The normal maps was already solved...
By ertlov...but your screenie looks weird...
I mean the normal map....did you also created a specular map for it?
And if you did, than try searching for rolfy's example in Ertlov's thread...
Personally i dont like normal maps on segments & static entities
in FPSC.
I thought it would look nicer, but it basically didnt react to lighting...
It just drawed some more lines...
Also as for your lag boxes...(save frame rate things)
good idea! Serious!
But! Why make 1 sort of box?
It would be better if you made several...
1 with all sides available, and another with some sides missing...
(polygons deleted)
That way the polygons are reduced....just a little...
But maybe it would help for some computers.
Cheers,
Cheese Cake.