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FPSC Classic Work In Progress / is this a good map ore not

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narcoman
16
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Joined: 11th Mar 2008
Location:
Posted: 6th May 2008 19:53
narcoman
16
Years of Service
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Joined: 11th Mar 2008
Location:
Posted: 6th May 2008 19:54
screen1

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narcoman
16
Years of Service
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Joined: 11th Mar 2008
Location:
Posted: 6th May 2008 19:54
screen2

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narcoman
16
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Joined: 11th Mar 2008
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Posted: 6th May 2008 19:54
screem3

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narcoman
16
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Joined: 11th Mar 2008
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Posted: 6th May 2008 19:55
screen4

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Deathead
17
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Joined: 14th Oct 2006
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Posted: 6th May 2008 20:19
Wheres the guys hand.:X
Looks nice but some screenshots look bland.


We are the cost of a world gone wrong.
puppyofkosh
17
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Joined: 9th Jan 2007
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Posted: 6th May 2008 20:22
Add some more entities, barrels, boxes and other junk laying around. Also, make the yellow lights more tan. Good start though.

narcoman
16
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Joined: 11th Mar 2008
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Posted: 6th May 2008 20:33
screen5

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narcoman
16
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Joined: 11th Mar 2008
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Posted: 6th May 2008 20:33
screen6

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narcoman
16
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Joined: 11th Mar 2008
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Posted: 6th May 2008 20:34
thx for the coments i try
Aertic
17
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Joined: 2nd Jul 2007
Location: United Kingdom
Posted: 6th May 2008 22:17
Wait? whats up with the hands? is it meant to be like crysis when cloak is on? either way add some random entites, not too much just some barrels and boxes on there sides.

narcoman
16
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Joined: 11th Mar 2008
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Posted: 6th May 2008 23:49
i build the game with 109 beta7 and the pistol is from mp9
Krowsnest
16
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Joined: 2nd Feb 2008
Location: Take a guess.....
Posted: 7th May 2008 01:02
I think it was beta4 that caused the hand lost, mine work fine on beta7

Place Signature Here ___________
AlanC
18
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Joined: 28th Sep 2006
Location: Seattle, WA
Posted: 7th May 2008 04:37
Quote: "Wheres the guys hand"


Maybe he is a ghost.

daarboven
16
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Joined: 20th Dec 2007
Location: right over there, see?
Posted: 7th May 2008 09:31
From what i can see in your screenshot, you put a lot of good work in your level architecture. I like that. The ingame shots could use a little more "spicing up" with some irregularities and stuff that makes the place look like people are actually working there (more but most important fitting stuff or if it's abandoned-more trash!). For instance think about the heavy machines: do the have to be lined up like in a store or will a (slightly) more random placement be more believable?
I personally don't like the strong colored lighting, i never saw that in reality and it fits fantasy games more than shooters imho. also i think your lighting would be more believable if you placed visible light fixtures for them. that way you can achieve more realism in your game even with stock media. And if you need dark spots then an unlit and broken fixture can have that creepy extra to add atmosphere to the game.

I am Jacks complete lack of surprise.
narcoman
16
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Joined: 11th Mar 2008
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Posted: 7th May 2008 21:23
good point DAARBOVEN i like your sugestion with the lights and trash
THXT for the coment
castek
17
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Joined: 15th Aug 2007
Location: Right behind you!
Posted: 7th May 2008 21:42
Looking good! although screen 2 and 3 need more barrels trash etc.

p.s where did u get that door in screen 2?

"The Beginning is the end."
narcoman
16
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Joined: 11th Mar 2008
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Posted: 7th May 2008 22:07
the door is from model pack 3 (door steel)
Bloodeath 6 6 6
18
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Joined: 5th Nov 2005
Location: Sierra vista in indonesia
Posted: 8th May 2008 00:32
narcoman, you think its ok to have pot leaves as your avatar? im not sure but that has to be breaking some rule, it is pretty cool avatar tho

You'll Know When You See It.

Death has no end
narcoman
16
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Joined: 11th Mar 2008
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Posted: 8th May 2008 01:04
if its forbiden i can change

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