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Erpt 12
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Location: Rapture
Posted: 4th Jan 2008 01:36 Edited at: 10th Jan 2008 23:09
Hello all. I have not posted any new subject matter in a long time.
Hopefully I will come back w/ a bang with my newest idea The Ancients.

Story

The year is 1942:
You are, Patrick Vaughn, a highly recognized German Archeologist. Patrick is the leader of C.A.R.G., (Cultural Artifacts Recovery Group) a branch created by Hitler to search for artifacts of old. A dig is going on in the northernmost part of Germany when you find something, 20 feet underground. It is a steel vault door. Patrick, considering the danger that may lurk refuses to put his team in danger, so goes through by himself. What he is not expecting to find is a technologically advanced, uncivilized, people…

The Ancients

{The game will be told through different views of important characters(see last post)}

As this post continues on I will update the pictures and give you more information on the games story-line.

Please, critique my story and pictures.

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Erpt 12
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Location: Rapture
Posted: 4th Jan 2008 01:39 Edited at: 4th Jan 2008 01:41
I have the first level complete, a background level(to tell the story) and an arena level.

Screenie 2

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Zero #43
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Posted: 4th Jan 2008 01:40
.jpg please

AMD Athlon64 X2 3800+ w/ HT Technology 1000MHz FSB w/ 512KB Cache, 2GB DDR PC-3200 - 2x1024, ATI RADEON™ X1900XTX 512MB
Erpt 12
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Posted: 4th Jan 2008 01:42
got it bro
bobert
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Posted: 4th Jan 2008 01:43
Eh... It's okay, a bit bland tho.

classic gamer
Erpt 12
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Posted: 4th Jan 2008 01:44 Edited at: 4th Jan 2008 01:45
I have been working on the story now for a while and hope this project doesn't fall through so if it is pretty good, please tell me(or if it is pretty bad).

Screenie 3

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Erpt 12
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Posted: 4th Jan 2008 02:04 Edited at: 4th Jan 2008 02:04
screenie 4

This is the background level, about the "Ancients" guards.
Like how they came to be and how they are altered and everything

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chees hed
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Location: where you least exspect ( in my house )
Posted: 4th Jan 2008 02:21
like the gory corpse

what doesn't kill me makes me stronger; but if something kills me, I'm not that strong am I?

Erpt 12
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Posted: 4th Jan 2008 02:24 Edited at: 4th Jan 2008 02:27
combined modernday gore, airslides dead colonel x model and the knife from model pack 5 to create that masterpiece(not)

Screenie 5

continuing w/ how the "Ancients" guards are created

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chees hed
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Posted: 4th Jan 2008 02:48
looks alright but something is still missing

what doesn't kill me makes me stronger; but if something kills me, I'm not that strong am I?

Erpt 12
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Posted: 4th Jan 2008 02:56 Edited at: 4th Jan 2008 02:57
like what?
just curious.
Zero #43
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Posted: 4th Jan 2008 03:02
objects, entities like that. wall furniture. different lightmapping. but overall its pretty good! interesting design

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Erpt 12
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Posted: 4th Jan 2008 03:20
thanks, i'll take the entity suggestion to heart but what do you mean by different lightmapping?
Zero #43
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Posted: 4th Jan 2008 03:22
well...white lights are all that's visible. so maybe like a yellow or something, or smaller light distances and a few more lights that way, to give it some sense of darker interior?

AMD Athlon64 X2 3800+ w/ HT Technology 1000MHz FSB w/ 512KB Cache, 2GB DDR PC-3200 - 2x1024, ATI RADEON™ X1900XTX 512MB
Erpt 12
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Posted: 4th Jan 2008 03:26 Edited at: 10th Jan 2008 23:11
ok, that sounds like a good idea. I'll try it but usually fps creator goes bonkers on me when i add to much lights and entities.

---edit---
The first level is being revamped due to lighting suggestions and entity placement.
Zero #43
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Posted: 4th Jan 2008 03:31
set lightmaps to quick lightmaps. it goes faster while testing. the do fulllightmaps when making a demo

AMD Athlon64 X2 3800+ w/ HT Technology 1000MHz FSB w/ 512KB Cache, 2GB DDR PC-3200 - 2x1024, ATI RADEON™ X1900XTX 512MB
Erpt 12
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Posted: 8th Jan 2008 23:13 Edited at: 9th Jan 2008 02:59

new screenie
workin on the throne room
what should i add?
please reply

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Toasty Fresh
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Location: In my office, making poly-eating models.
Posted: 10th Jan 2008 00:43
Sounds like a pretty cool game. Be sure to check out Cheese Cake's Tomb pack for some awesome segments.

WOOO OOOO WOOO OOOO WOO OO OO OO OO OO
I'm a fan of Doctor Who.....
Erpt 12
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Posted: 10th Jan 2008 23:07 Edited at: 10th Jan 2008 23:27
“There technology is far superior [to ours]. Yet every single individual acts so brutish. I have witnessed something few have ever imagined. And the things I have done will haunt me forever.” Patrick Vaughn

“Our getaway from the world, our sanctuary, our city, Hadrian is now being invaded by these primitive people. They shouldn’t have come. This will destroy the balance we had worked so hard to create. I fear for my people.” Tyrus, Lord of Hadrian

These are quotes from characters in the game.
Hadrian is the name of the underground city.
Tyrus is the king of Hadrian and you will hear his voice throughout the game.

Screenie comin soon


Thanks Toasty
[quote]"Sounds like a pretty cool game"
Dr Parsnips
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Posted: 11th Jan 2008 00:36
This looks very good! Keep it up, maybe a few more entities, loving the segments!

HMMMMMMM
Nickydude
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Posted: 11th Jan 2008 00:43
Good use of lighting. Is that an eye I see popped out on screen shot 4 lol! Looking good, keep it up.

Was going to take a break... But I missed FPSC!
Erpt 12
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Posted: 11th Jan 2008 02:19 Edited at: 11th Jan 2008 04:08
thanks dudes, im changing it up
will post the redone screenies

revamped screenie (this is the second screens area)

reply if you think this is better or worst

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Erpt 12
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Posted: 11th Jan 2008 04:10 Edited at: 11th Jan 2008 04:15
Sorry for the double-post

screenie 2

I'm going for more of a blend between technology and ancient

please reply

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Dr Parsnips
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Posted: 11th Jan 2008 12:36
thats looking so much better!! i like it

HMMMMMMM
Toasty Fresh
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Posted: 12th Jan 2008 02:09
How's the frame rate? This game intrigues me.

"A...... I....... What's the A stand for?"

-Caboose
Perdition
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Posted: 17th Jan 2008 06:20
looks good but half of the picture links give an apollo error

[center]
<< Please review my posts aswell >>

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