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FPSC Classic Work In Progress / [LOCKED] Spyder - Cell Shaded Multiplayer Cartoon goodness

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Disturbing 13
19
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Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 5th Feb 2008 06:15 Edited at: 9th Feb 2008 07:43
With all the mod being made adding speed and more players to multiplayer as well as new shaders I thought I'de put my other projects on hold and do something more fun and not so serious. Never fear though my other 2 projects are still being worked on as well. Return to Emboca is getting a rewrite in it's dialogue and will be out soon as I finish the voice acting. GraveDanger is already 10 years in the making (morphed and absorbed other projects),so a few more months wont hurt; besides I'm working on the official Grave Danger site right now before I go any further with production.

What I'm doing doesn't have much of a story and is highly inspired by 'Team Fortress 2'. I make no denials that I like its unique style and am trying to emulate it in some form or fashion. My game centers around spies with unique abilaties or skills. My hope are that Lemur can pull off the 16 player teams with no slowdown. If so then I will make 16 characters, 8 classes, 2 characters per class. If not then it will be 8 different characters/classes.
The one major thing to pull the look off and make it unique was the use of alimpo's shaders that I've been testing. They work on any enemy but I find it looks especially good if you purposely make a cartoon like character. Below is a pic of the first character, named after my good buddy Strelok whom some of you know as Oleg. This is DocStrelok - Mad scientist with a radioactive powerglove. Keep in mind the level is not created for the game, nor is the weapon for the game. Both will reflect the cartoon style that Doc Strelok does. More characters as they develope.
Gunn3r
18
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Joined: 12th Jun 2006
Location: Portland, OR
Posted: 5th Feb 2008 06:39 Edited at: 6th Feb 2008 00:56
That is AWESOME! It makes me want to do a TF2 fan game. Great job on it.

[url=http://gunn3rgames.zxq.net]
[/url]
Fuzz
18
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Joined: 14th Nov 2006
Location: Tasmania, Australia
Posted: 5th Feb 2008 07:07
wooooooo that is sooooooooooo sweeeeeeeeeeeeet

DARKEST NIGHTMARE
coming 2008
Roger Wilco
19
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Joined: 6th Jul 2005
Location: In the Shadow of Chernobyl
Posted: 5th Feb 2008 08:04
Sweet, looks awesome.
alimpo83
18
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Joined: 30th Dec 2005
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Posted: 5th Feb 2008 11:54
I've seen it and gave you my opinion("Awesome!") but it's never too much to say it again:

Awesome!



Strelok
18
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Joined: 16th Oct 2006
Location: In your cupboard.
Posted: 5th Feb 2008 15:37 Edited at: 5th Feb 2008 15:37
WOW... me so cool ! ><

Awesome work man , the result is amazing ! The shaders looks perfect with the model.
And this is one of the most creative characters that I ever seen in FPSC. I hope to see you soon online on msn.

Cheers .

Rise and shine Fpsc x10...rise and shine.

butyouman
18
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Joined: 7th May 2006
Location:
Posted: 5th Feb 2008 15:47 Edited at: 5th Feb 2008 15:48
hey disturbing 13 try these textures out in a room i made them my self just put them through firma or signs and make rooms out of em and try em out for your game if u like them u can keep them free for both commercial and non.

Jfac rules

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butyouman
18
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Joined: 7th May 2006
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Posted: 5th Feb 2008 15:50
Srry the texture looks weird in last pic but looks fine im the file heres the folder this i think this will look good in ur game but that my opinion

btw anybody can download and use em.

Download>>>119k

Jfac rules

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starmind 001
FPSC Reloaded Backer
17
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Joined: 23rd Sep 2007
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Posted: 5th Feb 2008 20:09
I like that. Reminds me of the game thirteen. Love to see more.

Bloodeath 6 6 6
19
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Joined: 5th Nov 2005
Location: Sierra vista in indonesia
Posted: 5th Feb 2008 22:01
More shaders to fpsc Huzzah!

You'll Know When You See It.

Death has no end
bobert
17
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Joined: 27th Oct 2007
Location: where ever they sell chocolate
Posted: 5th Feb 2008 23:08
u should get this game published as a multiplayer game!

in the immortal words of cheeshead you are a forum ruiner guy!
SamHH
17
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Joined: 9th Dec 2006
Location: Vermont
Posted: 6th Feb 2008 02:01
I'm assuming, that Dr. Strelok is rigged with the zombie biped, hows that going to work out as a weapon in MP? Looks spectacular so far.



Disturbing 13
19
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Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 6th Feb 2008 02:03 Edited at: 9th Feb 2008 08:07
I just realized I may run into some problems with closecombat enemies when it comes to multiplayer, wich means I may have to change weapons up to distance weapons only. I'll do some experimenting to find out. As for all your comments thanks! I hope this one becomes a favorite amongst MP players. .
Inspire
17
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Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 6th Feb 2008 03:33
Looks amazing dude. If I wasn't so busy, I'd offer to help with this.

Disturbing 13
19
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Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 6th Feb 2008 05:08
Ugh well the special ness of each character is dwindleing by the second. The next character was a ninja who had a sucky blowgun but had the advantages of useing the ducts for travel. but there is no way for him to exclusively use the ducts so that scraps that. This unfortunately seems like its going to be a standard Mp only cellshaded. Sigh

bobert
17
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Location: where ever they sell chocolate
Posted: 6th Feb 2008 13:07
why dont u make the ninja really really really fast?

in the immortal words of cheeshead you are a forum ruiner guy!
small fish
18
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Joined: 3rd Mar 2006
Location: the Spectre Orbital Palace
Posted: 7th Feb 2008 17:32 Edited at: 7th Feb 2008 17:33
how the heck did you get that black outline on the character D13 the model is beautiful but as pretty as the model is I do wish you wouldn’t get so distracted buddy I really really want to play return to En Boca

the world is complicated only people are simple
Cheese Cake
17
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Joined: 11th Dec 2006
Location: At the bakery
Posted: 7th Feb 2008 18:59
Quote: "how the heck did you get that black outline on the character"

Alimpo made it

fallen one
18
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Joined: 7th Aug 2006
Location: My imagination!
Posted: 8th Feb 2008 18:48
More pictures.

Evil Things Most Foulhttp://www.avantivitastudios.com/
Disturbing 13
19
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Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 8th Feb 2008 20:30 Edited at: 9th Feb 2008 07:43
Quote: "why dont u make the ninja really really really fast?"

@bobert- That might not be a bad idea, if I can alter speed through his fpe. I think what will be his primary advantage is his clothing for shadows plus his hunched stature. If I can manage it his crouch will be his normal height, and when he does crouch I'll try to make him prone. Plus his size will be very smal so hitting him will be difficult.

@small fish- Yes I am useing Alimpo's new shader effects.As for Emboca it's getting a voicework makeover as some of the lines were rather chesse and still are. Emboca is more like a playable narrative so there's voicework every where. Never fear its too close to being finished not to finish it.

@fallen one-I'll hopefully have the ninja posted tonight. All I have left to model and texture is his arms and shins.

EDIT: This one isnt in game yet but I have to alter all the animations and such first, so Im concentrateing on getting them all made before i get animations right. But here is 'Tengu' the ninja.
Gunn3r
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Joined: 12th Jun 2006
Location: Portland, OR
Posted: 9th Feb 2008 01:35
That ninja is AWESOME! I really look forward to playing this game!

[url=http://gunn3rgames.zxq.net]
[/url]
Disturbing 13
19
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Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 9th Feb 2008 07:14
Mods please lock this thread as this project will continue with development elsewhere. Let it be known I have no negative views of TGC and its products. Alimpo, My sincerest apologies about shutting down development here, but if you have a personal site I will be more than happy to provide pics for it so that you may have some examples of your wonderful work in action. Best of luck.

marty
18
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Joined: 22nd Mar 2006
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Posted: 9th Feb 2008 07:46
I'm dying to know how you pulled off the toon shading! That particular style of character has always appealed to me...

only the strange survive, make the familiar strange
Disturbing 13
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Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 9th Feb 2008 08:12
@marty-Keep a lookout for Alimpo's shader pack coming out, He's also haveing some great models coming out as well. Adios Marty, I'm devving elsewhere. If you wish to contact me I believe you have my email...I think.
alimpo83
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Joined: 30th Dec 2005
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Posted: 9th Feb 2008 15:35
Disturbing 13, it's sad you're leaving.

I would love to have some pics of yours using my shaders. We'll keep talking in msn(you can send me the pictures from there), since I want to see where you are moving!

Pus In Boots
19
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Joined: 5th Nov 2005
Location: S.M.I.L.E. industries
Posted: 10th Feb 2008 19:38
This reminds me of my game... just like everything else in the world reminds me of something about me. What a pretty cloud...

Feigning interest since 2005!

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