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FPSC Classic Scripts / Anyway yo make it so door opens when all enimies are dead?

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nixshadow
17
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Joined: 8th Nov 2007
Location: In that dumpster by your house.
Posted: 12th Nov 2007 22:52
Title.
Anyway to make a door open after all enimies are dead?

And also so that you don't have to kill all enimies in the whole level.. Just one room.

Nickydude
Retired Moderator
18
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Joined: 4th Nov 2006
Location: Look outside...
Posted: 13th Nov 2007 01:16
Take a look in my guide, I'm sure it's in there.

"he is coming!..." - WIP in 'Showcase'
nixshadow
17
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Joined: 8th Nov 2007
Location: In that dumpster by your house.
Posted: 14th Nov 2007 22:32
Ok will do.

sps999
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Joined: 23rd Oct 2007
Location: On my Computer
Posted: 21st Nov 2007 18:11
Also all you have to do is put in the destroy script is destroyandactivate then put the door's name in the If Used box. I.E: If Used \ Door 227. But that's for one enemy. Otherwise I don't know for multipule enemies.
foxking
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Posted: 21st Nov 2007 19:59
^^ thats an idea

Just make sure it's the last enemy to die by making it appear last...

107295
17
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Joined: 26th May 2007
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Posted: 2nd Feb 2008 14:51
I've done something like this once. Though i'm not sure you would be looking for something like this.

It's simple.

Lets say you want to kill 4 zombies to open a door.

zombie1-set his destroy script to destroyandactivate.fpi and in his ifused script put your second zombies name (zombie2)

zombie2-do the same for zombie1, but spawn at start will be no and ifused will be zombie3

zombie3-same as zombie2

zombie4-same as zombie 3, but ifused will be the name of the door.

All the best,
Me

So a Shepard said to his flock; "Thou shalt be confuseth!" and so they were.
107295
17
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Joined: 26th May 2007
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Posted: 2nd Feb 2008 14:53
P.S, the door should be remote door.

So a Shepard said to his flock; "Thou shalt be confuseth!" and so they were.

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