Quote: "oh, hohoho, that's sure to start a MAAAHOOOOSIVE fight.
"
Oh,yeah.Once again I have to say there is nothing wrong with the stock media that is included in FPSC and anyone who does not use FPSC may well be wowed at the media.
With media it's like the saying goes...it's not what you got but how you use it...
You can make a good game with stock media and make a horrible one with custom media.It has more to do with the developer designing the level than the media used in the level.
Nickydude's hints and tips guide (which was featured in this month's newsletter) will get you farther than any fancy media will.
Quote: "It is possible for floors to be "punched", but to do so you would have to open up the floor's .fps file, find the part about the floor mesh, and change CSGIMMUNE to 0.....
Therefore, too much work to bother with there, unless the creator were to add in edited stock .fps files,"
You do know that when FPSC came out that everything had to be done manually.The only apps were the entity maker and the segment maker provided by TGC.
All these cool apps you find around here had to be made from scratch by talented developers...speaking of which,check out Wetham and the rig he got as one of the winners of the Nvidia competition (his pic is in this month's newsletter).
Please have mercy and use the search function.