Quote: "No, but something so terrible and close to many people should."
Why is it close to "too many people?" How many people have experience a school shooting? How many people even know someone who has experienced a school shooting? Shouldn't a person be more afraid of what they see happening to people on the news than a school shooting?
Isn't being raped or mugged on the streets 'terrible' and 'close to people'? There is more of constant fear there than in the fear of students nation wide of a school shooting. So then why should your reason be taken as 'the' reason to not make video games likes this.
According to the U.S. Department of Justice, Bureau of Justice Statistics, School Crime Supplement (SCS) to the National Crime Victimization Survey (NCVS), in 2005: 1.2% Brought a knife onto school property, 5.2% knew a student who brought a gun onto school property, 1.8% have seen another student with a gun at school, 8.3% say it's possible to get a gun without adult supervision, at or away from school.
http://nces.ed.gov/surveys/ssocs/tables/scs_2005_tab_17.asp
Now, compare that to this statistic:
Quote: "In 2005, 24% of the incidents of violent crime, a weapon was present.
Offenders had or used a weapon in 48% of all robberies, compared with 22% of all aggravated assaults and 7% of all rapes/sexual assaults in 2005.
Homicides are most often committed with guns, especially handguns. In 2005, 55% of homicides were committed with handguns, 16% with other guns, 14% with knives, 5% with blunt objects, and 11% with other weapons. "
Now for the money:
In 2005 -
* The location of about a quarter of incidents of violent crime was at or near the victim's home. Among common locales for violent crimes were on streets other than those near the victim's home (19%), at school (12%), or at a commercial establishment (8%).
* For violent crime, about half occurred within a mile from home and 76% within five miles. Only 4% of victims of violent crime reported that the crime took place more than fifty miles from their home.
* Of victims of violent crime, 22% were involved in some form of leisure activity away from home at the time of their victimization, 22% said they were at home, and another 20% mentioned they were at work or traveling to or from work when the crime occurred.
vs
School violence
* Between 1992 and 2005, crime in the Nation's schools for students ages 12-18 fell, a pattern consistent with the decline in the national crime rate.
* In every year from 1992 to 2005, students ages 12-18 were more likely to experience a serious violent crime away from school than at school.
* In 2005, about 28% of public and private school students ages 12-18 reported that they have been bullied at school within the past six months.
* Among high school students in grades 9-12, about 14% said they got into a fight on school property in 2005.
* In 2005, 10% of male students and 6% of female student reported experiencing a threat or injury with a weapon on school property.
http://www.ojp.gov/bjs/cvict_c.htm#vtrends
According to those statistics, someone should be more afraid of walking down the street than in school. School shootings being 'close' to people means nothing, seeing as they happen a lot less than everyday violence. YET WE MAKE GAMES ABOUT THAT! Are those things not TERRIBLE? So shouldn't simulating rape, gang violence, murder and assassinations in a video game world be held to a stricter ruling than making a game that sends a positive message about not doing school shootings?
This world is backwards folks.
"If I have seen a little further it is by standing on the shoulders of Giants" -Isaac Newton
-Computer Animation Programming Major @ Baker.edu-