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FPSC Classic Models and Media / fpsc ready robot

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starmind 001
FPSC Reloaded Backer
17
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Joined: 23rd Sep 2007
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Posted: 28th Apr 2008 01:41 Edited at: 28th Apr 2008 02:08
I made this today and I am have some collision problems. I used the swat skeleton and it seems that everything works except the robot is off the ground alittle and when you shoot him he doesn't die. If someone on here can fix it, please fix it and tell me what was wrong. Or if any of you just want a robot for your games and don't mind the problem, here is a free one for you. Download at the bottom.
[img][/img]

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Beast E Gargoyle
17
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Joined: 15th Feb 2007
Location: Sunny San Diego, CA
Posted: 28th Apr 2008 03:48
Is the robot's y-axis on the coordinate 0?

Streets of Rage the best 3d beat em up ever check out the wip on apollo forums!
The Last Great Swordsmen Wip here http://forum.thegamecreators.com/?m=forum_view&t=124414&b=19
starmind 001
FPSC Reloaded Backer
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Posted: 28th Apr 2008 04:16
yes here's the model in milkshape

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Leaning Objects To The Side
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Posted: 28th Apr 2008 05:07
starmind 001 you did a AWESOME Job on the robot! thanks for the download...keep up the good work.

Cheers,
Tanya.
Seth Black
FPSC Reloaded TGC Backer
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Location: Pittsburgh, PA
Posted: 28th Apr 2008 19:10
...cool.


heltor
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Location: cyberspace
Posted: 28th Apr 2008 20:40
nice very nice thanks for the dl.
Maniac Modeler
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Posted: 29th Apr 2008 02:01
Whats the swat skeleton?
Punk13
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Joined: 7th Oct 2007
Location: In EpikLand!
Posted: 29th Apr 2008 02:07
Sweet! Thanks
Punk13

[url=http://i271.photobucket.com/albums/jj131/jakepunkx13/toldv5.jpg[/img][/url]

Conjured Entertainment
AGK Developer
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Joined: 12th Sep 2005
Location: Nirvana
Posted: 30th Apr 2008 06:21
Very nice.


Quote: "I used the swat skeleton and it seems that everything works except the robot is off the ground alittle and when you shoot him he doesn't die."


scale = 1000 ?????

Don't forget to visit Conjured Entertainment

starmind 001
FPSC Reloaded Backer
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Joined: 23rd Sep 2007
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Posted: 13th May 2008 03:46
Ok sorry to bump old threads but I fixed the robot. It now does everything the other characters do. And has it's feet on the ground. Enjoy!

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Dark Jaguar Flame
17
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Joined: 9th Aug 2007
Location: The Netherlands
Posted: 13th May 2008 13:12
Is the head based on the robot pirates of rayman 2?

starmind 001
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Posted: 13th May 2008 22:20
no it's based on the assassin droid from kotor, the terminator, futurama and mystery theater 3000.

Ocho Geek
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Location: Manchester, UK
Posted: 13th May 2008 23:07 Edited at: 13th May 2008 23:10
hk-47? hes so cool

do you have the model in another format? blender really cant impprt/export x files and dosent support milkshake format

puppyofkosh
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Posted: 13th May 2008 23:08
This is great!

Conjured Entertainment
AGK Developer
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Joined: 12th Sep 2005
Location: Nirvana
Posted: 13th May 2008 23:23
Quote: "I fixed the robot. It now does everything the other characters do. And has it's feet on the ground. Enjoy!"

Thanks again.
This will come in handy.

Don't forget to visit Conjured Entertainment

starmind 001
FPSC Reloaded Backer
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Posted: 13th May 2008 23:58
Quote: "do you have the model in another format? blender really cant impprt/export x files and dosent support milkshake format"

why do you want another format? This is fpsc ready, unless you plan on editing the model.

Deathead
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Posted: 14th May 2008 18:30
Reminds me of that ROBOT from Revenge of the sith. General Grievous(I think)


We are the cost of a world gone wrong.
Cornett Media
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Location: North Manchester, Indiana
Posted: 15th May 2008 17:06
I like the fact that it looks more like a traditional (read: 1950s-style) science-fiction robot. If you happen to have Empty's mod and Sensei, this could be a good outdated-yet-effective ally, like Sword of Mana's tower robot.

Gemstone Games is now Cornett Media
some kid
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Location: in UR room, stealin\' UR stuff
Posted: 15th May 2008 23:54
sweet.
Quote: "and mystery theater 3000."

tom servo ar crowe?

did you know I'm smart?
1+1=3
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Location: In bed. lazy lazy me...
Posted: 16th May 2008 13:00
WOW nice thanks dude

Game tree games
Ocho Geek
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Location: Manchester, UK
Posted: 16th May 2008 22:41
Quote: "why do you want another format? This is fpsc ready, unless you plan on editing the model"


yeah...

wanted to try different UV mapping and improved texture, maby a hk-47 retexture



starmind 001
FPSC Reloaded Backer
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Posted: 21st May 2008 05:13
Ok, I gave this one robot a new texture. This was a retexture for hk47 in kotor, but it is not ripped media, just a download from filefront mod files. Hope this help you ocho. I suggest if you want to remap a model in the future you get like fragmotion, milkshape, and/or a 3dconverter. This is a new remap version of the previous robot I made. Enjoy!
[img][/img]

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Beast E Gargoyle
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Location: Sunny San Diego, CA
Posted: 21st May 2008 05:39
Very nice starmind 001! A cool contribution and much appreciated.

All the best,

Beastegargoyle

Streets of Rage the best 3d beat em up ever check out the wip on apollo forums!
The Last Great Swordsmen Wip here http://forum.thegamecreators.com/?m=forum_view&t=124414&b=19
Light Samus
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Posted: 2nd Jul 2008 15:58
OMG I LLLOOOVVEEE KOTOR! This is an awesome model, keep up the good work!
Seth Black
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Location: Pittsburgh, PA
Posted: 2nd Jul 2008 16:40
...very generous of you, starmind 001.

This fellow will get a lot of use, no doubt...


xplosys
18
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 2nd Jul 2008 17:12
Sweet texture. I can't get him to show up in game. In dynamic, just a shadow. In static.... nothing. I can always re-import him but.... Any ideas?

Best.

Aaagreen
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Posted: 2nd Jul 2008 18:43
Wow.. All this mentioning of games like Rayman 2 is really bringing back old memories...

The Simon Cowell of TGC.
_sYn_
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Posted: 2nd Jul 2008 18:47
Quote: "I can't get him to show up in game. In dynamic, just a shadow. In static.... nothing. I can always re-import him but.... Any ideas?"


Activate the Shader in your Preference and you will see him

-Im sorry for my bad english-
xplosys
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Playing: FPSC Multiplayer Games
Posted: 2nd Jul 2008 19:00
Quote: "Activate the Shader in your Preference and you will see him "


Ahhh. Thanks.

best.

godfather 101
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Posted: 2nd Jul 2008 22:34
hi[img]null[/img][img]null[/img]

Hows it going peep o da world
godfather 101
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Posted: 2nd Jul 2008 22:36
hi[img]null[/img][img]null[/img][center]

Hows it going peep o da world
Dar13
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Location: Microsoft VisualStudio 2010 Professional
Posted: 3rd Jul 2008 05:33 Edited at: 3rd Jul 2008 05:33
umm...godfather what are you doing?
anyways nice robot starmind you have earned a FREE

I know not what WWIII will be fought but I do know that WWIV will be fought with sticks and stones-Albert Einstein

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