Powell, Darmic, Butyouman,
Thanks guys, I'll get some screens up of the Flame Fugs and Rokit Boyz later. Thinking of doing a War Munga, who's like a mechanical 1/2 ork 1/2 mech thing.
Jon
I'd really appreciate it if you checked out the link in the first thread dude, I've been working really hard in maya, and of the three races I've got don't this is actually the least impressive. I've got myself into using shader maps etc in DB, and the models shown in the other thread are something I'd really value your feedback on!
Thanks for the props too!
++Edit++
I do sheepishly admit that in my early teens I may too have been one of those BO smelling guys arguing over whether a bolted does 3 D6 damage + 1 or if the cover modifier will make it 2 D6 - 3.
++EDIT (again)++
Ah, what the heck, I'll stick in these pick here too:
++Triple edit! a new record++
What can I say, the short term memory aint so great! Thought I should give credit where it's due:
the orks torso mesh and arms are from D13's pack. Although it's been heavy re-worked - UV map, vertex positions, and general re-modelling. The head, armour,bionics, goggles etc are my own. Textures totally mine.
On the Iyahsus models, the head is frankensteined from a Turbosquid free mesh (free to use etc), and again has been re-modeled and UV mapped (nightmare) the legs are from conker, although the rest is mine there and thereabouts. Texture again has a few elements of conker (some of the armour plates), although again, this has been reworked, and most of it is my own. The weapon is my work