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CoffeeGrunt
16
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Joined: 5th Oct 2007
Location: England
Posted: 23rd Mar 2008 02:12
Also, I have (another) new screenie for you, I re-animated an Aiko to a more believable sitting position, just gotta tweak it a little....


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Toasty Fresh
17
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Joined: 10th Jun 2007
Location: In my office, making poly-eating models.
Posted: 23rd Mar 2008 04:07
I love the look of this game. That service corridor looks like the barracks on Peragus in Star Wars KOTOR II. That is by no means a bad thing.

CoffeeGrunt
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Location: England
Posted: 23rd Mar 2008 15:16 Edited at: 23rd Mar 2008 21:59
Thanks, I've never actually played KOTOR 2, the only Star Wars game I really like playing is Battlefront......

I've started on level 2, just pulling the final loose ends of level one together, I'm expecting to release a demo in about 1-2 weeks.....

-=EDIT=-

Here's the "more believable" Aiko sitting position, now She's hard at work doing her job....( I wonder what it is...hhmmm...)


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CoffeeGrunt
16
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Joined: 5th Oct 2007
Location: England
Posted: 23rd Mar 2008 22:07 Edited at: 24th Mar 2008 02:11
...and this one is studying suspicious canisters of chemicals.....hmmm...something's up here....

Please ignore the fact that She's floating, I fixed that after taking this pic....


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Joerock
17
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Joined: 29th Aug 2007
Location: New York
Posted: 23rd Mar 2008 23:12
Wow you are good.
If only i was that good at making Hostile Combat better looking, but i will improve.
I have a question, how do you make it so you can interact with people, talk to them and ect, you said you were going to add people to interact with, so i had to ask.

Hostile Combat.
CoffeeGrunt
16
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Joined: 5th Oct 2007
Location: England
Posted: 24th Mar 2008 00:05
Search for FPSC Hints and tips, or tips and tricks....some thing like that....(AKA Nickydude's guide)...

It has tonnes of great tutorials and scripts to use, It's required reading.....

If I remember right, you can get it at the top of the FPSC chat board, and the main FPSC site....


Toasty Fresh
17
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Joined: 10th Jun 2007
Location: In my office, making poly-eating models.
Posted: 24th Mar 2008 01:10
Quote: "...and this one is studying suspicious canisters of chemicals.....hmmm...something's up here...."


Nice anim.

CoffeeGrunt
16
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Location: England
Posted: 24th Mar 2008 02:12
Thanks, please ignore the fact that she's floating, I fixed that after taking that pic....


puppyofkosh
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Posted: 24th Mar 2008 02:25
That is looking really nice.

Zdrok
17
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Joined: 19th Dec 2006
Location: Pittsburgh
Posted: 24th Mar 2008 03:17
I wonder what's in that canister...I always thought it was blood, but blood is not that bright.

CoffeeGrunt
16
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Location: England
Posted: 24th Mar 2008 12:59
@Puppy

Thanks...

@AI

I dunno, but I think it looks cool....

New Screenie, of the Izolis HES, Hazardous Environment Suit.....Grab it and then you'll start the training level.....


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CoffeeGrunt
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Location: England
Posted: 24th Mar 2008 13:18 Edited at: 24th Mar 2008 19:17
Another shot from the training level coming soon.....


CoffeeGrunt
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Location: England
Posted: 24th Mar 2008 13:19
A quick look down the range at some targets, there's one in the open, one hiding behind destroyable crates, and one behind impenetrable metal crates that you'll have to improvise with to take it down....


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CoffeeGrunt
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Joined: 5th Oct 2007
Location: England
Posted: 24th Mar 2008 19:18
I've revamped the look of the firing range since the last screenie....

It's now a sort of platform, from which you'll have to fire upon enemies down below....


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Butt monkey
17
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Joined: 7th Dec 2006
Location: Scotland
Posted: 24th Mar 2008 20:39
Looks much better cg.

I just bought a new program for mixing music, so there may be a delay while i learn the ropes, however, it also means the music will be much more proffesional with more interesting effects


Spartans! Ready your breakfast and eat hearty... For tonight, we dine in Hell!
CoffeeGrunt
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Location: England
Posted: 24th Mar 2008 21:09
Great! I've got all the time in the world until I release the demo anyway....


Toasty Fresh
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Location: In my office, making poly-eating models.
Posted: 24th Mar 2008 23:27
Great! I love the training section, and lighting is fantastic!

Aertic
17
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Location: United Kingdom
Posted: 24th Mar 2008 23:39
Yeah I think he has more plans for the training section.

(www.indiegamedev.net go there and find out what I said he may need to do.)

-Nathan lamkin.
Toasty Fresh
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Location: In my office, making poly-eating models.
Posted: 24th Mar 2008 23:44
Whoa! I just noticed that hazard suit thing! Excellent! EXCELLENT! Mwa ha...

Aertic
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Location: United Kingdom
Posted: 24th Mar 2008 23:52
He need names for it actualy, the name for it is used in Hl2 People believe, I got one idea, Mark 2 Enviromental suit.
puppyofkosh
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Posted: 24th Mar 2008 23:56
The Hazard Suit was also in Star Trek Voyager: Elite Force or something...good game..

CoffeeGrunt
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Location: England
Posted: 25th Mar 2008 00:05
Hmm.....

I'm still looking for a name for it, so if anyone has a good suggestion that'd be great....

I've thought up something like "The Mark 6 Self-Powered Radiation Vest".........

New screens to come soon.....


Toasty Fresh
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Posted: 25th Mar 2008 00:11
Quote: "The Mark 6 Self-Powered Radiation Vest"


Errr, bit too Halo.

CoffeeGrunt
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Location: England
Posted: 25th Mar 2008 02:07
Huh? That was the MJOLNIR Suit......

Then the Saturn suit, and then that weird suit in the third one that came outta nowhere and doesn't even have a name....


Toasty Fresh
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Location: In my office, making poly-eating models.
Posted: 25th Mar 2008 02:39
Quote: "Self-Powered "


Reminiscent of SPI armor. Semi powered infiltration armor. It's in one of the novels. Plus, Mark 6 is what they call it in Halo 2.

CoffeeGrunt
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Location: England
Posted: 25th Mar 2008 02:55
Now that's just picky......

Self-Powered is because it's kinda mechanical, removing much of the need for the user to do anything.......

...and I'll change it to Mk3 then....


Toasty Fresh
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Location: In my office, making poly-eating models.
Posted: 25th Mar 2008 03:11
Quote: "Self-Powered is because it's kinda mechanical, removing much of the need for the user to do anything.......

...and I'll change it to Mk3 then...."


Sounds good, but it IS your game.

CoffeeGrunt
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Location: England
Posted: 30th Mar 2008 02:27
Yeh....

Names are things that I struggle with, although naming the game was easy...

New screenie, I redesigned a section of level one, (that corridor bit), to save frames.....see screenie in download....


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CoffeeGrunt
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Posted: 30th Mar 2008 02:29
....And back to the training course....what course would be complete without the token slug through a pool of damaging radioactive fluids?
(That I specially scripted to give 5 damage/second, just incase anybody cared).....


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Toasty Fresh
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Posted: 30th Mar 2008 04:26
The corridor thing looks good, but the brick walls in it don't.

CoffeeGrunt
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Location: England
Posted: 7th Apr 2008 14:19
Hmm....I agree....

Can't edit it now, though, my PC's on the fritz....


Kerrby
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Location: Australia mate.
Posted: 11th Apr 2008 09:59
Nice editing of that model.

Any new updates?
CoffeeGrunt
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Location: England
Posted: 11th Apr 2008 20:55
sorry no, PC's still broken.. :`(


CoffeeGrunt
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Location: England
Posted: 13th Apr 2008 17:18
Ok, more bad news......

Turns out the only way to make my PC work again was to format it completely, so all work so far has been lost on this game......

I estimate that it should take about a week for me to re-download all the stuff I had, so I'm leaving this thread until then......


Aertic
17
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Location: United Kingdom
Posted: 13th Apr 2008 17:28
OH NO!
But at least you hve you're pc back.
Cyborg ART
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Joined: 14th Jan 2007
Location: Sweden - Sthlm
Posted: 13th Apr 2008 19:37
I am sorry
I got the same prob with Silent Depths before, I had to rebuild the whole game.

CoffeeGrunt
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Posted: 13th Apr 2008 20:01 Edited at: 13th Apr 2008 20:02
Yeh......

You have no idea how p***** off I was when I found that out......

I guess it doesn't matter, I was planning to heavily edit the two levels I'd done anyway....

Next time, I'm backing my stuff up......


Kerrby
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Location: Australia mate.
Posted: 14th Apr 2008 14:29
I'm sorry . I thought I had it bad when I spent ages on my game and then the power went out.
Aertic
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Location: United Kingdom
Posted: 14th Apr 2008 18:57
That happend to me, never used save button...Well atleast that taught me a lesson.

Quote: "You have no idea how p***** off I was when I found that out"


looks like sunny england aint gonna be sunny no more.(It aint sunny Jamie.)
CoffeeGrunt
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Location: England
Posted: 15th Apr 2008 12:45
That's sarcasm..........


Plystire
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 16th Apr 2008 07:30
Sorry to hear that, CG.

Maybe some more scripting commands will cheer you up. I just released V1.06 of my Mod and I included most of the suggestions you had.


The one and only,
~PlystirE~

Toasty Fresh
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Location: In my office, making poly-eating models.
Posted: 16th Apr 2008 10:35
I thought I had it bad when my Xbox got RRoD. Apparently not...

CoffeeGrunt
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Posted: 16th Apr 2008 14:22
@Plystire

Great! I'm planning on using your mod for Izolis, I'd like to see some TBFPS for V1.07....


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