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Geek Culture / [STICKY] The Posting Competition

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JZ28
16
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Joined: 2nd Feb 2009
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Posted: 11th Dec 2009 02:02 Edited at: 11th Dec 2009 02:04
sig test

EDIT
again

BMacZero
19
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Joined: 30th Dec 2005
Location: E:/ NA / USA
Posted: 11th Dec 2009 02:04
Thanks


2240 Points
Omega gamer 89 - 1426 posts

1877 Points
BMacZero - 593 posts

1330 Points
AndrewT - 299 posts

1221 Points
Insert Name Here - 642 posts

1047 Credits
Happy Cheesecake - 791 posts

1025 Points
Venge (Santa For Life) - 979 posts - Most 'Santa' Posts! (143)

780 Points
lazerus - 499 posts

768 Points
CoffeeCoder (Yodaman Jer) - 739 posts - Over 9000 Award!

710 Points
Matuka - 494 posts

352 Points
flashing snall - 373 posts

190 Points
ZFletch1 - 63 posts
Diggsey - 34 posts - Most Points-Per-Post Award! (5.58823537827)

180 Points
NeX the Fairly Fast Ferret - 190 posts

160 Points
Maindric (Maindric Reborn) - 115 posts

140 Points
Seppuku Arts - 154 posts

100 Points
General Jackson - 160 posts

92 Points
Aaron Miller - 184 posts

68 Points
TheZachadoodle - 89 posts

61 Points
Neuro Fuzzy - 160 posts - Most Double Posts Award! (22)

50 Points
JZ28 - 10 posts - Best Point-Earning-Posts Ratio! (0.5)

25 Points
thenerd - 111 posts

20 Points
Sigh - 33 posts
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Draglan - 11 posts

10 Points
demons breath - 75 posts
Aaagreen - 36 posts
HowDo - 4 posts

5 Points
MSon - 42 posts - Least Points-Per-Post Award! (0.119047619402)

0 Points
YavinB - 11 posts
Agent Dink - 7 posts
Aertic - 6 posts
budokaiman - 6 posts
Master Man Of Justice - 5 posts
Xarshi - 2 posts
Melancholic - 2 posts
PW Productions - 1 posts

Yodaman Jer
User Banned
Posted: 11th Dec 2009 02:06 Edited at: 11th Dec 2009 02:07
Thanks demons breath! Your tip in that thread really helped and my program no longer crashes.

EDIT: wrong page.

demons breath
21
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Posted: 11th Dec 2009 02:28
*feels all smug & proud* lol

Omega gamer 89
17
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Location: Pittsburgh, PA
Posted: 11th Dec 2009 02:52
PIEEEEEE! YESSSS!!!

I have a devious mind.
Yodaman Jer
User Banned
Posted: 11th Dec 2009 03:08
Heh, I just had cheesecake for desert. It tasted good.


I hope it wasn't Happy Cheesecake's relative...

Venge
18
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Location: Iowa
Posted: 11th Dec 2009 03:28
*wraps head around implementing category tabs*



'snot big enough. This could take a while.

I will live forever or die trying.
My game blog
Yodaman Jer
User Banned
Posted: 11th Dec 2009 04:35
GUI/program interface in general is very tedious and tricky to program. All I can say is, good luck, and I can't wait to see the finished product!

Keo C
17
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Location: Somewhere between here and there.
Posted: 11th Dec 2009 05:22
Quote: "I hope it wasn't Happy Cheesecake's relative...
"

From Coffee to Cannibalism, story at 11.


Image made by the overworked Biggadd.
Yodaman Jer
User Banned
Posted: 11th Dec 2009 05:25
points again hahha

Omega gamer 89
17
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Location: Pittsburgh, PA
Posted: 11th Dec 2009 05:44 Edited at: 11th Dec 2009 05:44
I liek knuckle bumps!

Oh, and...



AHHHHHH! THE HORROR!!!!!


I have a devious mind.

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MSon
20
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Joined: 13th Jul 2004
Location: Earth, (I Think).
Posted: 11th Dec 2009 07:51 Edited at: 11th Dec 2009 07:59
Quote: "GUI/program interface in general is very tedious and tricky to program. All I can say is, good luck, and I can't wait to see the finished product!"

Not Finished, but getting there, (See Attached)


PS: If any of you have an object of a light bulb, i've requested one here
http://forum.thegamecreators.com/?m=forum_view&t=162354&b=3

Everyone Be Cool, You, Be Cool.

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Venge
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Posted: 11th Dec 2009 15:13 Edited at: 11th Dec 2009 15:29
I made some progress on the GUI, turns out it won't take as much rewriting as I thought. Most of it was having to change the PreviewList array, which is a list of the object numbers shown in the preview on the right, to a 2-d array with each object number associated with a category, and some extra checks when showing or hiding those objects according to which category is active. I didn't know that PreviewList(1) is the same as PreviewList(1, 0), where the first number is the object index and the second is the category. Maybe I'll just give you a snippet.



I can call PreviewList(i) instead of rewriting all those instances(and several others in the main loop) to say PreviewList(i, 0) is what I'm trying to say. Dunno if that's supposed to happen that way, but I'm happy with it. Of course, this bit of code doesn't entirely work yet with the category system. PrevMin is the number of the first visible PreviewList object, and the next four (if they exist) are drawn to the screen. But with categories, any five preview objects in one category may not be in succession in the PreviewList, so I'll probably have to change this to a while-endwhile loop, which doesn't exit until either five PreviewList objects in one category have been found, or if one has an index of 0, which means there are no more preview objects loaded. The latter will require a rewrite of the preview index assignment function, which does check if two objects have the same index, but not if there are any spaces between objects in the list. This will probably come in handy later, when I add the ability to remove objects from the preview list. Then I can just call the function again, and the list will be resorted to fill any empty spaces.

Alternately, I could rewrite just the previewlist assignment function so that all objects of one category are grouped together. Then, make PrevMin an array with each value of the array corresponding to the first PreviewList index of each object in a new category. This would probably save processing time, not having to iterate through the entire PreviewList every cycle, looking for objects of the current category.

This is why my head wouldn't wrap around it. I think it does now.

I will live forever or die trying.
My game blog
lazerus
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Posted: 11th Dec 2009 16:25 Edited at: 11th Dec 2009 16:26
And let the evangelion watching and animation work begin ^_^"

Seppuku Arts
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Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 11th Dec 2009 20:03
I am a horrible, horrible person.

Playing Dragon Age: Origins, I just have to be evil...even if it means murdering a child in front of his mother's eyes with her begging you not to. Ah, how dramatic video games have become.

Aertic
17
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Location: United Kingdom
Posted: 11th Dec 2009 20:12
Oohh, me wants.

lazerus
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Posted: 11th Dec 2009 20:27 Edited at: 11th Dec 2009 20:57
just bought mirrors edge for £10 an this new keyboard, which for some reason makes me rub my face on it...

itssss sooooooo shiiinnyy jhnkpoiudfghjoujhygfvjhnk *rubbed face*

Update on my Wip,

Rigs are up and running.




Laz, i think you've outdone yourself.

Ill show deformations when its perfected.

The red bone is the source king, move him for everything else to move. Top of the hieracry, thats the phrase i was looking for lol.

Ohh im thinking more into the deformations of the wings, and i think having two sets running up the back and the front of the wing would allow a better strech and deformation in each of the wing areas.

Though it would considerable harder to animate due to twice the work load, but would it be worth it?

Thoughts?

____
-Laz

Venge
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Location: Iowa
Posted: 11th Dec 2009 21:38


This is seriously a snippet from my editor. Yep.


But it is coming along well otherwise!

I will live forever or die trying.
My game blog
heyufool1
16
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Location: My quiet place
Posted: 11th Dec 2009 21:45 Edited at: 11th Dec 2009 21:46
So... everyone having a good day?

The penguin faces south
JZ28
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Posted: 11th Dec 2009 21:58
Happy Cheesecake
16
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Location: My non-vice-presidential refrigerator.
Posted: 11th Dec 2009 22:08
Bla-slurty.

[url=http://www.xboxlc.com/profile/HappyCheez]

[/url]
lazerus
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Posted: 11th Dec 2009 22:38
Teaser...



Im working on the rest of the rig till i sort out this per vertex palcement.

Happy Cheesecake
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Posted: 11th Dec 2009 22:46
Yay, new avatar for me!

And Lazerus, that's a pretty awesome model you got there. Keep it up.

[url=http://www.xboxlc.com/profile/HappyCheez]

[/url]
MSon
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Location: Earth, (I Think).
Posted: 11th Dec 2009 22:47
That Avatar is much better

Everyone Be Cool, You, Be Cool.
Happy Cheesecake
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Location: My non-vice-presidential refrigerator.
Posted: 11th Dec 2009 22:48
I agree, my last one was too... Cheesy.





[url=http://www.xboxlc.com/profile/HappyCheez]

[/url]
Jeku
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Location: Vancouver, British Columbia, Canada
Posted: 11th Dec 2009 23:03
@venge - Magic numbers... ewwwww


Senior Web Developer - Nokia
lazerus
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Posted: 11th Dec 2009 23:08
Quote: "Santa's Little Programmer"


I love that

Some very strange happenings here.

I move the upper back leg and part of the neck moves -_-" the envelopes are all placed correctly aswell lol.

Im bored so, To lighting and render settings




Venge
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Location: Iowa
Posted: 12th Dec 2009 00:24
Quote: "@venge - Magic numbers... ewwwww "


Huh?



Anyway, !!

The happy face was not big enough by itself so I had to add some exclamation points. This is because categories are finally somewhat semi-implemented woo! Objects are now read from a script, sorted, and then displayed by category when the user clicks certain tabs along the bottom. The other half of implementing these categories in a useful way is to rewrite the object loading screen, so that the user defines which category an object goes in, and from there the various attributes associated with it. Also I will need a button to display and allow modification of these attributes for already-loaded objects, as well as one to remove them from the list.

Attached the updated editor. I've decided to include all the source code from now on, since I never intended to make a profit from this (legally I can't, the models will be created with my educational-licensed Maya and 3ds Max) and maybe one of you other editor-coding-people will be able to learn something from it.

Don't mind the descriptions in the lower-left corner when you mouse-over the objects, I was just making sure the sorting function worked properly.

I will live forever or die trying.
My game blog

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Jeku
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Location: Vancouver, British Columbia, Canada
Posted: 12th Dec 2009 00:41
@venge -

Quote: "if coll =>6 and coll <= 10
set sprite alpha coll, 100
Desc$ = ObjectList(FindObjList(PreviewList(PrevMin(CurrentTab)+(coll-6)))).Description$
endif"


Magic numbers are numbers that don't mean anything. They should be set as descriptive variables, otherwise your project can be hard to debug when it grows in size. Not trying to be rude, I'm just anal about good coding technique


Senior Web Developer - Nokia
Happy Cheesecake
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Posted: 12th Dec 2009 00:42 Edited at: 12th Dec 2009 00:46
Blargle-points.

[edit] Signature is less than satisfactory at the moment, but this'll due for now, I guess.

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JZ28
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Posted: 12th Dec 2009 00:58
i suck at game making and just about everything else. FML

Venge
18
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Location: Iowa
Posted: 12th Dec 2009 01:10
Yea, I'm figuring that out now. I've started using a lot more variables for things, though not too many for constants like that, in portions of code that I haven't really touched in a while. 6 through 10 are the sprite numbers for a set of buttons, where coll is the result of sprite collision(1,0), with sprite 1 at the mouse position. In this case, it wouldn't help much to make them descriptive variables since I probably won't have more than five of those buttons, or else have to rewrite a substantial portion of code as well. I see what you mean though. If you download my latest version of the editor, you can see there are a lot more optimization/cleanup issues that need to be done, but at the moment I'm more concerned with getting all the functionality I need.

I will live forever or die trying.
My game blog
lazerus
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Posted: 12th Dec 2009 03:13
I just watched the ending to Neon evenleglon, how to put it with out going on mod watch.

What the hell was that Mind re3pe at the end for?????

I cant belive they screwed me so badly on this one, thiers abstract truth to all life, but to try and apply a meaningful answer in such a way just irratates me. Other than the visual bombardment of incoherent questions coupled with the distorted wreck of answers, i feel cheated. That series could have went so far... and yet it did'nt. It just paraphased into a unrealted encounter to which it had been hinting at all along but had no meaning towards the actual plotline.

The only way i can make sense of it is to call an indiviual god. The fact he relived memories of others in a aid to further understand his exsistance in a loneliness empty world and then bend his exsistance through his decision. A point in this is going beyond me, yet the gears are still turning in my mind.

Maybe the meaning of all of this was to interpret we are gods. We shape our own exsistance and reality through our choices and views. Yet we are narrow minded and only see in monotone, so to be with others, to reflect and see what we are lets one self change who he actually is. We build and break the truth through our actions and choices meaning we are actually gods right?

Why is this echoing again, it hurts.

I cant keep this up, i need to rest now, ive been seperated to long.

Con.

Venge
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Location: Iowa
Posted: 12th Dec 2009 04:16
Avatar test.


I know. Ohmagosh. Is diff'rent.



On the other hand, Defiance is a rather good movie.

I will live forever or die trying.
My game blog
General Jackson
User Banned
Posted: 12th Dec 2009 04:47
How do I bind the airplane to the camera?


MSon
20
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Location: Earth, (I Think).
Posted: 12th Dec 2009 05:20
if you search the forum, theres loads of examples for camera controls, ill have a quick look now for any examples for you.

Everyone Be Cool, You, Be Cool.
Venge
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Posted: 12th Dec 2009 05:23
As in, position it in front of the camera?



Though I prefer to position the object using the arrow keys or WASD, then use "set camera to follow" to make the camera follow the object. This also makes collision detection easier, using the object's position rather than the camera's.

I will live forever or die trying.
My game blog
General Jackson
User Banned
Posted: 12th Dec 2009 05:25
Mson: Cant wait to see what you come up with
Venge, na, I already have it in front of the camera, I just need it to move with the camera, bound to it.

Venge
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Posted: 12th Dec 2009 05:27
Put my code in your main loop. This will keep it with the camera as it moves. There are much better solutions, though, but my brain is a bit fried today.

I will live forever or die trying.
My game blog
JZ28
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Posted: 12th Dec 2009 05:29
General Jackson
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Posted: 12th Dec 2009 05:35
Ok, it worked, thanks

MSon
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Posted: 12th Dec 2009 05:52 Edited at: 12th Dec 2009 06:00
[deleted, see below post instead]

Everyone Be Cool, You, Be Cool.
MSon
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Posted: 12th Dec 2009 05:59 Edited at: 12th Dec 2009 06:04
forget above post, this will save an extra FPS or 2


Everyone Be Cool, You, Be Cool.
General Jackson
User Banned
Posted: 12th Dec 2009 06:08
uh-oh.
You double posted

MSon
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Posted: 12th Dec 2009 06:24 Edited at: 12th Dec 2009 07:21
Sorry, I'll just cry in shame for that, I think ill do full FPS Controls whilst im crying in shame.


Edit: Full FPS Controls Done
http://forum.thegamecreators.com/?m=forum_view&t=162404&b=6&p=0

Everyone Be Cool, You, Be Cool.
Omega gamer 89
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Posted: 12th Dec 2009 08:52
FLUDGE NUGGETS! YESSSS?


I have a devious mind.
MSon
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Posted: 12th Dec 2009 09:03
Ohhhh, YES, YES, YES, (do i get points now, I think i need some)

Quote: "5 points - MSon - 42 posts - Least Points-Per-Post Award! (0.119047619402)"


Everyone Be Cool, You, Be Cool.
Omega gamer 89
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Posted: 12th Dec 2009 09:07 Edited at: 12th Dec 2009 09:08
No. No points for you. Teh piontzors will be mine.

Edit: Also, you recently double posted. That means your points (All FIVE of them!) get cut in half.

I have a devious mind.
MSon
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Posted: 12th Dec 2009 09:08 Edited at: 12th Dec 2009 09:10
i never read the rules, so i dont even know what ive got 5 points for

Edit: 2.5 Points?, NOOOOOO...

My points get cut in half for helping someone with some code?

Everyone Be Cool, You, Be Cool.
Omega gamer 89
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Posted: 12th Dec 2009 09:11
This sentense has three erors.

I have a devious mind.

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