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FPSC Classic Models and Media / Terrain import and stuff...

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jeremyc
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Joined: 10th Jun 2007
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Posted: 29th Jan 2008 18:56 Edited at: 29th Jan 2008 19:22
I have made a terrain with a terrain generator and it is in .OBJ format and then I made it into .X format. I am not sure at all how I make this work in FPSC...I have read through some tutorials none have helped, but all were very good. I have uploaded MyMap1.X. When I saved the .OBJ file in my converter it turned it into a .X file. When I use it in Entity Workshop it shows up as something I cannot explain, it looks nothing like it should. By the way, the file I uploaded is Binary Mesh(no idea what it is)I tryed the other 2 settings when I saved it as a .X file...didn't work. Thanks for reading my post all help is appreciated. Also I have just put a texture on my mesh and it gives me a file with .mtl format whats that?

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Dark Jaguar Flame
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Joined: 9th Aug 2007
Location: The Netherlands
Posted: 29th Jan 2008 19:36 Edited at: 29th Jan 2008 19:38
Do it have (many) subdivision?
That can make problems.

Free media, coming soon!
jeremyc
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Posted: 29th Jan 2008 19:39 Edited at: 29th Jan 2008 19:41
What do you mean "Many subdivisions" I have no idea what you mean I wish I did but if you explain it in newb terms then I might understand better

My settings when I make the terrain are...X Triangles (10) +/-1280 units...Y Triangles (10) +/-1280 units...Triangle Size (256) 200 triangles................that's all I really know

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alimpo83
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Posted: 29th Jan 2008 19:57
This is the way I do and import my terrain models, with little to no collision problems, to both player and entities:

- Create the terrain in Bryce.
- Export the mesh with adaptative triangulation(multiple triangle sizes, not just one)
- Export as 3ds.
- Re-size in Anim8or; it's much better than using the scale factor; in fact, if you use X10 it's the only way to get the objects scaled correctly.
- Convert the 3ds to X model with Entity Maker.
- Use MakeEntitiesFromXfiles.

You're done. It seems like a lot of work but it's easily done, once you get the steps right.

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