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FPSC Classic Scripts / Hurt Without a Weapon

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TechNo VaLLey
17
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Joined: 14th Dec 2006
Location: Egypt
Posted: 28th Nov 2007 08:43 Edited at: 28th Nov 2007 08:45
Is it possible to create a script for an enemy to hurt the player without using any weapon .. let's say to use his hand .. I saw the shootclose.fpi and i removed the line







Is this ok ?

Mr. Techno
Storm 6000
20
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Joined: 10th Oct 2004
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Posted: 28th Nov 2007 10:26
For him to use his hand you would need a melee attack animation to make it look real. It would probably take abit of work becasue the shot decals would still be present so they would be a gunflash from no gun unless you starting moding other FPSC files i think

TechNo VaLLey
17
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Joined: 14th Dec 2006
Location: Egypt
Posted: 28th Nov 2007 19:28
Hello Again Storm 6000 can u help me with this script .. I'll appreciate this or if you or another one of scripting guru can help me with it

I'm sorry I'm very busy with my game and there is only few hours to finish the work :-( and I cannot try at this time ...

Sorry again for this

Mr. Techno
TechNo VaLLey
17
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Joined: 14th Dec 2006
Location: Egypt
Posted: 29th Nov 2007 14:13
No one can help me with this script ?

Mr. Techno
the fps gamer
18
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Joined: 8th Sep 2006
Location: Home...
Posted: 29th Nov 2007 15:11 Edited at: 29th Nov 2007 15:14
Try using the home.fpi script the only problem with this (the home.fpi) is that the enemy will follow the player but it will hurt the player without doing any animation.

Best Regards

paralyzegames

visit [url/]http://paralyzegames.googlepages.com/[url]
funny
17
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Posted: 29th Nov 2007 16:00
TechNo VaLLey
17
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Joined: 14th Dec 2006
Location: Egypt
Posted: 29th Nov 2007 16:18
thanks for both the fps gamer and funny will try this and return back shortly to you with news

Mr. Techno
TechNo VaLLey
17
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Joined: 14th Dec 2006
Location: Egypt
Posted: 30th Nov 2007 00:56 Edited at: 30th Nov 2007 00:57
@the fps gamer .. the script home.fpi is working fine but no attack animation ... don't know which number to use for attacking animation..

(EN)
@funny first thanks for your help .. I've tried your scripts but there is no attack animation too may be I didn't understand what you wanted to say

(FR)
@funny premièrement merci pour ton aide comme j'ai su que tu es un français .. j'ai essayé ton script mais pas d'animation qui montre les " attack " hmm J'ai pas compris ce que tu as voulu dire aussi peut-être

Mr. Techno
TechNo VaLLey
17
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Joined: 14th Dec 2006
Location: Egypt
Posted: 30th Nov 2007 01:05
If you can use the script pace.fpi you can watch a nice attack movement .. I wonder if I can mix between this and the home.fpi too

This would be great

will try to check this

Mr. Techno
funny
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Posted: 30th Nov 2007 03:56
(EN)
@funny first thanks for your help .. I've tried your scripts but there is no attack animation too may be I didn't understand what you wanted to say

EN

Use http://forum.thegamecreators.com/?m=forum_view&t=118443&b=23

With zombies model pack 4 or Zizombie for see the animations (put script in main script, not need attack script.

FR
Il te faut utiliser ce script avec les zombies du pack 4 ou du zizombie (Mettre ce script en principal, pas besoin de script d'attaque)

Le zombie straffe sur les cotés, et te frappe....mais il n'est pas parfait.tout depend du lieu ou tu place le zombie.

Funny
TechNo VaLLey
17
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Joined: 14th Dec 2006
Location: Egypt
Posted: 30th Nov 2007 04:20
(FR)
le problème que je veux utiliser ce script d'attaque avec mon
" character " .. je pense qu'il ya plus du temps .. on peux essayer ca un peu après ..

c pas possible de l'utiliser avec d'autre character n'est ce pas?

(EN)
the problem that i want to use this script with my character and i guess there is no time for me now to try this .. we can try it later

Finally thanks again for your reply .. I'm using the script 'the fps gamer' told me about it's working somehow good

Mr. Techno
Inspire
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Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 1st Dec 2007 00:33
Quote: "It would probably take abit of work becasue the shot decals would still be present so they would be a gunflash from no gun unless you starting moding other FPSC files i think"


You would change this in the gunspec file.

TechNo VaLLey
17
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Location: Egypt
Posted: 4th Dec 2007 15:15
I have a question here .. is the biped file .bip and .fig the same for the whole FPSC characters or different ?

Mr. Techno
Pride
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Joined: 22nd Dec 2007
Location: Eastern USA
Posted: 25th Dec 2007 18:24
To make it so there is no muzzle flash from the enemy, in the entity .fpe (or .fpi...i can't quite remember...) find the ;decals section and erase the line decal0 = red and there will be no muzzle flash when the entity "shoots" or punches. As for the actual attack script, I'm a bit lost on how to do that...sorry 'bout that.

"When all of hell breaks loose, I will be laughing at the people believing a god will save them."

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