Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Author
Message
MBG Productions
17
Years of Service
User Offline
Joined: 6th Aug 2007
Location: Cyberspace
Posted: 24th Nov 2007 14:54 Edited at: 24th Nov 2007 16:38
im still trying to figure out how to post screenies. ive tried to convert this to .JPG i hope it worked. the game is called Salvation. im getting really serious with this game. but im still
working on my lighting and entity placement. tell me what you think



-thanx

i just deleted the attachement

turn around, im right behind you
Corky
User Banned
Posted: 24th Nov 2007 15:01
umm, it seems that it didnt work, here I will give you some tips:

If its a bmp,jpg,png,tif or a gif, you can just open it up right inside Ms Paint. Once you have done that you can just click save as and at the bottom change it to jpg. When you have your image saved, you come here click browse when your going to post your message and find your image click ok, and there you go.

Hope that helped, Corky

MBG Productions
17
Years of Service
User Offline
Joined: 6th Aug 2007
Location: Cyberspace
Posted: 24th Nov 2007 15:02 Edited at: 24th Nov 2007 16:39
thanx im tryin that NOW! hope it works

turn around, im right behind you
Deathead
18
Years of Service
User Offline
Joined: 14th Oct 2006
Location:
Posted: 24th Nov 2007 16:02
Nope. Hopsing save it as .jpg not .JPG it doens't work otherwise.

[href=http://www.freewebs.com/deatheadstudios/]
[/href]
MBG Productions
17
Years of Service
User Offline
Joined: 6th Aug 2007
Location: Cyberspace
Posted: 24th Nov 2007 16:21 Edited at: 24th Nov 2007 16:32
thanks deathead. that was simple.


SALVATION IS: in the late 21st century the earths economy began to collapse. americas defence grid completely
went down. we were open to any attack. the russians discovered this
and nuke all of our major cities. the survivors ussually died from disease and radiation. the ones that didnt built a central city that could keep the virus out. but a traitor opened the gates and let the disease spread. people changed. they seemed to be mindless
killers. a special ops soldier was contained in a protective room called the "Chamber". when he came out he was "greeted" by these people. his name is Ryan Caprin and he must survive.

turn around, im right behind you

Attachments

Login to view attachments
Corky
User Banned
Posted: 24th Nov 2007 16:23
Quote: "how about now?"


They both worked for me. Are you sure it doesn't work Deathead?

A1 Programmer
16
Years of Service
User Offline
Joined: 20th Nov 2007
Location:
Posted: 24th Nov 2007 16:59
In the past, I've used some software called XnView... It's free, small, and can convert between many different file formats.

I'm anxious to see the screenshots!
MBG Productions
17
Years of Service
User Offline
Joined: 6th Aug 2007
Location: Cyberspace
Posted: 24th Nov 2007 17:03 Edited at: 24th Nov 2007 21:38
i will try to post more soon. im at my dads house using the laptop.
all i have is a flash drive with two screenies on it. my good computer with fpsc installed is at my other house. and yes i am a
nOOb

turn around, im right behind you

Attachments

Login to view attachments
Deathead
18
Years of Service
User Offline
Joined: 14th Oct 2006
Location:
Posted: 24th Nov 2007 17:11
Quote: "They both worked for me. Are you sure it doesn't work Deathead?"

My computer gets confused with .JPG with .jpg.

[href=http://www.freewebs.com/deatheadstudios/]
[/href]
Storm 6000
20
Years of Service
User Offline
Joined: 10th Oct 2004
Location:
Posted: 24th Nov 2007 17:31
@hopsing45: Remove your age its against the forum rules to post it here don't spose you read them did you. Screens look good by the way.

Mr Kohlenstoff
18
Years of Service
User Offline
Joined: 7th Jun 2006
Location: Germany
Posted: 24th Nov 2007 17:46
Cool screenshots.. but why must it always be the russians?
However, good luck with it.

CoffeeGrunt
17
Years of Service
User Offline
Joined: 5th Oct 2007
Location: England
Posted: 24th Nov 2007 21:10
Quote: "but why must it always be the russians?"


One shall never know........

good screenies BTW.

MBG Productions
17
Years of Service
User Offline
Joined: 6th Aug 2007
Location: Cyberspace
Posted: 24th Nov 2007 21:41 Edited at: 25th Nov 2007 03:02
Quote: "but why must it always be the russians?"


im thinking of changing it to north korea. they acyually DO make atomic and nuclear weapons so that would fit into the story really nicely.


P.S. how did you guys find out about FPSC? my friend told me about
it. also do you need Vista to run FPSC X-10?

turn around, im right behind you
MBG Productions
17
Years of Service
User Offline
Joined: 6th Aug 2007
Location: Cyberspace
Posted: 25th Nov 2007 03:53 Edited at: 26th Nov 2007 13:07
All-thanx for the feedback.

right now im working on using the lighting to make shadow. i also
am working on a good flashlight. i think i found a way to make bigger characters. this game is going great so far. i just replaced my graphic card so the game is visually spectacular!
(not as good as X10 though )

turn around, im right behind you

Attachments

Login to view attachments
MBG Productions
17
Years of Service
User Offline
Joined: 6th Aug 2007
Location: Cyberspace
Posted: 26th Nov 2007 05:22
i have changed the light ambience to better fit the horror genre
of the game. tell me what you think

turn around, im right behind you

Attachments

Login to view attachments
MBG Productions
17
Years of Service
User Offline
Joined: 6th Aug 2007
Location: Cyberspace
Posted: 26th Nov 2007 05:34
new screenie

turn around, im right behind you

Attachments

Login to view attachments
MBG Productions
17
Years of Service
User Offline
Joined: 6th Aug 2007
Location: Cyberspace
Posted: 26th Nov 2007 05:35
another new screenie

turn around, im right behind you

Attachments

Login to view attachments
MBG Productions
17
Years of Service
User Offline
Joined: 6th Aug 2007
Location: Cyberspace
Posted: 26th Nov 2007 05:47
new screen

turn around, im right behind you

Attachments

Login to view attachments
MBG Productions
17
Years of Service
User Offline
Joined: 6th Aug 2007
Location: Cyberspace
Posted: 26th Nov 2007 05:48
final screenie for now

turn around, im right behind you

Attachments

Login to view attachments
darimc
17
Years of Service
User Offline
Joined: 19th Jan 2007
Location: Canada
Posted: 26th Nov 2007 15:31
your levels are WAY too bland, don't be afraid to add a few entities.



MBG Productions
17
Years of Service
User Offline
Joined: 6th Aug 2007
Location: Cyberspace
Posted: 26th Nov 2007 20:44
im only in the very first stage.

i work like this

1. geometry

2. weapons

3. entities

4. polish and criteque

turn around, im right behind you
Doomster
17
Years of Service
User Offline
Joined: 8th Nov 2007
Location: Germany
Posted: 27th Nov 2007 01:10
Hmmm...I think the Game is nothing Special, add more Entitys and few Lightmaps (I love Lightmaps^^)

Greets,
Doomster -GamesOutHell-

Please visit my Website: www.games-out-hell.dl.am
MBG Productions
17
Years of Service
User Offline
Joined: 6th Aug 2007
Location: Cyberspace
Posted: 28th Nov 2007 04:33
ive changed the lightmaps a bit

turn around, im right behind you

Attachments

Login to view attachments
MBG Productions
17
Years of Service
User Offline
Joined: 6th Aug 2007
Location: Cyberspace
Posted: 28th Nov 2007 04:33 Edited at: 28th Nov 2007 04:34
same as above different angle

turn around, im right behind you

Attachments

Login to view attachments
MBG Productions
17
Years of Service
User Offline
Joined: 6th Aug 2007
Location: Cyberspace
Posted: 28th Nov 2007 04:35
new main hallway

turn around, im right behind you

Attachments

Login to view attachments
MBG Productions
17
Years of Service
User Offline
Joined: 6th Aug 2007
Location: Cyberspace
Posted: 29th Nov 2007 23:07
will someone post on my new screens?

turn around, im right behind you
Nickydude
Retired Moderator
18
Years of Service
User Offline
Joined: 4th Nov 2006
Location: Look outside...
Posted: 30th Nov 2007 00:34
Definitely getting better with your lighting.

"he is coming!..." - WIP in 'Showcase'
MBG Productions
17
Years of Service
User Offline
Joined: 6th Aug 2007
Location: Cyberspace
Posted: 30th Nov 2007 00:36
thanx man. im fairly new to fpsc so im still gettin it down.
But its nice to know im improving.

turn around, im right behind you
Troy Chambers
17
Years of Service
User Offline
Joined: 6th Aug 2007
Location: the PHOENIX space station
Posted: 1st Dec 2007 18:19
Looking good, especially with the improved lightmapping, keep it up!!!

PHOENIX, an up-coming game by Troy Chambers & DOOMED STUDIOS
MBG Productions
17
Years of Service
User Offline
Joined: 6th Aug 2007
Location: Cyberspace
Posted: 1st Dec 2007 20:14 Edited at: 1st Dec 2007 20:15
Troy Chambers- thanx man i will. im gettin model paks 1, 2, 4, 5, 9, 10 and 15 next week so i hope it makes it way better

turn around, im right behind you
Zdrok
17
Years of Service
User Offline
Joined: 19th Dec 2006
Location: Pittsburgh
Posted: 2nd Dec 2007 03:27
The game looks somewhat decent. But, I don't have to clone everything everyone else said, only these two:
1. Put more entities into your level(s).
2. Your lights need sources, always.

Also, I recommend Model Pack 3 as well. You never know when a warehouse is gonna be wanted.

Storm 9.0: Ohm

Coming to a PC near you.
Troy Chambers
17
Years of Service
User Offline
Joined: 6th Aug 2007
Location: the PHOENIX space station
Posted: 2nd Dec 2007 04:10
15 is a sci-fi pack I know, I would get it but I want to see the stuff it has first.

And you don't really need to get both X9 and X10 do you, they're the exact same exept X10 looks better.

So yeah, looking good, looking forward to more.

PHOENIX, an up-coming game by Troy Chambers & DOOMED STUDIOS
MBG Productions
17
Years of Service
User Offline
Joined: 6th Aug 2007
Location: Cyberspace
Posted: 2nd Dec 2007 05:00
the reason im gettin model pack 10 is because it has grenade while 9 doesnt

turn around, im right behind you
Stoopid
18
Years of Service
User Offline
Joined: 8th Jul 2006
Location: Outside your window with a laptop.
Posted: 2nd Dec 2007 06:27
OK.

1- Change un-used dynamic entities to static. It will give a better feel, in a senese.
2-
Quote: "your levels are WAY too bland,"
Gotcha. Dont be afraid to add more entities. You can always come back and take out what you dont like.
3-Light Sources. Lights come from somewhere. Unless god is messing with us.
4-Go ahead and mix the colors of lights. It can add a nicer affect. Or You can change the color of lights to custom ones by right-clicking, so you can give more of the Horror feelies.

-Stoopid
MBG Productions
17
Years of Service
User Offline
Joined: 6th Aug 2007
Location: Cyberspace
Posted: 11th Dec 2007 00:35
ok. iv trashed the 1st level and started over. heres a screenie

turn around, im right behind you

Attachments

Login to view attachments
MBG Productions
17
Years of Service
User Offline
Joined: 6th Aug 2007
Location: Cyberspace
Posted: 11th Dec 2007 03:10
And another

turn around, im right behind you

Attachments

Login to view attachments
darimc
17
Years of Service
User Offline
Joined: 19th Jan 2007
Location: Canada
Posted: 12th Dec 2007 02:39
ok, no offense but it still looks like crud. Why did you shove a bunch of entities against the walls of the rooms that are waaaaay too large?

join the x games forum: http://www.fps-x-games.com

Endless Fps Team
17
Years of Service
User Offline
Joined: 25th Jul 2007
Location: At home...
Posted: 12th Dec 2007 02:55
Heres some ideas, on pic 12&13, dont make big rooms you arent going to fill up...Start small on your maps...i mean fill the room up first before you go ahead make make it huge, and then theres empty space in your game..but i mean your still fairly new...so you get the point, keep it up...

MBG Productions
17
Years of Service
User Offline
Joined: 6th Aug 2007
Location: Cyberspace
Posted: 12th Dec 2007 12:44
okay, thanx

turn around, im right behind you
MBG Productions
17
Years of Service
User Offline
Joined: 6th Aug 2007
Location: Cyberspace
Posted: 15th Dec 2007 03:10
Here is the level status of Salvation

Done-
WIP-
not started-

Level 1: the security center-
Level 2: a city in blood-
Level 3: Getting down to business-
End level: center of death-

turn around, im right behind you
MBG Productions
17
Years of Service
User Offline
Joined: 6th Aug 2007
Location: Cyberspace
Posted: 16th Dec 2007 19:28
after reading creator of zombies awesome lighting tutorial i re-did
my lightmapping. here it is.

please comment

turn around, im right behind you

Attachments

Login to view attachments
MBG Productions
17
Years of Service
User Offline
Joined: 6th Aug 2007
Location: Cyberspace
Posted: 16th Dec 2007 19:29
next screenie

turn around, im right behind you

Attachments

Login to view attachments
MBG Productions
17
Years of Service
User Offline
Joined: 6th Aug 2007
Location: Cyberspace
Posted: 16th Dec 2007 20:00
no comments??

turn around, im right behind you
darimc
17
Years of Service
User Offline
Joined: 19th Jan 2007
Location: Canada
Posted: 16th Dec 2007 21:16
It is still EXTREMELY bland. Why did you not listen to people and add some entities? Come on, just listen to what people say.

join the x games forum: http://www.fps-x-games.com

MBG Productions
17
Years of Service
User Offline
Joined: 6th Aug 2007
Location: Cyberspace
Posted: 16th Dec 2007 21:40
is all u do spend your free time flaming people who dont have that much experience?

turn around, im right behind you
KeithC
Senior Moderator
19
Years of Service
User Offline
Joined: 27th Oct 2005
Location: Michigan
Posted: 16th Dec 2007 21:46
The lighting looks good; however you may want to try to make the light model on the wall "light up", by placing the light source directly in front of it. Turning on shaders may also have this effect, but I've had problems with some shaders screwing up the textures before.

Quote: "It is still EXTREMELY bland. Why did you not listen to people and add some entities?"

He was asking about the lighting, not entity placement.

-Keith

nackidno
17
Years of Service
User Offline
Joined: 3rd Feb 2007
Location: Där solen aldrig skiner
Posted: 16th Dec 2007 21:46 Edited at: 16th Dec 2007 21:47
He's not flaming you, he just says you don't need to be afraid of putting more entities into your levels. Maybe he didn't said it in an extremely polite way, but come on. I think your levels are a little bland to, put some more entities in to the rooms. We are just trying to help.

EDIT : Oh, we wrote our posts at the same time

Footsteps W.I.P
Trala'em Goes Oblivion (TES IV Mod)
Zero #43
20
Years of Service
User Offline
Joined: 5th May 2004
Location: ** in your head **
Posted: 16th Dec 2007 21:50
Yea, it's just constructive critisism. The lighting is pretty good, but I must agree with Keith with the lighting on the wall.

AMD Athlon64 X2 3800+ w/ HT Technology 1000MHz FSB w/ 512KB Cache, 2GB DDR PC-3200 - 2x1024, ATI RADEON™ X1900XTX 512MB
darimc
17
Years of Service
User Offline
Joined: 19th Jan 2007
Location: Canada
Posted: 16th Dec 2007 22:36
What I said is the farthest thing from flaming. I could have said "It sucks so much that you couldn't pay me to play it." but that would be flaming. The lighting is okay, use a dark yellow though. And take my advice and add some entities or look around the forum and become experianced in your mind first. Look at cofee grunt, He doesn't even have fpsc yet and he knows more then half the members here. C'mon and listen to peoples advice.
Quote: "is all u do spend your free time flaming people who dont have that much experience?"


join the x games forum: http://www.fps-x-games.com

MBG Productions
17
Years of Service
User Offline
Joined: 6th Aug 2007
Location: Cyberspace
Posted: 16th Dec 2007 23:15 Edited at: 16th Dec 2007 23:16
ok. sorry about that. well iv began to add more entities to my level. here are some screenies. hahahhahhahaha. i shot the light

turn around, im right behind you

Attachments

Login to view attachments

Login to post a reply

Server time is: 2024-11-16 18:18:04
Your offset time is: 2024-11-16 18:18:04