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FPSC Classic Models and Media / Fantasy medival building pack

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bas
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Location: -nunspeet netherlands
Posted: 15th Mar 2008 15:51
you have dowloaded mp 18 and you want to make a game. but fpsc doesn't have fantasy or medieval building. So that's wy i am going to make a fantasy pack.




Feeling crazy may be a mark of sanity in any situation
KeithC
Senior Moderator
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Location: Michigan
Posted: 15th Mar 2008 16:20
Everything looks good; but you'll need an in-game screenshot for this to remain open here. I'll give you till the end of the day.

-Keith

Luke314pi
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Location: Minneapolis, MN
Posted: 15th Mar 2008 16:45
Looks great - I can't wait to see more!

SamHH
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Location: Vermont
Posted: 15th Mar 2008 16:55
The polycounts are a bit high but otherwise looking quite nice



bas
18
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Posted: 15th Mar 2008 16:56
you may lock this but about a week my fps creator is good to get the models in. If i have them can you unlock it ?

Feeling crazy may be a mark of sanity in any situation
Luzifer
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Posted: 15th Mar 2008 17:49
Hey this looks really good
Will it be possible to enter buildings?
Is this pack going to be free?
Good work man!!
bas
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Posted: 15th Mar 2008 17:51
Yes it will be posible to enter the buildings.

it will not be free but the cost are so low that even a beggar can afford it

Bas

Feeling crazy may be a mark of sanity in any situation
bas
18
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Location: -nunspeet netherlands
Posted: 15th Mar 2008 18:48
I am working on the texture for the watermill.
if it's ready i going to try to get it working in fpsc.

It is animated

Learn from the mistakes of others, you can't live long enough to make them all yourself
KeithC
Senior Moderator
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Posted: 15th Mar 2008 20:06
I'll unlock it when you notify me of your screens. Just use the email below my sig when you're ready.

-Keith

bas
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Posted: 18th Mar 2008 23:33
here is a ingame screeny

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bas
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Posted: 18th Mar 2008 23:34
here the jpg

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Orrion Carn
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Location: Sandpoint, Idaho
Posted: 18th Mar 2008 23:38
Models look good.

trebuchet needs some UV work done and more textures... Other than that. Looks good.



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bas
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Posted: 18th Mar 2008 23:40
what do you mean with uv work it has a uwv unwrap tex

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bas
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Posted: 19th Mar 2008 01:09
new model

Learn from the mistakes of others, you can't live long enough to make them all yourself

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bas
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Posted: 19th Mar 2008 01:10
other new model

Learn from the mistakes of others, you can't live long enough to make them all yourself

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Leaning Objects To The Side
17
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Posted: 19th Mar 2008 01:27
WOW! bas i am so liking this model pack of yours..how much is this pack going for? keep up the good work.

Cheers,
Tanya.
bas
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Posted: 19th Mar 2008 01:30
5 dollar
2 pound
3,50 euro

lol something like that.

hope you all like it

Learn from the mistakes of others, you can't live long enough to make them all yourself
bas
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Posted: 19th Mar 2008 01:43
there are more models underway
next.

ingame screen gallow.
Toilet
Wall
Fence
feeding ton
beer kind of stuf

Learn from the mistakes of others, you can't live long enough to make them all yourself
Leaning Objects To The Side
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Posted: 19th Mar 2008 03:00
YESSSSS i will buy once this pack is released ...bas you are doing a Great job on your pack. by the way...when will this pack be ready for sale? keep up the good work.

Cheers,
Tanya.
bas
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Posted: 19th Mar 2008 08:43
Before june its finished maby sooner

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bas
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Posted: 19th Mar 2008 09:07
another model

Learn from the mistakes of others, you can't live long enough to make them all yourself

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bas
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Posted: 19th Mar 2008 09:59
another model wall this time

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bas
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Posted: 19th Mar 2008 15:31
You're thirsty here is a model

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bas
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Posted: 19th Mar 2008 15:45
i Get fauld if i try to convert obj to x

[COMMON]
PathToEXE=c:\Program Files\Autodesk\fpsc_entity_maker\FPS Creator Entity Maker\MakeEntitiesFromXFiles\MakeEntitiesFromXFiles\Files\entitybank\user\CrashOn_03_19_08.txt
[CEXE]
m_dwRuntimeErrorDWORD=Internal Code:0
m_dwRuntimeErrorLineDWORD=48

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Dark Jaguar Flame
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Posted: 19th Mar 2008 15:49
Quote: "Leaning Objects To The Side "


Offtopic but..

I thought youw as gone but you got another avatar..


bas
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Posted: 19th Mar 2008 15:55
( in the x to MakeEntitiesFromXFiles.exe)

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bas
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Posted: 19th Mar 2008 17:45
thx to seth here is a preview of the watermill

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bas
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Posted: 20th Mar 2008 01:29
and now with pre completed tex

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bas
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Posted: 20th Mar 2008 01:33
here a quote of seth mail about the watermill [quote]I noticed that the model is almost perfectly sized to sit over a 2x3 floor segment configuration. I placed two additional floors, and found that a fully functional attic area can be made this way. Because it's a segment, that also means that enemies won't have any problems walking or moving...

Thx seth

greets ,

Bas

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bas
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Posted: 20th Mar 2008 19:26
Here is a animation of the trebuchet

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Pride
16
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Location: Eastern USA
Posted: 20th Mar 2008 19:29
Awesome texture! That's very good, can't wait to see more!

"I hope all of you go straight to heaven so I don't have to deal with you again in hell!"
--MeZoFoRtE
Seth Black
FPSC Reloaded TGC Backer
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Posted: 20th Mar 2008 19:37
...wow. That's coming along nicely, bas.

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bas
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Posted: 20th Mar 2008 20:29
thx all but seth for my animation the trebuchet is in 4 parts but i got one texture how can i get it animated in fpsc with texture ??

Learn from the mistakes of others, you can't live long enough to make them all yourself
bas
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Posted: 21st Mar 2008 00:14
this is the better animation

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Ocho Geek
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Location: Manchester, UK
Posted: 21st Mar 2008 23:23 Edited at: 21st Mar 2008 23:25
Quote: "5 dollar
2 pound
3,50 euro"


to be fare on the americans make it

$5.00
£2.50
€3.25

PS. can you email the model i wanna have a go at texturing (with a uvmap (clicky the email button)

bas
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Posted: 22nd Mar 2008 00:14
other post i give you the uv for the trebuchet

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Ocho Geek
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Posted: 22nd Mar 2008 00:53
could you sent me the untextured model i think i can make a better UV

bas
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Posted: 22nd Mar 2008 01:10
only if you dont claim it or sel it

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Ocho Geek
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Posted: 22nd Mar 2008 14:02 Edited at: 22nd Mar 2008 14:03
well yeah, im not that evil if you unwrap the model rather than doing all sides its easier to texture

bas
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Posted: 22nd Mar 2008 14:16
I sended you a mail with the model.

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Seth Black
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Posted: 22nd Mar 2008 19:30
@bas,

Check your mailbox.

Quote: "...if you unwrap the model rather than doing all sides its easier to texture..."


...yes it is. I just did something quick to get it into FPSC.


Thanks,

Seth Black

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bas
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Posted: 22nd Mar 2008 20:07
thx will check it now

Break my face, break my arms, my neck, but please don break my heart
bas
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Posted: 25th Mar 2008 16:13
Hey, I am running out of idea's for models in this pack so if you have a requist i going try to make it .

Greetings,

Bas

Break my face, break my arms, my neck, but please don break my heart
Seth Black
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Posted: 25th Mar 2008 17:04
...how about a stable?

...or a pig pen?

...maybe a chick coupe?

Those add some atmosphere to a medieval scene.

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bas
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Posted: 25th Mar 2008 18:15
What do you think about a medieval Teleport ( for teleport games)

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Ocho Geek
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Posted: 25th Mar 2008 18:23 Edited at: 25th Mar 2008 18:35
something wizardy if so, possibly a big transparent crystal over the teleport pad

EDIT: something like this, it only a 2 min draf but you get the idea. tranclusent crystal with mysterious distorted writing
(i used arabic then distorted it beyond recognition)

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Seth Black
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Posted: 25th Mar 2008 18:25
Quote: "What do you think about a medieval Teleport ( for teleport games)"


...hmmmn. That could be cool.

Maybe an old full length magic mirror?

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bas
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Posted: 25th Mar 2008 18:27
Maby you will see

Break my face, break my arms, my neck, but please don break my heart
Ocho Geek
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Posted: 25th Mar 2008 18:37 Edited at: 25th Mar 2008 18:38
look at my edited post ^^^^^^^^^^^^

microsoft ord symbol tool

bas
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Posted: 27th Mar 2008 01:37
this the model i will probely do in fpsc

Break my face, break my arms, my neck, but please don break my heart

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