Here's a link to demo of the level design of level 1:
http://files.filefront.com/Planet+Hell+Betazip/;10953647;/fileinfo.html
New Screens can be found starting on page 2 of this thread
Ok, I've completely redone the game, the level design, and parts of the story. Me, and the people I had test the game, say it was too bright to be a planet "hell" and used a little too much stock. So here's what the changes look like:
Story: The year is 2015 You are the commanding officer of a force sent to investigate Planet Hell; a large metal, floating mass that appeared above Earth. The sphere shows signs of past human interface and architecture, but seems as to be years ahead in tech. A ship, the Erikson, has already been sent up to investigate, but all contact has been lost.
Here's my revised level setup as well
Level 1: Status Report; You enter the "Planet" through what seems to be an exhaust port. Your ship traverses deep into the object and finds a suitable place to land. Your squad exits first to clear the area. You follow soon after and access the situation
Level 2: The Underlevels; you find the remnants of your squad, either shot or grotesquely slaughtered, you travel through the deep interior of Planet Hell, finding some passage to the surface levels.
Level 3:From the Center of the Earth...; For some reason, you close into a rocky surface inside this technical planet. Appearentally, this "planet" was formed around something else...
Level 4: Crashsite; encounter remains of the Erikson
Level 5: no specific name; the surface area of the station.
Level 6: The Tower; no details released
As you can see I removed the first level on Earth Completely, and added a lot to the story progression. Now, with this comletely redone Planet Hell, I've only had the time to finish one level (the First).
I will be posting NEW SCREENS, but since I'm using the previous thread, some may be confused because of the early ones, since they ARE from the original game idea and are now IRRELEVANT.
So I hope everyone likes the new, fixed up idea. I have a short example of level 1 completed and will set up the link, but til then, screens will have to do.
Here's my NEW Screen; it is the loading screen for level 1 and features a screen from the gameplay
one level = game's done!