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FPSC Classic Models and Media / Magic FPS Test fix

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Sinistar
20
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Joined: 23rd Jul 2004
Location:
Posted: 10th Jan 2008 23:38 Edited at: 10th Jan 2008 23:39
This is a patch that fixes the arch and hill segments. It hasn't really been tested much yet so it's sort of a pre-release before I put up on the site officially. Sorry it's taking so long.

I've heard that with certain tweaks MFPS objects work in X10 so next I'll be optimizing everything for X10 and including bump and light mapping wherever possible.

For now here's the patch

http://www.uberdroid.com/fastfps/images/MagicFPSPatch1.msi

This will not update anything for X10 just FPSC. And it will only work if everything is installed in the default directories. If it works I'll update the full program and have the patch available on the site.

Please let me know so I can either fix it so it does work or make the update officially available:

Thanks.

BTW sometimes I log on as UberDroid just because of email issues. It's me too.

-_Shanon
Nickydude
Retired Moderator
18
Years of Service
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Joined: 4th Nov 2006
Location: Look outside...
Posted: 10th Jan 2008 23:41
Whoa dude, talk about a bolt from the blue! Glad to see you're still around.

Was going to take a break... But I missed FPSC!
Sinistar
20
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Joined: 23rd Jul 2004
Location:
Posted: 11th Jan 2008 00:12 Edited at: 11th Jan 2008 00:12
Thanks Anybody try it yet?
Nickydude
Retired Moderator
18
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Joined: 4th Nov 2006
Location: Look outside...
Posted: 11th Jan 2008 00:24
I've installed it but don't need an arch or hill at the moment.

Was going to take a break... But I missed FPSC!
Aaagreen
17
Years of Service
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Joined: 4th Sep 2007
Location: City 17
Posted: 11th Jan 2008 17:16 Edited at: 11th Jan 2008 17:29
i will try, but tell me. Is there any way to change black as the transparent colour?

EDIT: I have only tried arch, but it finally works

IT'S FIVE-YEAR MISSION, TO EXPLORE STRANGE NEW WORLDS, TO SEEK OUT NEW LIFE AND NEW CIVILIZATIONS, TO BOLDLY GO WHERE NO MAN HAS GONE BEFORE.
MK83
FPSC Reloaded TGC Backer
18
Years of Service
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Joined: 10th Jun 2006
Location: Greeneville, TN
Posted: 11th Jan 2008 21:25
Works great!!


[href][/href]
Aaagreen
17
Years of Service
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Joined: 4th Sep 2007
Location: City 17
Posted: 14th Jan 2008 18:12
now archs and hills work, but my question still ramains un-answered

IT'S FIVE-YEAR MISSION, TO EXPLORE STRANGE NEW WORLDS, TO SEEK OUT NEW LIFE AND NEW CIVILIZATIONS, TO BOLDLY GO WHERE NO MAN HAS GONE BEFORE.
Sinistar
20
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Joined: 23rd Jul 2004
Location:
Posted: 14th Jan 2008 22:44
The answer is yes. Pure black in your texture should be transparent. Thanks everybody I'll put the patch up now and update the software.

--Shanon

http://www.uberdroid.com/fastfps/
Aaagreen
17
Years of Service
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Joined: 4th Sep 2007
Location: City 17
Posted: 24th Jan 2008 17:41
i think you misunderstood me. How can you make i so that black isnt the transparant colour. i have having transparant blocks around what should be a good texture

Yes, that's right. I am the only 12 year old that likes Star Trek! My dream is to make games, so i might as well start programming now, it's easier to learn when you are young...
TeMpLaR1
19
Years of Service
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Joined: 28th Sep 2005
Location: Australia
Posted: 24th Jan 2008 21:34
Well, you could always make the black on your texture not pure black like slightly off. I've had to fix some models up a couple of times and by making it slightly off from 000000 has fixed it from being transparent and it still looks like black.

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