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FPSC Classic Models and Media / outdoor terrain

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Axell
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Posted: 25th Feb 2008 23:54
hey there.First post.Anyway,i started working on a game and i needed for my first level some sort of outdor environement.I couldn't find any so i mad one myself.What do you think?Too small?too big? will FPSC be able to render it at a decent nr of fps?I will also be adding the flora...working on it now(trees,bushes,plants,grass etc).So you can get a picture...the small purple cylinder should be the player.

"I have managed to take more out of alcohol than alcohol has managed to take out of me"-Winston Churchill

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Dude232
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Posted: 26th Feb 2008 00:16
you know thats actually the best landscape ive seen in a long time I NEEDS THEE DOWNLOADS!! lol but if you want to distribute it you can

FPS:1
well how many polys do you have there?
MESHCOUNT:10000000000000000000 LOL
Hunter Studios
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Posted: 26th Feb 2008 01:32
That is amazing. As for your question of FPSC being able to handle it, one never knows (except if you tell us the poly count). =)

puppyofkosh
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Posted: 26th Feb 2008 01:56
Well, is that an FPSC screenshot? If not, then you might have problems with collision, but if you get that to work it would be amazing

butyouman
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Posted: 26th Feb 2008 01:58
mhm collision might be a problem

Jfac rules
Nomad Soul
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Posted: 26th Feb 2008 02:05
FPSC wont be updated to fully support outdoor terrains until later this year.

You can make a large scale terrain which has fully working player collision and no lag like I did a while back but it's enemy collision which is the problem. That will be addressed in a later update.

Keep the polycount low and focus on creating a good megatexture.

This will allow you to use static lights to good effect without killing the rendering time and framerate.

Use bill board trees and bushes using planes and alpha transparent textures.

Attached screenshot is an outdoor terrain I made which uses the entire FPSC map editor space to give you an idea. It plays at a constant 32 frames per second.

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Punk13
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Posted: 26th Feb 2008 07:19
Did you use T.ED?

ThanX
Punk13
Axell
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Posted: 26th Feb 2008 09:18
the poly count is about 8000 polygons.But i will try to make it lower so it can render faster and put some better textures on it si it can still look good.
About the enemy collision...any idea how can that be solved?If not i'll figure something out.
Glad you like the terrain.If everything goes well and it works in fpsc then i will make the terrain available for download.
Here is another screenshot.Can only post one every few hous because my posts need to be approved before they show.

"I have managed to take more out of alcohol than alcohol has managed to take out of me"-Winston Churchill

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Axell
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Posted: 26th Feb 2008 09:24
Btw about the trees and bushes.The grass and bushes will be transparent textures but i was thinking to make some low poly trees for the areas where the plaer will go and use bilboard ones in the back.Will tat kill the framerate too much?
As i said i am new to FPSC and don't know hou much it can carry at a decent framerate.
Is there any maximum poly count in FPSC(in which it will still run smooth)?
another screeshot

"I have managed to take more out of alcohol than alcohol has managed to take out of me"-Winston Churchill

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Axell
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Posted: 27th Feb 2008 13:02
well about the trees...here is a low poly(220 polygons) tree.I think this would be a nice addition to the game.I also put a screenshot so feedback is appreicated.

"I have managed to take more out of alcohol than alcohol has managed to take out of me"-Winston Churchill

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Axell
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Posted: 28th Feb 2008 00:22
oops...forgot to read the sticky .These models are not yet FPSC ready.Mods plese move my thread to the 3d section until i get them working in FPSC.Sorry about this.

"I have managed to take more out of alcohol than alcohol has managed to take out of me"-Winston Churchill
Nomad Soul
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Posted: 28th Feb 2008 23:15
Quote: "Did you use T.ED?"


I used T.ED for the particular model demonstrated. I spent a bunch of time making terrain models from heightmaps but the process didn't produce an end result which is predictable enough.

The only way to produce a large terrain model with complete control and precision is to build it up from a plane.

Quote: "the poly count is about 8000 polygons.But i will try to make it lower so it can render faster and put some better textures on it si it can still look good."


Your current model does look a little high poly for FPSC X9 at the moment but that may change with planned performance improvements to the engine / mods etc.

Quote: "About the enemy collision...any idea how can that be solved?If not i'll figure something out"


After solving the player collision detection issues with large terrains in FPSC and eradicating lag spots, I couldn't find a way to prevent enemies falling through the terrain.

It has been suggested to use invisible floor segments underneath the terrain surface which would only work well for flat sections of terrain.

Enemy collisions are only predictable with segments which is why Rolfy made a segment based solution which works but limits you to the size and complexity of the terrain.

Quote: "i was thinking to make some low poly trees for the areas where the player will go and use bilboard ones in the back.Will tat kill the framerate too much?"


Stick with billboards. They look fine up close providing the texture is good / hi resolution. I'm afraid this will just be trial and error once you've got your terrain in FPSC.

You'll also have fun placing entities as the FPSC map editor doesn't seem to have been designed with a single model the size of the editor in mind. Therefore make sure you export the mesh with the point of origin in the centre, not the corner. It's perfectly possible though.

I'm going to try higher poly count terrains in FPSC X10 to see how they perform and if it makes a difference for enemy collision.

Keep going with this, only a handful of us have put any real effort into making terrains in FPSC possible but I still believe its a goal worth investment of your time.
Axell
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Posted: 29th Feb 2008 11:22
don't worry i will.will be testing the terrain real soon and i will post the results

"I have managed to take more out of alcohol than alcohol has managed to take out of me"-Winston Churchill

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