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Geek Culture / New contender for Worst Game EVER

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Keo C
17
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Joined: 3rd Aug 2007
Location: Somewhere between here and there.
Posted: 4th Feb 2008 23:39
Quote: "Then these kids will put gameplay before visuals"

Never let your kid grow up on Crysis!


Image made by the overworked Biggadd.
Libervurto
18
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Joined: 30th Jun 2006
Location: On Toast
Posted: 5th Feb 2008 01:36 Edited at: 5th Feb 2008 01:36
Why was my post deleted?
I didn't say anything about religion; yes I was laying into the people that made this and they are obviously christians, but my outburst had nothing to do with their religion, I was actually pointing out that they had paid little attention to the bible.

The worst game I ever played (and I actually frigging bought the piece of turd) was The Sniper 2. Seriously, the synopsis was more enjoyable than the game.
I can't find a vid, but after a lot of searching I found this review that declares it "the worst PS2 game ever!" Sniper 2

bitJericho
22
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Location: United States
Posted: 5th Feb 2008 01:48
http://youtube.com/watch?v=NuJR1u7ITq4

That was terrible.


Hurray for teh logd!
Jeku
Moderator
21
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Location: Vancouver, British Columbia, Canada
Posted: 5th Feb 2008 02:28
Funny how most of us are slamming its visuals and gameplay, when most of our games don't look any better


bitJericho
22
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Posted: 5th Feb 2008 02:30 Edited at: 5th Feb 2008 02:32
I never slammed the Christian game, I thought it was pretty [strike]clever[/strike] bad choice of words.. how about, silly, maybe, zany, outlandish, personally. I could see kids loving the gameplay.


Now the sniper thing, that was just simply terrible.


Hurray for teh logd!
Gil Galvanti
19
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Joined: 22nd Dec 2004
Location: Texas, United States
Posted: 5th Feb 2008 03:53
Quote: "Funny how most of us are slamming its visuals and gameplay, when most of our games don't look any better "

Except that we aren't professional development teams and don't usually don't release commercially or sell them .


Sid Sinister
19
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Posted: 5th Feb 2008 04:04
Quote: "Funny how most of us are slamming its visuals and gameplay, when most of our games don't look any better "


LOL, I was going to post something to that effect above. But I couldn't get the wording right, very nice

"If I have seen a little further it is by standing on the shoulders of Giants" -Isaac Newton
-Computer Animation Programming Major @ Baker.edu-
Oneka
20
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Joined: 24th Apr 2004
Location: Hampton,VA
Posted: 5th Feb 2008 07:31
In all seriousness, I would have thought that was a cool game when I was like 6 or 7 and I had it on the computer.


Making dreams possible, one line at a time...
Jeku
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Location: Vancouver, British Columbia, Canada
Posted: 5th Feb 2008 08:10
Quote: "Except that we aren't professional development teams and don't usually don't release commercially or sell them"


By the looks of it that isn't a pro team either. Probably just one or two people.


Agent Dink
20
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Posted: 5th Feb 2008 08:15
Quote: "By the looks of it that isn't a pro team either. Probably just one or two people."


Then apparently everyone here is just jealous that their bad game ideas don't get published

Dazzag
22
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Joined: 26th Aug 2002
Location: Cyprus
Posted: 5th Feb 2008 11:51
Quote: "the first game I want them to play is Half Life 1, so that they have a good view for quality"
You are probably thinking that around the age of 8-10 would be a good idea. And if you haven't got any kids yet then we are probably talking around about 2020. Half Life 1 was released in 1998 I believe, so you would be showing them a game that is 22 years old for a good view of quality. Hmmm. On that basis then if that time was now you would be showing them something like The Great Escape on the Spectrum (great game for it's time) with an emulator You will probably interfacing Half Life 1 with a 2D world emulator through their holographic brain implants or somesuch "Err, Dad, when it says press a key to continue, what does it mean??? Why does everything look fake with rubbish AI and stuttery animation?". Cue keyboard emulation patch through the neural net...

Cheers

Cheers

I am 99% probably lying in bed right now... so don't blame me for crappy typing
Current fave quote : "She was like a candle in the wind.... unreliable...."
Alsan
19
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Joined: 20th May 2005
Location: Germany - Nähe Kassel
Posted: 5th Feb 2008 21:20
@ Dazzag: That might be a problem. ^.^

We'll see, I don't think the quality of a game suffers from its age so much. If I can play Half Life 1 in 15 years without hacking my holographic brain implant I'll definitely force my kids to play it, even if they have to puke looking at the graphics.

But this is gettin way too offtopic now. ^^

@ Jeku: I think if you have a commercial quality game and then sell it, it's okay. But that game definitely isn't commercial quality in my opinion (at least not 17$). It's a great game, if it would be free. I mean, I can't really do better than it, but then again I don't even think about selling my "creations".

If someone wants you to pay 17$ for his game, he has to count on people who slam the visuals and couldn't do it better themselve. Because they are the customers.

I'm sorry if that's a bit illegible, but when explaining things like this I notice that 6 years English education aren't really enough.

Bizar Guy
19
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Location: Bostonland
Posted: 5th Feb 2008 22:57
I'd like to think I could do better than both those games.
In fact, I know I can.


BlockVerse-> Old School Beta Demo-> Dream-> Old School-> Guitar Platformer
Zappo
Valued Member
20
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Location: In the post
Posted: 6th Feb 2008 02:06
I know its for kids, but it is so poorly put together I think children deserve much better. There is no reason why a religious based game has to be soooo bad. The script is just plain terrible ("You need to get a brain Rueben"?!). Its like they made a racing game and then thought, "I know - if we tack on a bible story it will be marketable".

Has Rueben been burnt in a fire? What is he doing behind the desk with the sound of water running? Can a pig really run faster than a race horse? Why does the rhino sound like a coyote? Is it okay to strap your pets to fireworks? All will be answered in 'The Zoo Race 2: Groan Turismo'.


Chart data provided with kind permission from ELSPA
icy
18
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Location: Antarctica
Posted: 6th Feb 2008 05:56
Quote: "Has Rueben been burnt in a fire? What is he doing behind the desk with the sound of water running? Can a pig really run faster than a race horse? Why does the rhino sound like a coyote? Is it okay to strap your pets to fireworks? All will be answered in 'The Zoo Race 2: Groan Turismo'."


I agree, and seriously, how the heck am I getting owned by a flipping pig and horse in water, when I'm a cougar. Geez.
TDK
Retired Moderator
22
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Location: UK
Posted: 6th Feb 2008 07:15
Interesting discussion...

There's obviously a niche market out there, even if it's one which doesn't appeal to all of us.

The point is that right now, you probably have dreams of writing a kick-ass RPG or FPS and if it's good enough, sell it to make a bit of pocket or if you are old enough, beer money.

But, what are you up against? Dozens of well financed companies like Valve with huge teams of programmers, artists, musicians and modellers... the list goes on.

None of them produce mainstream computer games which would be classed as suitable for kids to play in most religious communities due to the sex, violence, bad language and questionable morality of the content.

Personally, I have no problem with mainstream games myself - this is what the majority of the punters want and the companies have to cater for the mass market.

But this means that there's a customer base to cater for who are crying out for someone to make something they can buy. So far, they have been buying crap software because that's all that's been available.

OK, the market is a minority one admittedly, but I'd even go as far as to say that you could be looking at tens of thousands of potential customers. Just compare that with the numbers of possible sales when you are competing with the mainstream guys...

You've also got the fact that you are not going to have anywhere near as much problem with pirating. With the subject matter most of them aren't going to even bother touching it.

Also, you don't have to be in any way religious to write such software. I doubt that any of the production teams from any of the current top ten blood 'n guts games have ever murdered anyone!

A bit of research on the internet would see you through and no-one would be any the wiser.

So, there's no doubt that many DB users here are more than capable of writing something of a much better quality than that which is currently available - even as a lone indie bedroom coder. The question is, how many of you could abandon the idea of writing a typical shoot 'em up for something a lot tamer?

TDK_Man

Agent Dink
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Posted: 6th Feb 2008 07:42 Edited at: 6th Feb 2008 07:44
Heh, me and my friend were both talking about such a subject. We came to the conclusion that all these games turn out too corny. We are both Christians and were saying how disappointing it is that all these games make us (Christians) look bad. There has to be a way that games like this can cater to Christian ideals yet not be corny. I don't see how hard it could be. There's tons of serious Biblical content. You could still make mature Bible based video games that would impress teens and adults alike. Of course, not to leave the little kids out, we all know there's plenty of Biblical content that they would love, stuff never even touched before.

I have had a good few ideas for Bible based games, though... I personally don't want to make a Christian game and make profit off of it, it wouldn't feel totally right to me based on my beliefs, but we won't get into that due to forum rules. I may make one someday and release it for free, who knows.

Overall I don't see why a serious and entertaining game with a Christian message can't be made without being corny, forced, or low quality... There are many great Christian novels, so I believe that it could be done.

icy
18
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Location: Antarctica
Posted: 6th Feb 2008 07:45
TDK_Man has an excellent point. I'm sure the main point he may be trying to make is that we better hurry up and start developing games like this before someone else starts reading up on it and beats us to
the punch, which I doubt will happen anytime soon. Just turn on the news to see where I'm coming from.

Anyway, Zoo Racer looks like it was made in DBC. Possibly DBP, however, I was a bit shocked when I saw they were using images for the fireworks at the end of a race instead of a particle system. Goes to show how crappy some games can be.
Dazzag
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Location: Cyprus
Posted: 6th Feb 2008 08:26
Quote: "The question is, how many of you could abandon the idea of writing a typical shoot 'em up for something a lot tamer?"
Depends on what your goals are. If it is to make money then you should probably abandon the FPS idea. If it is to make cool effects and make people go Wooo! (for free) then either is good, but a religious/kids game would obviously take away a lot of the cool factor and you would have to bet that a lot less people will be looking at your WIP. On the other hand yet another FPS will hold a lot of peoples interest, but 99% of the time it is yet another FPS, which at the end of the day is probably beaten by most things chucked out of FPSC unless you put in extreme effort over a lengthy time, and will absolutely be crushed by at least the last few generations of Quake/Unreal etc etc.

Personally I would go with the making money thing (if I had the time). At least you get a successful game out there a lot easier.

Cheers

I am 99% probably lying in bed right now... so don't blame me for crappy typing
Current fave quote : "She was like a candle in the wind.... unreliable...."
Cash Curtis II
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Location: Corpus Christi Texas
Posted: 6th Feb 2008 09:45
I think that making such a horrid game is exploitation of their target audience. They basically have a guaranteed market and can take advantage of that by releasing pure garbage.

One day I might release a religious game. I'd use a different 'company' name and I'd reuse existing engines I've programmed. At the very least I can make a game that looks good and doesn't make you vomit when you play it. I won't have a horse disco dancing with Noah either, though I suspect that was the high point of this particular game.


Come see the WIP!
Dazzag
22
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Posted: 6th Feb 2008 12:30
Quote: "They basically have a guaranteed market and can take advantage of that by releasing pure garbage"
You could argue the same thing with untold numbers of rubbish FPS/RTS/MMO etc etc games over the years...

Cheers

I am 99% probably lying in bed right now... so don't blame me for crappy typing
Current fave quote : "She was like a candle in the wind.... unreliable...."
Libervurto
18
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Location: On Toast
Posted: 7th Feb 2008 22:59
I think the reason we don't see high quality religious games is that to show the blood and guts, that are strong themes in most religions, you'd have to give the game an 18+ rating, cutting out a large audience.

Another reason I think is that if a christian writes a game about christianity it is likely to be more strongly based on getting out "the message" rather than focusing on the game itself. Any game that has a hidden agenda will never perform as well nor will it be any fun to play.

Like I said before, there are tons of good stories in the bible (and other religious texts), if a game was made based on these stories and presented in an unbiased fashion I would seriously consider buying it.

But... like this forum knows all too well, anything religious can cause an uproar even if this wasn't its intent, so maybe game companies are simply scared of entering into the subject.

power mousey
User Banned
Posted: 8th Feb 2008 23:45
I don't think its the worst game ever.

Check this out:

http://www.renpy.org/wiki/renpy/Home_Page

and made this we get
Happy Happy Halloween. ugh!!


http://www.renpy.org/wiki/renpy/Ren%27Py_Games_3#70._Happy_Happy_Halloween

"_"

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