No, im comparing them on the blur and definiton I get.
Its the point of the test actualy.
and I know it'll increase the loading time, but look at stalker, it is freeroam but the loading time is horrendously big aswell as great textures, and we could always imrove our gameplay within the engine by scripting more than a lot, look at beyond life, the gameplay in that was brilliant, and only in a few scripts, these scripts may add more time onto loading, but the outcome can improve the scene of the game,
All we need now is the engine to have better rendering and a higher polygon count then we have the abbility to harnest them abbilities and
improve our games with them, again take a look at beyond life, you lagged like hell becuase of the polygons in the scene, the howl loading time was for the polygons because the textures were simply 512x512, now if you changed the texture sizes of the game that are bigger and higher res, the loading time woild take a little more but you'll have a game that looks better than the rest, what Im often doing with is using it for texture's, so I can see them ingame, now if I used these textures in farcry or crysis or another next gen game (as long as the textures are good looking), the'll look much better than usual, I know that im choosing the wrong canvas size for the texture but that doesnt matter at the moment to me, all Im doing is marhcing ahead Creating this massive texture, and then using it in fpsc.
I know what Im doing is totaly crazy and such, but what Im proving is that using larger texture sizes can make a diffrence in the look, and feel of this game, the only things we need sorting out is
the polygon limit, and the shaders, because using a shader nowadays often looks terrible because of terrible lighting FPSC has to offer, sure, fpsc aint nextgen, but it is still achivebale.
-Nathan.