Quote: "Does anybody actually read each other's life stories here?"
Sadly, I have
. My story (and since I'm the only one reading these things probably, it's a bit pointless to post it, but I'm bored
):
I'd been interested in game design since I was about 10, and in video games my entire life. So I think it was when I was 12, my parents got me DarkBASIC for Christmas. Anyways, I sat down, did the hello world program, then let it collect dust until that summer when I brought it out to try it some more, where I learned by just going through documentation and just thinking about it (I remember the first time I thought of the idea of a "trigger", lol, I was trying to get to sleep, then realized if I just increased a variable, I could test to see if it was greater than 0 so things would "stay" (like a pause menu). Then I was so excited to try it, it made it even harder to sleep
). I made a few small games, my first one (wish I still had it) was called "A Walk in the Park" and you controlled a box across the screen and there was grass and a tree and a sky, and you could change the color of your guys clothes. I also made one two player karate game where you would press a button to kick or punch and block a kick or punch. The only 3D one I did was one based off of the (great) "Pendragon" series which consisted of a bunch of 3D primitive colored boxes that was going to make up a city block, but I didn't get very far with that
.
So in 8th grade, after I saw Pirates of the Caribbean: Curse of the Black Pearl, and loved it, then played the game that was like a crappy version of Oblivion set in the Caribbean and loved it, I decided to start designing and creating my own. I got DarkBASIC Professional for that Christmas (one year after I got DBC, I think), and started out just playing around with stuff I found in the documentation. Anyways, I spent most of that year designing what is now known as Pirates of Port Royale, and then finally joined the forums in December of 2004, the end of that year. I began to learn more from the forums through just asking noob questions, and slowly began to learn there was more to making a game than just putting a bunch of textured primitives together
. I bought CS4, and started making parts of the world in that. I learned bit by bit new concepts, like arrays, types, loops, etc, and how to use them together, until about a year and a half ago I was finally at a point where I really could do almost anything (within technical limitations) with programming (in DBP) and didn't have to ask a new question every 2 days
. I don't think it just clicked at once, but over time I realized how best to work things out through help on here and through my own trial and error.
Now here I am, I know most of DBP, quite a bit of Java from school,about to graduate from high school and go to college to pursue a degree in Computer Science with a gaming specialization and hopefully get a job in the industry as a programmer, designer, producer, or combination
. So far, so good, let's hope it stays that way
. And I'm still working (after about 5 rewrites and 4 years) on the same project I originally started on, Pirates of Port Royale, with (many) other projects come and gone on the side
.