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Geek Culture / Poll about my graphic card.

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Pincho Paxton
21
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Joined: 8th Dec 2002
Location:
Posted: 19th Aug 2007 19:13
I have bought an Nvidia 6200A, and have spent a week getting it to work with Dark Basic Classic, and Full screen video on a HD TV.

Apparently, none of the newer drivers work with my card, but 84.21 driver does work. The card might be faulty, but works with this single driver.

Would you keep the card, as it now works, but only with 1 driver.

Or would you send the card back, and hope that the new card can use the new drivers. (A new card still might not work, as this could be an incompatibility with my HD TV.)

Arkheii
21
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Joined: 15th Jun 2003
Location: QC, Philippines
Posted: 19th Aug 2007 19:24
Depends on where you bought it from, and how inconvenient it would be to have it replaced. It's your money, so have it replaced if you can.

Raven
19
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Joined: 23rd Mar 2005
Location: Hertfordshire, England
Posted: 19th Aug 2007 19:53
Explain "not working with drivers", because the problem with DarkBASIC v1 is no doubt down to the fact it's engine was never developed to work with modern hardware.

Drivers also have dropped compatibility support for DirectX7 and 8. So unless software uses a "standard" way of doing things to the spec of those API they'll not work properly as they're wrapped to the DirectX9 API. Direct3D Retained mode for example generally doesn't work properly on XP/2000 and on Vista it was entirely removed.

Tito 2 for example includes the Dx7 D3DRM.DLL in it's directory to provide back compatibility, you'll find for the most part unless you're using Static Objects DBv1 will work if that's included even on Vista.

If the card however isn't supporting Dx9 apps with current drivers then yes, I'd send it back. Otherwise move on from DBv1 and get DBP.. because DBv1 really should be put to rest now; although would like it if TGC made it open-source, so we can upgrade it for modern APIs as it is still the most stable version of DB they provide.

Kenjar
19
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Joined: 17th Jun 2005
Location: TGC
Posted: 19th Aug 2007 19:55
Why are you still using Classic? Upgrade man!
Pincho Paxton
21
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Joined: 8th Dec 2002
Location:
Posted: 19th Aug 2007 19:58
Quote: "Explain "not working with drivers", because the problem with DarkBASIC v1 is no doubt down to the fact it's engine was never developed to work with modern hardware."


Well, Dark Basic Classic will completely reboot my computer with Nvidia drivers later than 84.21.

My Gforce 5200FX worked fine with the new drivers and Dark Basic Classic.

I could upgrade to DB Pro, but a lot of my Dark Basic programs are applications that I use all of the time, and I would have to rewrite them all.

Unlordly
17
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Joined: 17th Jul 2007
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Posted: 19th Aug 2007 20:16
You wouldn't have to rewrite them all, maybe a few lines here and there but not a lot.
Pincho Paxton
21
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Joined: 8th Dec 2002
Location:
Posted: 19th Aug 2007 20:23
Quote: "You wouldn't have to rewrite them all, maybe a few lines here and there but not a lot."


I haven't really looked at much DB Pro code, will it help me to debug my DB Classic software if I just Copy Paste it into DB Pro?

Digital Awakening
AGK Developer
22
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Joined: 27th Aug 2002
Location: Sweden
Posted: 19th Aug 2007 20:25
Unlordly:
Completly depends on what commands he's using and how much code there is.

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WIP
Pincho Paxton
21
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Joined: 8th Dec 2002
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Posted: 19th Aug 2007 21:03 Edited at: 19th Aug 2007 21:04
I just tried the trial vesion. I loaded in a DB Classic file. It failed to find my sound wavs in their seperate folder, so I remmed them out, and then it ran... sort of.

It fails to do this...

For n = 1 to 100
Load sound "Sounds/" + str$(n) + ".wav"
next n

and a similar problem loading images in the same way.

Not sure why these loops do not work.

The Nerd
20
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Joined: 5th Jun 2004
Location: Denmark
Posted: 19th Aug 2007 21:11 Edited at: 19th Aug 2007 21:11
Well you don't give the sound any number. It's load sound filename, sound number. Same would apply for the load image loop.

Pincho Paxton
21
Years of Service
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Joined: 8th Dec 2002
Location:
Posted: 19th Aug 2007 21:13 Edited at: 19th Aug 2007 21:23
Quote: "Well you don't give the sound any number. It's load sound filename, sound number. Same would apply for the load image loop."


sorry...I tried to remember the code but made a mistake..this is the code..

For n = 1 to 100
Load sound "Sounds/" + str$(n) + ".wav",n
next n

Something not working with the texture limb command as well. But the code is close to working, so I will probably upgrade to DB Pro afterall.

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