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FPSC Classic Models and Media / My 1st model(s).

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GP PrOdUcTiOnS
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Posted: 24th May 2008 17:53
ok everyone, I have dloaded alot of models off tgc and injoyed them alot. I resontly got milkshape and started modeling, mainly becuse I need to pay all you modelers back. This thread will be for my (not so great but still) models.

please tell me what you think.

computer


puppyofkosh
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Posted: 24th May 2008 17:54
The texture needs work, but great for a start!

GP PrOdUcTiOnS
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Posted: 24th May 2008 17:56
Ya I didnt spend to much time on the texture. Just wonted to see how it worked, ill work on the texture now.

GP PrOdUcTiOnS
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Posted: 24th May 2008 19:11 Edited at: 24th May 2008 19:56
ok here is the computer with a better texture. Im using gimp if anyone cares.



sorry it tock so long, had to fix a small glich.


EDIT: when I figer out how to make this fpsc ready, or even a working .x file, it will be free.

Deathead
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Posted: 24th May 2008 20:02
Download Wethams Entity maker. Its a good program its in keiths C's Tool list thread...


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GP PrOdUcTiOnS
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Posted: 24th May 2008 20:05
thanks Deathead Ill try it out. Is the texture better or does it still need some work?

Deathead
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Posted: 24th May 2008 20:32
The stand is stretchy but I may need a FPSC Screenshot to fully deside.


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GP PrOdUcTiOnS
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Posted: 24th May 2008 20:35
ok, when you said Wethams Entity maker. did you mean entity workshop? Or is that somthing els. I tryed the entity workshop thing but when I serched for the file it wosnt there?

Deathead
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Posted: 24th May 2008 20:36
Entity Workshop yes.


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GP PrOdUcTiOnS
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Posted: 24th May 2008 20:39
wy cant I find the file? Em I saving it rong? I just put it in the fpsc entity bank and save it as computer model.

Deathead
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Posted: 24th May 2008 20:48
Oh.. You load up entity workshop load up you model in there and apply texture and export it and it will save it and make it fpsc ready.


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GP PrOdUcTiOnS
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Posted: 24th May 2008 20:56
ok i have the model in etity workshop, hwo do i aplly all the textures i have on it in milkshape?

Deathead
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Posted: 24th May 2008 21:03
Click on paint roller and load up your texture.


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GP PrOdUcTiOnS
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Posted: 24th May 2008 21:07
but there is more then one, theres like 4 or 5. on for each diffrent peace.

Cyborg ART
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Posted: 24th May 2008 21:16
You need to have all parts gathered on one texture, otherwise it wont work.

GP PrOdUcTiOnS
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Posted: 24th May 2008 21:28
how do i do that? or do i need to redo the texture?

Aertic
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Posted: 24th May 2008 21:30
You need to "UV" map it, you cant have a few textures, they dont work.

GP PrOdUcTiOnS
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Posted: 24th May 2008 21:35
ok ill see what I can do
thnx all for the help

GP PrOdUcTiOnS
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Posted: 24th May 2008 21:42 Edited at: 24th May 2008 21:46
ok, I just made this gravestone model in like 3 sec's and exported it and put it in entitymaker. Next I painted on a texture and clicked save, it went through some stuff but when I click eather box colison or polycolision. it crashes!? does anyone no whats up?


EDIT: here is a pic of the gravestone:


GP PrOdUcTiOnS
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Posted: 24th May 2008 23:02 Edited at: 25th May 2008 01:12
Ok the error that comes up every time i try and make somthing fpsc ready says: Runtime error 500- unkown image error at line 659.


does anyone have any idea what this means?


EDIT: ok guys I think its a problum with the entitysworkshop thing becuse I cant even get the models that they have already made in there to go. the same error comes up. Ill post agin when problum is solved (or when I find a new one )

GP PrOdUcTiOnS
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Posted: 25th May 2008 01:22
YES! YES! YES! I DID IT!!! ok every I finaly fixed it all up here is my 1st ever fpsc ready model, a grave stone. (very simple becuse it was just made as a text) you can use it any way you wont.

pic:

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Cyborg ART
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Posted: 25th May 2008 01:24
Do not use spaces in your mode or texture name, for example "large train.dd", instead: "large_train.dds" Do you get it? I think that shall do it.

GP PrOdUcTiOnS
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Posted: 25th May 2008 01:26
if anyone needs any models made (that are very simple) Ill do it for you.

Andrew121
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Posted: 25th May 2008 01:29
Awesome dude!
puppyofkosh
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Posted: 25th May 2008 01:44
Looks awesome for a beginner!
The texture stretches a bit though...and its hard to tell what it made of, if you want to see another grave texture, look at mine in M&M...still really good though.

GP PrOdUcTiOnS
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Posted: 25th May 2008 01:55
thax guys, Im going to start work on another model right now, humm what to make?

GP PrOdUcTiOnS
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Posted: 25th May 2008 02:18
here is my second every fpsc ready model! a scifi mashen.

pic:

fell free to use anyway you wont.

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GP PrOdUcTiOnS
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Posted: 25th May 2008 02:35
last one for today.

those things you see in the horror moive liek frankensin and stuff, thats what this is suppost to be.

pic

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Aertic
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Posted: 25th May 2008 02:37
Nice, amybe use you're own texture though...

GP PrOdUcTiOnS
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Posted: 25th May 2008 02:59
Ok, Ill make one with my own texture tommoro.

heltor
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Posted: 25th May 2008 03:03
its called a van de graph generator looks good though
GP PrOdUcTiOnS
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Posted: 25th May 2008 03:23
Ahh, ok thx. Oh and sorry agin heltor for the hole thing on the other thread.


Right now im working on a big steampunk mashen model, It will have my own texture.

image (btw this is a w.i.p still alot to do on it):


heltor
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Posted: 25th May 2008 03:29
no big deal if you would have gave credit me credit for the models I would have let it go. just bad judgement on both our parts. your models look good. keep up the good work.
GP PrOdUcTiOnS
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Posted: 25th May 2008 03:36
thank you. Ill work on the mashen more tommoro, hopfully I can finish it in the morning.

Daniel wright 2311
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Posted: 25th May 2008 05:13
i can see you are moding, great work for your first try.i think it look really good but the texture is a little off but textures are the hardest part in the whole prosess.

Dsw
GP PrOdUcTiOnS
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Posted: 25th May 2008 15:15 Edited at: 25th May 2008 15:20
thank you Daniel. Ok everyone here is a really good one! a big old mashen model.

pic(in milkshape:


pic (ingame):

the texture didnt turn out so great so Ill work on that now. If anyone has any ideas for models or has a good texture for this thing I would love them both.

Deathead
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Posted: 25th May 2008 15:23
Looks great! You are quick learner. I hope to see many more great models from you! If you need help texturing just email me I will be glad to help.


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GP PrOdUcTiOnS
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Posted: 25th May 2008 15:59
thank you death head, expect to get a few emails soon.

Deathead
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Posted: 25th May 2008 16:13
GP: Do you have MSN? Then I can talk to you over msn. Then email.


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GP PrOdUcTiOnS
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Posted: 25th May 2008 16:27 Edited at: 25th May 2008 16:30
Ya ill send you my account name.

sent. Mashen retexture is almost done, ill post it in a sec.

Deathead
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Posted: 25th May 2008 16:31
GP is it hotmail.co.uk or .com? OR is it your yahoo email.


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GP PrOdUcTiOnS
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Posted: 25th May 2008 16:35
ok for some reson serton parts of it dont show up?



I think its the texture. Deathhead is making me a texture though so.

puppyofkosh
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Posted: 25th May 2008 17:24
No, the faces are in different directions, I think.

Deathead
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Posted: 25th May 2008 19:22
IT could be because of black on the texture.


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GP PrOdUcTiOnS
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Posted: 25th May 2008 20:36
Its becuse of the texture, thanks to deathhead though It will be a good texture by tommoro.

Deathead
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Posted: 25th May 2008 23:59
hey GP I'm doing a complete redo of the model. It will be the same but low-poly the original was quite high.


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GP PrOdUcTiOnS
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Posted: 26th May 2008 15:08
ok, thanks deathhead. Well I just made a steampunk mashen model and I think it turned out pretty good. (It doesnt have a texture yet)

screen:

puppyofkosh
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Posted: 26th May 2008 16:03
Wow, I like it. What's the poly count?

GP PrOdUcTiOnS
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Posted: 26th May 2008 17:03
umm, how do I polly count? sorry.

GP PrOdUcTiOnS
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Posted: 26th May 2008 17:13 Edited at: 26th May 2008 17:14
Well if somone could tell me how to pollycount that would be great, anyways here is the finished steampunk mashen model ingame. This is the 1st model I every UV mapped.

screen:


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