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FPSC Classic Scripts / Corpses Bleed A Puddle of Blood?

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Pride
16
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Joined: 22nd Dec 2007
Location: Eastern USA
Posted: 16th Feb 2008 17:02 Edited at: 16th Feb 2008 17:03
I was wondering, is there a possible script that would enable a corpse to leave a nice puddle of blood below it when it dies? Possibly in the destroy script, the entity could spawn a texture below it? I dunno, it'd be nice if I could get a script for it, because I quite frankly suck at scripting... It might've been said before, but I didn't see it in the search.

"When all of hell breaks loose, I will be laughing at the people believing a god will save them."
CoffeeGrunt
17
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Joined: 5th Oct 2007
Location: England
Posted: 16th Feb 2008 18:37
Yes, but the corpse would need to be standing still while it was alive and the blood would just appear....

Unless you faded it in....using SETALPHAFADE.

Fruitless CRUNK
17
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Joined: 3rd Mar 2007
Location: DRINKING MY HOT COFFEE =:-)
Posted: 17th Feb 2008 05:06 Edited at: 17th Feb 2008 05:07
Naaa.... It's not posable to do so, without a copy of the source code. See, we don't have global verturals. If I remember right, FPSCX10 dose't have them.

BOOM!!!!!! HEAD SHOT!!!
CoffeeGrunt
17
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Joined: 5th Oct 2007
Location: England
Posted: 17th Feb 2008 12:58
Not possible to make it bleed out of them, but slowly fade in, yes....

Nickydude
Retired Moderator
18
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Joined: 4th Nov 2006
Location: Look outside...
Posted: 19th Feb 2008 11:13
Quote: "See, we don't have global verturals."


Vertural? Is this a technical term for some state of the art virtual coding system?

Avid
17
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Joined: 24th Jun 2007
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Posted: 19th Feb 2008 18:05
Can you make animated decals play only once? I guess you could do it then.
woot for toot
16
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Joined: 13th Apr 2008
Location: a box
Posted: 15th Apr 2008 00:33
could try an overlay... not sure if it would work

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