Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Work In Progress / Introducing Lemur: FPSC Multiplayer Only Mod. COMPLETED

Author
Message
Urlforce Studios
17
Years of Service
User Offline
Joined: 16th Oct 2006
Location:
Posted: 5th Nov 2007 19:16 Edited at: 6th Nov 2007 02:20




So this is announcing the completion and release of LEMUR for FPSC users.

Free Download: http://rapidshare.com/files/67732958/LemurMod.rar.html

This mod is COMPLETE, so no more coding is needed...

Use this thread for discussion of the mod, playing, questions etc etc

Styloo
18
Years of Service
User Offline
Joined: 18th Feb 2006
Location: France
Posted: 5th Nov 2007 19:19
download link ?

StarGate : Arena, Official Web ENG/FRA : http://pacific-interactive.site.voila.fr/
Deathead
17
Years of Service
User Offline
Joined: 14th Oct 2006
Location:
Posted: 5th Nov 2007 19:22
Quote: "The mod itself will be released either today or tomorrow "

I'm guessing tomorrow.

Squelchy Tom
18
Years of Service
User Offline
Joined: 25th Aug 2006
Location:
Posted: 5th Nov 2007 20:44
Lovley:/ Taunts will add a nice feel and lag has always been an issue.
Urlforce Studios
17
Years of Service
User Offline
Joined: 16th Oct 2006
Location:
Posted: 5th Nov 2007 20:56
Dave (Reality Forgotten) and I just did a test run, Dave kicked my butt, but the trash talk via Taunts made it seem close.

game lover
17
Years of Service
User Offline
Joined: 27th Apr 2007
Location:
Posted: 5th Nov 2007 21:28
This will add as a nice touch in multiplayer.

We all want to be awesome, but does awesome want to be us?
Butter fingers
18
Years of Service
User Offline
Joined: 20th Mar 2006
Location: Mecca
Posted: 6th Nov 2007 00:00
I remember in another post of yours you mentioned having managed to get dynamic objects and flak into multiplayer, is this in lemer or will that be in a later update?

Urlforce Studios
17
Years of Service
User Offline
Joined: 16th Oct 2006
Location:
Posted: 6th Nov 2007 00:08
Quote: "I remember in another post of yours you mentioned having managed to get dynamic objects and flak into multiplayer, is this in lemer or will that be in a later update?
"


Later update. This is a basic mod update for multiplayer. I will postit in 30 mins...

NBKgames
16
Years of Service
User Offline
Joined: 1st Nov 2007
Location:
Posted: 6th Nov 2007 00:47
Awesome
Can't wait till this is ready for download! One question though....
Is this free or do I have to pay?

Urlforce Studios
17
Years of Service
User Offline
Joined: 16th Oct 2006
Location:
Posted: 6th Nov 2007 02:19
RELEASED! Check the first post for download link.

Satchmo
19
Years of Service
User Offline
Joined: 29th May 2005
Location:
Posted: 6th Nov 2007 02:21 Edited at: 6th Nov 2007 03:20
Finally a non vaporware mode, well as long as you finish your other one, that will be 2. One question though, will Lemur be implemented into your other mod?

MODS: Will a mod PLEASE change my name to Satchmo, I'm serious
Urlforce Studios
17
Years of Service
User Offline
Joined: 16th Oct 2006
Location:
Posted: 6th Nov 2007 02:23
Yes it will. my other mod is still being developed, this was a quick 48 hour mod.

Urlforce Studios
17
Years of Service
User Offline
Joined: 16th Oct 2006
Location:
Posted: 6th Nov 2007 06:13
I'm online now, if anyone wants to play hit me up either on msn or here.

Fuzz
17
Years of Service
User Offline
Joined: 14th Nov 2006
Location: Tasmania, Australia
Posted: 6th Nov 2007 07:38
this is sick as
Urlforce Studios
17
Years of Service
User Offline
Joined: 16th Oct 2006
Location:
Posted: 6th Nov 2007 16:02
Quote: "Is this free or do I have to pay?"


Free!!!!!

I just played and 8 person game and my fps never dropped below 39 (stayed from 45 to 39)

Snipesoul
17
Years of Service
User Offline
Joined: 29th Aug 2007
Location: Somewhere in New York...
Posted: 6th Nov 2007 16:37
Is it possible you can make the max fps up to 60 in another update? Anyway, do you want to host, because I'm ready to play in about 2 min.

Upcoming computer: Vista Home Premium, AMD Athlon 64 x2 Dual-Core 5600+ 2.8ghz, Nvidia Geforce 8800 GTS 640 MB, and 2 gigs of RAM all at $1600... WOW
Storm 6000
19
Years of Service
User Offline
Joined: 10th Oct 2004
Location:
Posted: 6th Nov 2007 16:39 Edited at: 6th Nov 2007 16:55
URLFORCE: feel like fixing the door bug, if a player opens a door its only opens for them no one else?

Thanks
Adam
Snipesoul
17
Years of Service
User Offline
Joined: 29th Aug 2007
Location: Somewhere in New York...
Posted: 6th Nov 2007 16:51
Arrgh, it says mfc71.dll not found! I placed it in the folder but the game still wasn't working!

Upcoming computer: Vista Home Premium, AMD Athlon 64 x2 Dual-Core 5600+ 2.8ghz, Nvidia Geforce 8800 GTS 640 MB, and 2 gigs of RAM all at $1600... WOW
Urlforce Studios
17
Years of Service
User Offline
Joined: 16th Oct 2006
Location:
Posted: 6th Nov 2007 17:06 Edited at: 6th Nov 2007 17:07
Quote: "Arrgh, it says mfc71.dll not found! I placed it in the folder but the game still wasn't working!"


Well, you opened the wrong folder. To run the game you must open the LemurMod folder, not the fpsc-game folder. The fpsc game folder is for the .exe to replace the one in the FPS Creator folder. If you want to run the .exe in your own game you have to get the dbpro fpsc source download to get the languagebank files, or wait 45mins till im on again to upload them.

Snipesoul
17
Years of Service
User Offline
Joined: 29th Aug 2007
Location: Somewhere in New York...
Posted: 6th Nov 2007 17:15
I did place them in that folder... and it still wasn't working.

Upcoming computer: Vista Home Premium, AMD Athlon 64 x2 Dual-Core 5600+ 2.8ghz, Nvidia Geforce 8800 GTS 640 MB, and 2 gigs of RAM all at $1600... WOW
Nickydude
Retired Moderator
17
Years of Service
User Offline
Joined: 4th Nov 2006
Location: Look outside...
Posted: 6th Nov 2007 17:28
This mod works with the current build - V1.07?

"he is coming!..." - WIP in 'Showcase'
Urlforce Studios
17
Years of Service
User Offline
Joined: 16th Oct 2006
Location:
Posted: 6th Nov 2007 17:57
This mod works with the current build - V1.07?
No, only v1.

But the Example itself is worth downloading even if you dont plan on reverting back to v1.

Urlforce Studios
17
Years of Service
User Offline
Joined: 16th Oct 2006
Location:
Posted: 6th Nov 2007 18:09
Quote: "I did place them in that folder... and it still wasn't working."


What did you place where, I haven't given you the language files yet.

To get them download this http://darkbasicpro.thegamecreators.com/?m=download&fi=44a95abbb6f8e5.33321870

And read the readme. ONLY COPY THE FPSCREATOR PORTION!

Plystire
21
Years of Service
User Offline
Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 7th Nov 2007 01:22
@Snipesoul:

Are you trying to use the Mod or play his game demo?

If you're trying to use the Mod, then I had that exact same problem with the source. You just gotta go download that DLL and another one to get it working right.

And as for his game... my computer is having the "waiting to join..." seisure.


The one and only,
~PlystirE~

Urlforce Studios
17
Years of Service
User Offline
Joined: 16th Oct 2006
Location:
Posted: 7th Nov 2007 01:39
Quote: "And as for his game... my computer is having the "waiting to join..." seisure."


That issue is related to your computer's firewall, or protection settings.

Butter fingers
18
Years of Service
User Offline
Joined: 20th Mar 2006
Location: Mecca
Posted: 7th Nov 2007 02:10
Quote: "That issue is related to your computer's firewall, or protection settings."

Not neccessarily. It a pretty well established bug. Sometimes, although your map has been created perfectly, and you have built it fine, and your firewall is ok (because you've played other FPSC maps on it no problem), you still just get the "waiting to join" screen.... forever. I think Darkfact or someone did a mod that fixed this... might be cool if you got in touch with him, and had a go at putting it into lemur too.

Urlforce Studios
17
Years of Service
User Offline
Joined: 16th Oct 2006
Location:
Posted: 7th Nov 2007 02:22
Well i have played it online with others, so does it still need that adjustment?

Snipesoul
17
Years of Service
User Offline
Joined: 29th Aug 2007
Location: Somewhere in New York...
Posted: 7th Nov 2007 02:51
@Plystire:

Im trying to play the game, and it said mfc71.dll was missing. I downloaded the dll, and put it in the folder containing the demo game, not the one containing the mod. It still said it needs it, and reinstalling might help. I try "reinstalling" it but still no success...

Upcoming computer: Vista Home Premium, AMD Athlon 64 x2 Dual-Core 5600+ 2.8ghz, Nvidia Geforce 8800 GTS 640 MB, and 2 gigs of RAM all at $1600... WOW
Plystire
21
Years of Service
User Offline
Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 7th Nov 2007 11:48
@Snipesoul:

It's not looking in that folder for the DLL, it's looking your "Windows/System" folder for it, so put it in there.


The one and only,
~PlystirE~

Snipesoul
17
Years of Service
User Offline
Joined: 29th Aug 2007
Location: Somewhere in New York...
Posted: 7th Nov 2007 23:25
Thank you Plystire! It works now! Anyway, does anyone want to host a game? I'm ready to own...

Upcoming computer: Vista Home Premium, AMD Athlon 64 x2 Dual-Core 5600+ 2.8ghz, Nvidia Geforce 8800 GTS 640 MB, and 2 gigs of RAM all at $1600... WOW
Urlforce Studios
17
Years of Service
User Offline
Joined: 16th Oct 2006
Location:
Posted: 7th Nov 2007 23:55 Edited at: 11th Dec 2007 08:46
edited

Urlforce Studios
17
Years of Service
User Offline
Joined: 16th Oct 2006
Location:
Posted: 11th Dec 2007 08:49
So now that I am back, I want to know how everyone thought this beta performed. Were the taunts easy to configure, and use? What about the speed, did you like having always run on, and walk hold shift? I am back to mod possibly update this and the main one. So let me know.

Mr Flowerkohl
19
Years of Service
User Offline
Joined: 19th Jan 2005
Location: Deutschland - Germany
Posted: 11th Dec 2007 19:46
Hey UrlForce studios,

Finally someone who upgrades the engine
Do you think its possible to implement a glow shader into
FPSC with DarkBasic ? Just a simple bloom

pleeeeeaseeee

yeah...thats the ticket !
Urlforce Studios
17
Years of Service
User Offline
Joined: 16th Oct 2006
Location:
Posted: 11th Dec 2007 20:53
Quote: "Do you think its possible to implement a glow shader into
FPSC with DarkBasic "


Possibly, but it's at the end of the long list.

TJR Games
17
Years of Service
User Offline
Joined: 19th Oct 2006
Location: Open your mouth!
Posted: 20th Dec 2007 10:04
Thx very much... I hope this mod makes fpsc work w/ my broardband!!!
TJR Games
17
Years of Service
User Offline
Joined: 19th Oct 2006
Location: Open your mouth!
Posted: 21st Dec 2007 04:28
I tried the demo level, it doesent load on any of the 4 pc I tried it on... It says some error in yellow w/ black stripes... 1 NEW pc, 1 GAMING pc w/ net framework 3.5 and directx 9c DEC 2007, my mates pc and my parents pc... Nothing works in these days... Thx.
CoffeeGrunt
16
Years of Service
User Offline
Joined: 5th Oct 2007
Location: England
Posted: 22nd Dec 2007 21:40
Great mod in theory Urlforce!

Have yet to try but am downloading now......

It's about time a multiplayer mod was released!

Airslide
19
Years of Service
User Offline
Joined: 18th Oct 2004
Location: California
Posted: 22nd Dec 2007 21:56
Is the higher framerate monitored by a timer system? Cause it kinda ruins the point if the speed of things is still governed by the framerate.


Vote today and play the games!
Urlforce Studios
17
Years of Service
User Offline
Joined: 16th Oct 2006
Location:
Posted: 23rd Dec 2007 08:27 Edited at: 23rd Dec 2007 08:29
Please let this thread die... You'll know why in a few days....

Endless Fps Team
17
Years of Service
User Offline
Joined: 25th Jul 2007
Location: At home...
Posted: 23rd Dec 2007 08:29
hey can it support teams?

CoffeeGrunt
16
Years of Service
User Offline
Joined: 5th Oct 2007
Location: England
Posted: 23rd Dec 2007 11:21
Quote: "Please let this thread die... You'll know why in a few days....
"


You said that in your other thread too......

What's happening, are you releasing some sort of Uber mod?

Goodman84
17
Years of Service
User Offline
Joined: 23rd May 2007
Location:
Posted: 24th Dec 2007 21:32
Were do you put the files? HELP!

hey
fasa
16
Years of Service
User Offline
Joined: 10th Mar 2008
Location:
Posted: 29th Mar 2008 19:12
how can i install this?

i love tgc

Login to post a reply

Server time is: 2024-09-29 01:17:32
Your offset time is: 2024-09-29 01:17:32