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Geek Culture / How did YOU get into this whole game makin' thang?

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piXX3D
17
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Joined: 27th Mar 2007
Location: Nowhere
Posted: 2nd Jan 2008 22:46 Edited at: 6th Jan 2008 13:06
OK folks, tell us the stories of how it all began - your amazing path of destiny, with DB/DBP, FPSC, DarkGDK, PlayBasic, and all that jazz.

My "epic" tale:

It was a windy, cold night out on the moors...

When suddenly I inherited a Psion from my uncle. It had OPL (Open Programming Language) built into it. For months I had always wondered what this OPL thingy was, so one day I googled some OPL tutorials where I found an 800 page OPL user guide for Psion (OPL is like BASIC a bit).

So I printed off the large majority of that manual, much to the dismay of my printer who promptly broke on about the 500th page. Anyway, I learned OPL, then it struck me: NOBODY uses Psions anymore! I'd wasted many a long hour learning a programming language that was of no use to anyone.

So I went and googled some PC game making software. Found Game Maker (www.yoyogames.com) and got it, learnt it (this was when it was still at version 5), and make a few tacky games with it. Nothing special (although I am working on a very cool game with it now, my first serious proper game thingy under GML).

Learnt GML (the Game Maker Language), well, tried to at least, didn't get very far (so I'm currently re-studying it).

Then I wanted to move on from more than games, and do software: so I got Delphi, which I'm still using today. Unfortunately I'm not very good at it but I'm okayish.

Wanted to go 3D so I got DBPro and FPSC - unfortunately I've never really used DBP seriously enough, however I will be once I get this Game Maker game done and finish Project Thor with FPSC... although that might be a while

Anyway - that's my story of how I ended up here. Yours? It doesn't have to be very long. I just had nothing to do for the past 5 minutes...

Anyway! Do tell!

Sixty Squares
18
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Joined: 7th Jun 2006
Location: Somewhere in the world
Posted: 2nd Jan 2008 23:00 Edited at: 2nd Jan 2008 23:04
Wow that was an intresting story--500 pages!?

Okay so I was playing Need for Speed High Stakes and I felt like driving a tuned up Mclaren F1 GTR. All my hopes disappeared when I realized that the Mclaren wouldn't upgrade! Only the CPU controlled players could drive an upgraded Mclaren with gold wheels and stripes. I said to myself "I want to make a game where I can drive all the good cars." So I eventually wound up with DBC and later moved on to using DBPro. I never did finish a racing game...

Fallout
22
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Joined: 1st Sep 2002
Location: Basingstoke, England
Posted: 2nd Jan 2008 23:02
Hmm. When I was about 12 (14 year ago! ) my uncle was visiting, and was talking to my dad about business stuff. They concluded they could write a program to the solve the problem. So they powered on the 286 and opened up GWBASIC and solved their problem. I was quite amazed you could program a computer to do stuff.

So the seed was sewn, and from there I started out making fantasy RPG books. So "Press (1) and Enter to open the door" followed by loads of text. Never finished one. Just print, input and goto statements. Then eventually QBasic came out and I could look at the Nibbles and Gorillas source code ... which I didn't understand really.

Then some years later I picked up turbo pascal and me and a mate started doing more advanced games. By that I mean, some basic pixel commands. The most impressive being one I wrote called Ignition, where you had one screen of grass heightmap at the bottom of the screen, and 5 little 8x8 pixel buggies that drove across it.

I tried other things, but didn't really do much else until I discovered DBC back in 2000. Bought that, and started creating and never finishing anything, but slowly learning the language and how to develop games.

Got DBP as soon as that came out, and now DB is second nature to me. Finished loads of little demos, but only 1 (or 2) complete game(s) - Big Fat Ice Football, and Big Fat Ice Football 2

Did my university dissertation on DBP in the final year. Thread with pictorial proof here
http://forum.thegamecreators.com/?m=forum_view&t=84301&b=2
... which meant I got to make an RTS for my degree.

Took a break from game dev, and now getting back into it again, soon to finish Spitfire Maverick.


Insert Name Here
17
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Joined: 20th Mar 2007
Location: Worcester, England
Posted: 2nd Jan 2008 23:05
1. Want to make game for fun.
2. Search Google.
3. Find RPG Maker XP.
while Thoughts=RPG Maker XP is fun
4. Use RPG Maker XP.
endwhile
5. Realise RPG Maker XP is as crap as crap can be.
5. Search Google #2.
6. Find Darkbasic.
7. Buy.
do
8. Love.
loop
9. I think you know where this is going.
10. end


Furries are good. Trust me.
Uncle Sam
19
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Joined: 23rd Jul 2005
Location: West Coast, USA
Posted: 2nd Jan 2008 23:33
Found Game Maker and thought it was incredible. Used it a long time then got into Visual Basic 6.0. After that, I WANTED 3D, so I finaly found DBC. Bought it, then bought DBP. Now I'm so into programming that I've also taken Flash, HTML, and VB.net classes.

Seppuku Arts
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Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 3rd Jan 2008 00:05 Edited at: 3rd Jan 2008 00:07
Initially...I loved Monkey Island and wanted to make my own, found out we had a copy of AMOS, dad told me it could make games I asked him to teach me, he didn't because it would take a whole weekend (as he told me) to get me started, plus I was 6 years old. (This was on our Amiga 500 by the way.) So I resorted to Delux Paint and my Imagination...seriously, I recreated a scene with Guybrush and LeChuck on the ship in the Catacombs - the player was the brush...I don't know how I worked it but I had an imagination big enough to fill in the gaps.

Few years down the line (Aged 11 or 12) found a demo of Klik and Play on a disk, used it, liked it - got my parents to buy it for me - started making games, then I found out about The Games Factory and loved it and got as far as making 5 levels of my Sonic clone.

In the time I was using TGF, I wanted to make 3D games, I looked on the Clickteam website found Jahmagic, started playing with the demo - when I saw the price-tag I wasn't too keen on buying it (£70 at the time) I didn't get anything good out of the demo 'real programming' (as opposed to the event scripting of TGF) was new to me.

Went googling, came across 3DRad, couldn't get to grips with it, and A5 or A6 Game Studio and Dark Basic Classic. And I went with what I thought to be the better choice. It didn't take me long to find a copy for DBP for £15 (I must have been 15 when I got DBP) and around about then I joined the forums.

And I've yet a project to complete to date. 6 years of game making and not a single one finished. (3/4 in DB)

Not sure why anybody would be interested in my life's story.

mjoðr er lekker
Robin
21
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Joined: 22nd Feb 2003
Location: United Kingdom
Posted: 3rd Jan 2008 00:06
Pretty much the same as Insert Name Here, found rpg maker and wanted to get it but I could only use the internet at school and secretly put things on floppy disks to take home (Actually, rpg maker was blocked on our school filter, i had to use the 'special' computer in the library which didn't have filters, but only 'sensible' people could use it to do their homework on....heh ), and it turned out the download file was too big for floppy disks anyway, so i ended up never getting it in the end. Then I found out about dbc, and had to get my friend (the first person i knew to have dialup ) to download dbc for me and put it on cd. Think i still have the cd somewhere too...
shortly after I bought it off ebay. This was about 6 years ago or so.

[center]
Dell XPS M1210 12.1" | 2Ghz Duo Core | 2GB DDR2 Ram | 100GB HD | 256MB Geforce Go 7400
Blobby 101
18
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Joined: 17th Jun 2006
Location: England, UK
Posted: 3rd Jan 2008 00:10
when i was about 10 a friend of mine told me about a game creation program he was buying called "Dark Basic". i thought "Great! i can make games now!". i bought DBC. loaded it up onto my computer. waited. waited. waited. but Still no super 3D game appeared on my Screen! DBC gathered dust for about a year until i got a demo of DBPro - finally got into programming and got the full version of DBPro. I've been programming ever since. The ironic thing is that the friend who told me about DBC in the first place now does no programming what so ever, he never really picked it up.


thanks to deathead for the sig! please Click on it!
NeX the Fairly Fast Ferret
19
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Joined: 10th Apr 2005
Location: The Fifth Plane of Oblivion
Posted: 3rd Jan 2008 00:13
Mine's that I started BASIC when I was 7... then I found a copy of VB 3 on the Internet and messed with that until moving onto OHRRPGCE and then picking up DBC. Impressed, I got my hands on DBP for £60 (damn you Seppuku!) and proceeded to use it for the last three years or so without actually finishing anything. I've recently done some C++, but it seems a bit rubbish. I mean, sure, it's faster, but who cares when you'll spend twice as long coding in it?


Since the other one was scaring you guys so much...
CattleRustler
Retired Moderator
21
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Joined: 8th Aug 2003
Location: case modding at overclock.net
Posted: 3rd Jan 2008 00:17
Quote: "I've recently done some C++, but it seems a bit rubbish. I mean, sure, it's faster, but who cares when you'll spend twice as long coding in it?"


/me hands nex a flame-retardant blanket, and leaves thread

My DBP plugins page is now hosted [href]here[/href]
n008
17
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Joined: 18th Apr 2007
Location: Chernarus
Posted: 3rd Jan 2008 00:19
My story:

I wanted to make a game, so I searched google and found Game Maker. I got it, and realised it was pretty terrible (Version 4). So I did some more searching till I found this "C++" thingy, and learned it was industry standard, so I played around with it, learning the STL, etc. Then I wanted to do actual games, and got into allegro, but wasn't seasoned enough in Cpp to use it well at all! After more google searching, I found DBPro, and ran the trial forever () till I got the cash to buy it.

I now know several languages and scripting languages including DBPro, C++, C, D (A little), Lisp(very little), HTML(Masta'), CSS, etc.

Inspire
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Location: Rochester, NY
Posted: 3rd Jan 2008 00:21
Probably about two years ago, I met my friend Chris. He showed me all the cool stuff he programmed and his 3D stuff, and showed me other people's work. He was looking for an easy game creation software to get me going, and he stumbled across FPSC. I bought it and loved it for a while, then bought Game Maker and used it for a while. Then, I found my old FPSC cd and threw it back into my computer, and started making games using the stock media, and retexturing them, and eventually making games. As soon as I found FPSC too limiting, I bought DBP, and here I am today!

CattleRustler
Retired Moderator
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Location: case modding at overclock.net
Posted: 3rd Jan 2008 00:22
html and css don't count

My DBP plugins page is now hosted [href]here[/href]
n008
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Location: Chernarus
Posted: 3rd Jan 2008 00:32
Why not? You can make games with Html. Just not very fun ones.

jasonhtml
20
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Location: OC, California, USA
Posted: 3rd Jan 2008 00:44
well, i started with HTML back in the neopets days, lol. that is what got me started with designing websites and computer things in general. after about 2 years of doing HTML, i wanted to know how video games were made. I asked my dad, he said it was with complicated programming languages, and he bought me a book on computer and programming basics.

I was so interested that I went looking to see how I could make my own game. I found Game Maker first. I liked it, but it wasn't exactly what I wanted. There wasn't enough freedom and I couldn't do what I REALLY wanted to do: 3D games.

But, I didn't really know if making games was my thing or not. So, I just went on with life for a little less than a year, but during that time, I compiled tons of design documents for my "perfect game." (an MMO, obviously).

So, one day after a lot of searching, I found DarkBasic Pro. It looked so amazing. I asked for it for my 12th birthday and I got it. Ever since then, DBP has been my favorite programming language. I've learned most of my programming skills from it, and as of now, I'm learning Java.

And now, I'm still working on that game, Souls of Aemos. Which has gone through 4 name changes, 5 mass-rewrites, and about 7 website changes. And I'm still going!

Grandma
18
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Joined: 26th Dec 2005
Location: Norway, Guiding the New World Order
Posted: 3rd Jan 2008 01:24
Back in 2000 i cruised the internet and came across Mark Overman's "Game maker". In early 2002 (or late 2001, can't remember) i finished my first game called "Bin VS Bush", a shooter... I'll leave the rest for the imagination. Then i got heavily into 3ds max and didn't come back to the game making scene until 2 years ago when i discovered DBP.

This message was brought to you by Grandma industries.

Making yesterdays games, today!
SpyDaniel
18
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Joined: 4th Feb 2006
Location: United Kingdom
Posted: 3rd Jan 2008 01:25
Quote: "HTML(Masta')"


You're a master of HTML, yet your site looks like some thing a dog puked up? Hmmm, maybe you're just showing off for the nice people?



David R
21
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Joined: 9th Sep 2003
Location: 3.14
Posted: 3rd Jan 2008 01:41
Quote: ". I've recently done some C++, but it seems a bit rubbish. I mean, sure, it's faster, but who cares when you'll spend twice as long coding in it?"


The language is faster, cleaner, and far far far more powerful. I also can't wait until 0x comes out, then it'll have some new seriously fun toys to tinker with language-wise.

Oh, and the whole "twice as long" thing is a total myth. C++ has more SDKs available than most other langs: So you can take off the shelf APIs and just use them. You don't need to code everything from scratch ,which is a common misconception.


09-f9-11-02-9d-74-e3-5b-d8-41-56-c5-63-56-88-c0
Keo C
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Posted: 3rd Jan 2008 01:49
DGDK is a perfect example of this.


Peter H
20
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Location: Witness Protection Program
Posted: 3rd Jan 2008 01:55
google...

they control the destiny of us all.

One man, one lawnmower, plenty of angry groundhogs.
SunnyKatt
18
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Joined: 16th Sep 2006
Location: USA
Posted: 3rd Jan 2008 02:04
MY STORY::::
ever since second grade I was "serious" about making games. Not computer games, but miniatures games like dungeons and dragons. (i did make some amazing ones, though). But I loved videogames, and I wanted to make some. (this is like way later on in life, like 7th grade) I was noobish (Lets make an mmo! kind of noobish) and I googled up some things. First I was brought to Game maker... And after getting it it turned out making games was hard. I learned pretty slow... but a year later I found thegamecreators.. And I got fpsc, but never did anything special with it... And now with many years in working on GML I now use that to program all of my games, I LOVE 2D!!!. So, thats where I am today, 2/3rds done my first "official" game that I spoke online about, The fluffum war.

The Fluffum War - MULTIPLAYER DEMO RELEASED!!!!
http://forum.thegamecreators.com/?m=forum_view&t=115938&b=8&p=0
AlanC
18
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Joined: 28th Sep 2006
Location: Seattle, WA
Posted: 3rd Jan 2008 02:21
I had been making websites since I was nine. I started with HTML, then I started CSS, and then a little XHTML and very little bit of java. I had heard of the rise of game makers, so I wanted to try it. I just ran accross FPSC on google. I thought it was awesome. Hope to start DBP sometime very soon.

Agent Dink
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Posted: 3rd Jan 2008 06:17 Edited at: 3rd Jan 2008 06:18
I started off by modding an old Lucas Arts game called Dark Forces 2: Jedi Knight. I did alot of mapping and some weapon creation... ahh good times those were. Still get in the mood for it every now and again. I can't remember for sure, but I may have messed with QBasic before Jedi Knight, but definitely did some of that during my JK editing period, making text adventures and stuff.

During that period I messed around with some website design and stuff like that. Just drag and drop editors, no actual code. Well, I had tired of simply modding games. I wanted to make one. So I searched around online, found 3dRad. Used it for a bit... couldn't quite get the hang of it, I think I found RPG Maker 95 at that point and had some fun with that for awhile.

Eventually I got back to 3dRad, got the hang of it and the basic idea of programming down. Made a bunch of levels for a game that never quite got finished. I do intend to remake that game in DBP, but that's another story. As I was learning 3dRad my knowledge of game design increased, and I heard more about different languages and engines. I eventually researched more and found DarkBasic Pro. I got DBP, started using it a bit. Wasn't sure if I wanted to switch over completely since I was just getting the hang of 3dRad and all.

So I ditched DBP for about a year before getting back into it. I was using it full force for like 2 years. Coding, making graphics, sounds etc. Slowly my rep around here grew with some of the users. Now, here I am, neglecting DBP again but focusing more on graphics and web design. I work with MISoft on some of their games' graphics and some coding as well. I'm prgramming their new site from scratch and well, basically I'm just keeping busy with all this stuff It would be nice to find some time to work with DBP again, but I quite like where I am at at the moment.

Jeku
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21
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Joined: 4th Jul 2003
Location: Vancouver, British Columbia, Canada
Posted: 3rd Jan 2008 07:16 Edited at: 3rd Jan 2008 07:17
Does anybody actually read each other's life stories here?

If so, here's mine.

- Wanted to make my own game since 1986 at the ripe age of 6 when I first started playing games on my Commodore 64 and my cousin's NES. I used the built-in BASIC on C64 and did some really crappy text adventures.
- In Grade 8 on my PC my friend and I made a few games in Game Maker by Pie in the Sky Software for MS-DOS. I highly doubt it's related to the current Game Maker that people use, but it cost a hefty $80 which was a LOT for me in Grade 8. I had to save for a long time with my paper route.
- In Grade 9 I wrote a disk copy program that was faster than the MS-DOS disk copy utility, and sold a few copies on some BBS'. I was elated to be receiving cheques for $20 in the mail from strangers
- In Grade 11 I went to a high school that was half University/half high school. Basically when I finished Grade 12 I had my first year of my computer degree already under my belt. That was pretty sweet. At that time I was seriously wanting to get into the game industry.
- After graduation I switched gears and went to art school in Vancouver for a so-called "Game Programming" program. Biiiig mistake. They screwed me out $12k so I went to my province's main technical institute for a 2-year diploma. Failing to get a job, I went back to a real University and finished up the 3 years. If I didn't waste 2 years getting dicked around by various school, I would be where I am now, but 2 years more senior
- Did two years of Quality Assurance (game testing) at EA during summers while working on my degree.
- Finished my Uni degree in 2005 and got a job at an indie game company, working on an Xbox 360 racing game. I worked for 6 months for free, until we had a working playable level with split-screen action. I was responsible for all of the AI in the game. When no publisher bit, the company went under and I was on the street.
- Luckily the experience at the indie company landed me a job as a software engineer at Electronic Arts in Dec. '05 and that's where I've been ever since. Regardless of what people's perception of EA is, it's a kickass company to work for. It's challenging work and the experience is great for your career.

- Here's a tip I would love to give you young'uns trying to figure out what schools to go to after high school. Those fancy art schools are great at sales pitches and hyped dreams of landing the perfect "industry" job. Do not kid yourself, people. A lot of those school are crap and have either gone under or are surviving on kids who take out student loans for their atrocious tuition costs. The kid meanwhile graduates and ends up working in some call centre or crap IT job instead of the game industry, *if that*. Don't be conned!!! Get a real computer science or related degree from a real University. It doesn't have to be a name-brand Uni, just a real one. Hell, my Uni is based in a small farm town that nobody has even heard of at my work. It didn't matter. I had the experience and the piece of paper degree and that's what they wanted. They didn't want some certificate from an art school saying I could pay $50k for crappy filler courses taught by instructors who are not technical.

Sorry for the rant.

tha_rami
18
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Location: Netherlands
Posted: 3rd Jan 2008 07:26
I've been working with PC's and wanting to make games ever since I first played STUNTS, when I was 6.

Well, I bought DarkBASIC in a store 6 years ago, I think. Thought it was pretty much drag&drop, as I had been using Game Maker after my MS-DOS PC with BASIC blew up.

It was too hard. I dropped it until I once found the Starwraith series. When I found out I actually owned the program that made those series, I reinstalled it, got Photoshop from a business friend of mine and that's pretty much how I ended like this.


A mod has been erased by your signature because it was larger than 600x120
Jeku
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21
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Joined: 4th Jul 2003
Location: Vancouver, British Columbia, Canada
Posted: 3rd Jan 2008 07:30
Quote: "I've been working with PC's and wanting to make games ever since I first played STUNTS, when I was 6."


Cool, I loved that game too Interestingly enough Distinct Software, who made Stunts, was bought out by EA in around 1991, which became EA Canada where I work now.

Gil Galvanti
19
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Location: Texas, United States
Posted: 3rd Jan 2008 07:59 Edited at: 3rd Jan 2008 08:05
Quote: "Does anybody actually read each other's life stories here?"

Sadly, I have . My story (and since I'm the only one reading these things probably, it's a bit pointless to post it, but I'm bored ):

I'd been interested in game design since I was about 10, and in video games my entire life. So I think it was when I was 12, my parents got me DarkBASIC for Christmas. Anyways, I sat down, did the hello world program, then let it collect dust until that summer when I brought it out to try it some more, where I learned by just going through documentation and just thinking about it (I remember the first time I thought of the idea of a "trigger", lol, I was trying to get to sleep, then realized if I just increased a variable, I could test to see if it was greater than 0 so things would "stay" (like a pause menu). Then I was so excited to try it, it made it even harder to sleep ). I made a few small games, my first one (wish I still had it) was called "A Walk in the Park" and you controlled a box across the screen and there was grass and a tree and a sky, and you could change the color of your guys clothes. I also made one two player karate game where you would press a button to kick or punch and block a kick or punch. The only 3D one I did was one based off of the (great) "Pendragon" series which consisted of a bunch of 3D primitive colored boxes that was going to make up a city block, but I didn't get very far with that .

So in 8th grade, after I saw Pirates of the Caribbean: Curse of the Black Pearl, and loved it, then played the game that was like a crappy version of Oblivion set in the Caribbean and loved it, I decided to start designing and creating my own. I got DarkBASIC Professional for that Christmas (one year after I got DBC, I think), and started out just playing around with stuff I found in the documentation. Anyways, I spent most of that year designing what is now known as Pirates of Port Royale, and then finally joined the forums in December of 2004, the end of that year. I began to learn more from the forums through just asking noob questions, and slowly began to learn there was more to making a game than just putting a bunch of textured primitives together . I bought CS4, and started making parts of the world in that. I learned bit by bit new concepts, like arrays, types, loops, etc, and how to use them together, until about a year and a half ago I was finally at a point where I really could do almost anything (within technical limitations) with programming (in DBP) and didn't have to ask a new question every 2 days . I don't think it just clicked at once, but over time I realized how best to work things out through help on here and through my own trial and error.

Now here I am, I know most of DBP, quite a bit of Java from school,about to graduate from high school and go to college to pursue a degree in Computer Science with a gaming specialization and hopefully get a job in the industry as a programmer, designer, producer, or combination . So far, so good, let's hope it stays that way . And I'm still working (after about 5 rewrites and 4 years) on the same project I originally started on, Pirates of Port Royale, with (many) other projects come and gone on the side .


Duplex
User Banned
Posted: 3rd Jan 2008 12:58 Edited at: 3rd Jan 2008 15:11
Ever since we got our first PC (2003) I've always wanted to work with them. Found it really interesting. Two years later I still didn't know exactly what I wanted to do with them. Then I met my dads friend, Collin and his wife who both work at Codemasters. Ever since then I've though "I wanna Make games". My first thing I tried was RPG Maker XP, then I moved on to Modding Wolfstien. After wolfstein got boring I sort of gave up on the whole game making idea. Then I saw a TGC banner ad on a website (Yes, we all knock 'em but they do work!) and I clicked on thinking "interesting".
I took a peep at the DBP demo and it was to complicated for me. Being more artistic than code(ic?) I went with FPSC. Then, about 9 months later I start writing this story about how I got into game making and I feel as if I wasted my time doing it as most people saw it and toggled it.

------------------
Thats mine.

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Roxas
19
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Location: http://forum.thegamecreators.com
Posted: 3rd Jan 2008 14:28
@Zeke games

Hehe You really should try out DBP aswell then! Also DGK Is really awesome

My story...
I've always been into video games exspecially on RPG Games and i wanted to create one! Well i found software called RPG Maker XP. Bought it and used it sometime it was actually pretty good and so.. But it crashed too much!!

Well then i got into languances in this order.. HTML(Not lang actually)->PHP->C++/C->DBP .

And im still programming with Dark Basic Pro, DGK(Not so much) and C++/C#(For DS usually).

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n008
17
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Location: Chernarus
Posted: 3rd Jan 2008 14:56 Edited at: 3rd Jan 2008 14:59
Quote: "You're a master of HTML, yet your site looks like some thing a dog puked up? Hmmm, maybe you're just showing off for the nice people?"


You mean that site that of which I whipped together with no effort at all because of several other reasons?

And it doesn't look that bad

*Checks your webstie* Ah, yes. You have so much room to talk.

Bizar Guy
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Location: Bostonland
Posted: 3rd Jan 2008 16:22 Edited at: 3rd Jan 2008 16:29
MY story goes something like this:

My dad is a computer consultant, with a very complex job description. Mostly, he's the guy who does the IT for the IT department of companies. He's also a microsoft dealer, and thus gets big boxes of pretty much every microsoft product. I was interested in making animations, and he pulled out a few drag and drop things from the box. One that could use 3d models was called Microsoft Liquid Motion, so I used that. I not sure what happened to it, but you can look it up on google I'm sure. Anyways, this was about when I was ten or something. I used it for like two years and started doing some really complex animations, and eventually did and entire mario level with 3d graphics, which I assure you in Liquid Motion was harder than if had programmed it. My dad saw how I worked on this for months and talked to my mom, and then a week or so later, gave me a game development book, with the lite version of Dark Basic.
I couldn't make heads or tails of it, and got frustrated and left it alone for two years, every so often looking at the code and wondering what it all meant, and being blown away by the examples that came with it. I should mention this was also the time I was becoming extremely good at drawing comics, which is my main area of interest. I'd been doing that since I was like four, but I started to get really good at it when I was twelve and have gotten better at an accelerated rate since then. When I was fourteen and was in my freshman year of high school, I decided that I should learn how to code so I could make my first game design, which was a bit like a mix between mario 64 and zelda, though it involved a geometric dude with a robin hood hat, who could change into different vehicles. It also had 78 levels, and was unknownst to me, a platformer of a size never made by anyone. Obviously I didn't make it, but that was why I started programming. My first program was not hello world, but DarkBASIC. Next, by copying and pasting, I made a pretty massive town with the included media, that you could explore as a robot, talk to other robots, smash thing with an axe including some guy's banjo, and also explore the rather large valley around it. It even had a store that you could look at the items in, and had a bit of story and gameplay. I don't consider it a game because it was more of just exploring, but now that I think back on it, it was pretty fun. I considered posting it here just for kicks a while ago, but when I searched for it, found that 90% of the code had disappeared, much to my dismay.
Anyways, that was my second program. My third was also my first game, a mario clone called Super Smiley Face Land, which I did put on the forum while I was working on the first incarnation of Dream, BlockMan Remix. Between that game and when I entered the forum, I made about 10 or 15 different game/game engines, mostly platformers. I entered the puzzle compo with a block dude type game, and am still working on it.

Edit: Well, I've also done a few platformers since then too.

Edit: I also read other people's stories, and for a reference, I'm a freshman in college now, majoring in Art.


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Posted: 4th Jan 2008 00:53 Edited at: 4th Jan 2008 01:00
Well, here's my story:
Back in 1990, my mother was a teacher and so used a computer to keep records, spreadsheet work, etc.
Then, one fateful day, the computer got a virus.
An uncle of mine, who studied something realted to this, told us we had the "stoned" virus. At the time, I was very interested in biology, so I had books about viruses, bacteria, etc. Mind you, I was like 7 years old at the time.
So, when I heard about computer viruses, I got all excited, and of course, started to ask questions.
My uncle told me they were done in assembly. Lol I thought that was some kind of hardware or something like that.
Anyways, I asked him if he "had an assembler", and he told me it was a programming language, but it was too dificult for someone my age. I told him I wanted to learn assembler anyways, so he gave me a book about the 386 instruction set.
Of course, I couldn't make any sense of it, and programming books on assembler usually suck. Those books have the worst programming examples ever. They are like:
"mov ah, 0005
mov cx, 32
int 21h ;Now we have the index for the heap"
I was like "Yeah, right.Whatever that means".

So, my uncle started teaching me qbasic, which came with DOS, or windows 3.1 for free. We made a "guess the number" game, and some other basic i/o stuff.
Then, my uncle moved to a different house, so I no longer had a teacher. Mind you, there was no internet in that time, at least not for the public.
I bought a book about qbasic, and to this date, is one of the best books ever written on the subject. The examples were very concise, and easy to follow. It's a pitty I lost the book, it would be a nice tut for beginners in any language.

Of course, I grew tired of text games only, so I dropped the whole thing.
Then, the internet came.
I found a very nice tutorial about a pacman game in qbasic, with ascii characters as graphics. I said to myself "Ok, not real graphcis, but very nice". The tutorial covered stuff about modular programming, and some very simple AI. So i made my first game, ascii pacman.
It was anice game, but it was rather simple. The AI of the ghosts consisted on following the coords of pacman, so was not much of a challenge. Then, another fateful day, I came accross another tutorial for Qbasic about the DATA statements, and how they could be used for making computer graphics. So,first I made a very simple animation intro for the pacman game. It was about a "pacman" with mustache stealing the contents of a safebox, and then giggling his eyebrows. Mind you, it was rather rudimentary.

Then, I thought of updating the game with graphics, but of course, hard as heck to do in qbasic. Never finished the game.
A little later, 8 years after, I found Darkbasic, and to this day, I'm still working on a 2d platformer engine.

Edit:
I'm still interested in assembler programming, so much that I used to make "robots" for Corewars. I could be seated all day, just planning my code.
And to this day, I still keep a 386 with windows 3.1, which purpose is to test viruses I make with assembler. Those viruses are pretty harmless, since they no longer work since windows 95. Never bothered to learn the PE format, and of course the viruses were never intended for release, just for my personal amusement.
Zappo
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Posted: 4th Jan 2008 02:52 Edited at: 4th Jan 2008 02:53
Heres my VERY cut down story...
A friend introduced me to 'Pole Position' and 'Carnival' arcade machines at a youth club when I was young. Around the same time (or maybe slightly earlier) another friend brought over his Sinclair ZX80 and I was amazed you could have computer games in your home. Later I played on other peoples early home computers too (Atari 2600, ZX81, Vic20 etc).
Later my step dad bought an Oric 1 (16k) and I started writing games in BASIC. Then we got a Commodore 64 and I bought a second hand Sinclair Spectrum+2.
At school I wrote games for the Link 480z machines to amuse my friends and teachers.
When I went to College I learned Pascal, Cobol and some assembler on early PCs. Although it was mostly business applications I wrote I still loved making games. Of course, graphics were poor back then and you were limited to CGA and EGA modes and sometimes VGA if you were lucky.
In my first job (computer technician) I used to build PCs and repair Commodore Amigas, so I put together my own Amiga 500 from second hand bits and added a PC card for it (basically a complete 8086 PC on a small expansion card) so I could continue my Pascal programming and learn AMOS too - which was brilliant.
Then I got a series of 'proper' PCs and progressed to Delphi and even dabbled in 'Klik N Play'. I learned some other languages including C after I bought a couple of Cybiko hand held machines and wrote some games for those, and PIC Basic when I started making little electronic games using PIC microcontrollers.
Finally I came across DarkBasic and bought 'Classic' then 'Pro' when I was happy it could do what I wanted.
Now I mostly write in Delphi, PHP, ASP/VB professionally and use Dark Basic Pro for hobby games writing.


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Inspire
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Posted: 4th Jan 2008 03:05
Heh, I've been reading people's stories.

Deathead
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Posted: 4th Jan 2008 03:12 Edited at: 4th Jan 2008 03:12
I started getting into game making because in 2001 I went all bored through out a whole month and then I started to look for game development stuff and then bam it went on from there.

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Tom J
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Posted: 4th Jan 2008 20:51
My minimalistic story

Tried a demo of kilk & Play > Got The Games Factory > Found DB > Got DBC > Got FPSC EA version, but didnt continue to use it > Got DBP > Starting to learn C++
Eevil Weevil
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Posted: 5th Jan 2008 19:13
When I was six, I asked my dad if I could "maykz gaymz!". I got DBC and spent about 4 years messing around with it. Then I forgot completely about DBm, and focused my gaming talents somewhere else. (Runescape)> Then, one dark and cloudy Christmnas... (DUN DUN!), I got (DUN DUN!), DB (DUN DUN!), PROOOOOOOO! Yes! And I've been using it the 14+ years later.

Impossible? Anything is impossible. 48'6F'77'20'64'61'72'65'20'79'6F'75'20'77'6F'72'6B'20'6F'75'74'20'6D'79'20'73'69'67'21

bitJericho
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Posted: 5th Jan 2008 19:23
Quote: "And I've been using it the 14+ years later. "


:/ DB is only 8 or 9 years old...


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CrayZXP
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Posted: 5th Jan 2008 19:40 Edited at: 5th Jan 2008 19:42
Ever since I was able to play games on the computer, I've always wanted to make my own game. I constantly googled "game making programs" and found these:
1. Game Maker: Fun to mess with, although the code i tried never worked (and this is from tutorials!).
2. RPG Toolkit: Same as Game Maker, except I had problems trying to upload games...
3. DarkBASIC Pro: Actually found this before all the other ones, and a year or two later, bought it, loved it, had it for over a year...and never completed much with it...still working on a side-scrolling shooter. Still worth the money, though! (and the people in these forums are nice! Unlike other forums I've been too...)

Nothin' special.

No Common Sense for the Common Things!!!
SunnyKatt
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Posted: 5th Jan 2008 21:47
I remember when I started out with Game Maker no code I used ever worked... I swear I did everything correct...
Ive been debating for awhile and soon.. one day... maybe Ill buy Dbpro to make my games... Itll suck having to start this learnign thing (almost) all over. And I skim through stories.

The Fluffum War - MULTIPLAYER DEMO RELEASED!!!!
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AndrewT
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Posted: 6th Jan 2008 00:20
Man, I remember when I found TGC. I took one look at the pyramids on the homepage and ran away.

Then I came back a year later and bought DBP.

asdsdfaghkdlgahdfkj.
Pixelator
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Posted: 6th Jan 2008 01:36
When i was 3 (4?) my grampa found a REALLY old program/game called "Learn to program basic" VERY OLD. I spend 2 months in it and im an expert with it's language. I was happy, except for 2 things.

Being so young as i was, i was determined to sell my games, so the first game i made i loded it up on a disk, then put the disc in the drive (i used to call it the mouth) and BLOOP!!!!! It didn't work. I figured out it was because i put in the source code and needed to make it into an exe. So i got into notepad and put in the source code, saved it as "Program.exe" and tried to run it and BLOOP!!!!! It said it wasn't a valid win32 program. So i get on google and type in "How to use the win32 programming language" A monthe later i figured it out, that is wasn't a REAL exe, that just because a puppy is brown and bounces, you can't kick a feild goal with is.

Second problem is you had to use their graphics. Enough said.

So for 6 years i search until about 3 years ago and find this thing called "Dark Basic". I rush upstairs and tell my mom and like always, she though it would be another cheap program. I show it to her, and 3 months later for Christmas what do i get? Dark Basic!!!!!!!! [cue the hallelujah song]

SunnyKatt
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Posted: 6th Jan 2008 01:46
I doubt that happened when you were three, maybe even four. That seems like a typical five or six year old. When I was three I didnt even know how to use a pc. (love your sig, btw HA!)

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Pixelator
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Posted: 6th Jan 2008 01:54
Quote: "I doubt that happened when you were three, maybe even four."


I not in the mood for a flame war (yet...) so I'll just give you my word and leave it at that.

Quote: "(love your sig, btw HA!)"


Took my a while to catch one of those darn nano bots. They completely demolished my couch!!!!!!!!

Zappo
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Posted: 6th Jan 2008 02:41
Mmm. So you could read and write fluently, were aware of monetary value, understood the selling of goods, and researched Win32 executables 9 years ago (6 years plus 3 years) when you were 3 or 4 years old?
I am saying nothing more.


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Benjamin
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Posted: 6th Jan 2008 02:43
Quote: "So for 6 years i search until about 3 years ago and find this thing called "Dark Basic""

So essentially you're 12/13?

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bitJericho
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Posted: 6th Jan 2008 02:47
That's only assuming that he got dbp this last Christmas.


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Benjamin
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Posted: 6th Jan 2008 02:49
Quote: "That's only assuming that he got dbp this last Christmas."

Well actually, no:

Quote: "So for 6 years i search until about 3 years ago and find this thing called "Dark Basic""


9 years, +

Quote: "When i was 3 (4?)"


3 or 4.

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bitJericho
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Posted: 6th Jan 2008 02:53 Edited at: 6th Jan 2008 02:55
Ah you are correct.

Quote: "she though it would be another cheap program. I show it to her, and 3 months later for Christmas what do i get?"


Ah wait, this breaks it. 3 Years ago he found it, and 3 months later he got it. Perhaps he meant 3 months ago, which means he's 9/10.

[edit] Unless he showed it to her 2 years and 9 months later.


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H4ck1d
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Posted: 6th Jan 2008 05:33
Quote: "When i was 3 (4?) my grampa found a REALLY old program/game called "Learn to program basic" VERY OLD. I spend 2 months in it and im an expert with it's language. I was happy, except for 2 things."


I actually began programming with the same program as you, "Learn to Program BASIC" by Interplay. Although I agree with the point that it's a piece of junk as soon as you begin to understand programming in any degree, I have to disagree with both your reasons for disliking it.

Quote: "A monthe later i figured it out, that is wasn't a REAL exe, that just because a puppy is brown and bounces, you can't kick a feild goal with is."


Partially false. Although the source code itself is not an exe (obviously), there was a program that you could get from interplay that would compile the program into a runtime (.pkg file), which could be opened and run by a 'runner.exe' program also available through interplay. So you really could have distributed your games, albeit a little unsecurely (you could easily open the .pkg file in a text editor and see the source code).

Quote: "econd problem is you had to use their graphics. Enough said."


False. All you had to do was put your graphics in the correct location. There was plenty of information about how to do this in the help section. One of the example programs provided with Learn To Program BASIC was a program to convert your own image into a sprite with transparency. Enough said.

Anyways, aside from trying to defend a terribly worthless attempt at a basic dialect, I just wanted to add my 2c, that I also started with LTPB. I originally gravitated away from DBPro, as I felt that it was 'cheating' to have the 3d graphics engine pre-made for you, so all you had to do was load the stuff. After a few attempts at finding alternatives, I realized that DBPro was actually the way to go, so I got it for christmas about 3 years back.

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