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FPSC Classic Scripts / Walls bleed

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kreso93
16
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Joined: 30th Dec 2007
Location:
Posted: 9th Feb 2008 00:41
Is there a script or a decal thet will make walls bleed when i step into the trigger zone? Is it possible to make?

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Plystire
21
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 9th Feb 2008 05:31
You could make your own decal of an animation of blood dripping down through cracks, and then make an entity that will "stick" to the walls (similar to light fixtures and whatnot), then rig it to work in FPSC, and activate these decals via a script.


The one and only,
~PlystirE~

Nickydude
Retired Moderator
18
Years of Service
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Joined: 4th Nov 2006
Location: Look outside...
Posted: 9th Feb 2008 18:48
I've done something similar with lava.

1. You need to rotate the red arrow of the decal so it’s pointing vertical.
2. Rotate the decal so a green arrow is facing the way you want the decal to show.
3. Change the Main ai to decalfixed.fpi.

Hope this helps in some way.

Pride
16
Years of Service
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Joined: 22nd Dec 2007
Location: Eastern USA
Posted: 16th Feb 2008 16:57
Just alter the material of the wall. Ugh...go into the audiobank and find the text file "material index" or something. There, you can see or create materials known by the FPSC engine. (Note: every material has a number delay, so in the index, material #1 is recognized by FPSC as #0. EX. If I want a wall to have the #8 material, in it's specs (or whatever it has) I have to configure it as material = 7). So, create a new material (Note: the FPSC model packs CREATE THEIR OWN MATERIALS! So, if you do create a material, make sure it is also saved somewhere else, just in case a Model Pack overwrites it). Give it the decal "blood". So, when you shoot the wall, it'll spurt blood. You can also change the bullet-holes accordingly.

Hope that helped!

"When all of hell breaks loose, I will be laughing at the people believing a god will save them."

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