, I hope.
Thanks,glad you like the Segment.
Uthink
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Posted: 13th Aug 2007 16:35
Thanks a bunch Ross!

Using a wall is the best way to go. If anyone actually modeled the bars you'd be adding a lot of poly's. Round objects are not the friend of low-poly games. Of course what you do also depends on whether you're going for aesthetics or interaction.
FredP
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Posted: 13th Aug 2007 18:51
Nice stuff...Thanks.

Please have mercy and use the search function.
Leaning Objects To The Side
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Posted: 13th Aug 2007 19:03
Thanks for the update Ross tra damus ... Have Great day Ross tra damus ...





Tanya a.k.a. Sueme
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Posted: 13th Aug 2007 19:06
Another nice texture.

Thank you.

I'm sorry, my answers are limited. You must ask the right question.

Ross tra damus
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Posted: 14th Aug 2007 00:07
I was thinking that the one 'Prison Cell' looked boring if placed in a row so I have made two new variations of the texture to give a little difference.
One has no door section at all and the other has the door slid back.
You will not be able to walk through them unless you add the textures to a 'Walkthrough ' false wall entity.
Please give the 'Read me' file that I have supplied a quick look at to avoid any problems with the install.
See new screenshot below.
Again, I hope you can find a use for them.
Good luck
Rosstradamus

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Ross tra damus
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Posted: 14th Aug 2007 00:09
here is the screenshot

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Ross tra damus
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Posted: 14th Aug 2007 00:16
A big sorry, I forgot to convert the screenshot into JPEG, so here it is corrected.

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muggins majik
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Posted: 14th Aug 2007 01:07 Edited at: 14th Aug 2007 01:08
Many thanks Rosstradamus.
Seth Black
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Posted: 14th Aug 2007 02:23
Ross tra damus,

Greetings. Very nice texturing! The generousity is greatly appreciated.

Thanks,

Seth Black

"...I'm sorry, could you repeat your question a little louder? I'm a trifle deaf in this ear."

- Willie Wonka
Seth Black
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Posted: 14th Aug 2007 13:59
@Everyone,

Greetings. I've taken the liberty of creating entities from Ross tra damus' offering. There is a workaround to allow the player to actually pass through. Read the included Player Stop ReadMe.txt file to easily set this up.

Download attached.

Thanks,

Seth Black

"...I'm sorry, could you repeat your question a little louder? I'm a trifle deaf in this ear."

- Willie Wonka

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Seth Black
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Posted: 14th Aug 2007 14:03
@Everyone,

Here's a download with a slight improvement to the segment textures and an additional wall segment.

Enjoy!

Thanks,

Seth Black

"...I'm sorry, could you repeat your question a little louder? I'm a trifle deaf in this ear."

- Willie Wonka

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Ross tra damus
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Posted: 14th Aug 2007 15:33
Seth Black

Great work Seth Black.

No liberty at all, always good to see some use of the textures.
It's amazing what can be done when a little thought is put into something.
Again, nice work.
Nickydude
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Posted: 15th Aug 2007 16:13
These will go great with Dark Egypt. Can't wait to see V2 as I've always wanted to do an Egyptian puzzle based game. Well done.


Search for "HellHouse" in Showcase.
Bioweapon 4
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Posted: 20th Nov 2007 13:48
It will not work for me all i get is a white segment where should I place the texture?

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