Thanks. The code is a bit different now, got the darker colors bit working.
set current bitmap 3
ink rgb(10,10,10), 0 : box 0, 0, 240, 60
rem color chooser
for j=0 to 40
cr# = 240 : cg# = 0 : cb# = 240
for i=0 to 240
if i < 40 then dec cb#, 255/40
if i > 40 and i <= 80 then inc cg#, 255/40
if i > 80 and i <= 120 then dec cr#, 255/40
if i > 120 and i <= 160 then inc cb#, 255/40
if i > 160 and i <= 200 then dec cg#, 255/40
if i > 200 then inc cr#, 255/40
nr# = cr#-(j*6) : ng# = cg#-(j*6) : nb# = cb#-(j*6)
if nr# < 0 then nr# = 0
if ng# < 0 then ng# = 0
if nb# < 0 then nb# = 0
ink rgb(nr#, ng#, nb#), 0 : dot i, j
next i
next j
get image 3044, 0, 0, 240, 60, 1
I'm wondering if there's a way to increase a light's power/intensity without increasing its range. Look how dim this light is, even with it so close to the objects.
I'll be using shaders eventually, though, so maybe I can make it brighter then.