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FPSC Classic Models and Media / FPSC Character Comp 1

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Aaagreen
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Posted: 27th May 2008 16:39 Edited at: 8th Jun 2008 16:06
Please go to the new thread.

Please check out my WWII Media Pack 1 FPSC thread... http://forum.thegamecreators.com/?m=forum_view&t=131014&b=3&p=0
SamHH
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Location: Vermont
Posted: 27th May 2008 16:58
What happens after the contest ends? Do the characters get released for free?


Aertic
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Location: United Kingdom
Posted: 27th May 2008 16:58 Edited at: 27th May 2008 16:58
I suggest Modern day, we need more opfor and such.

--edit--
Also can I apply for a place as a judge?

Gizmoguy
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Posted: 27th May 2008 17:09
i think you should chose a theme rarely covered modern day.

also if u need a judge il be happy to help

God in his heaven, alls right with the world.
Aaagreen
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Posted: 27th May 2008 19:07
I want to game: yes, they do.
Lt tatters: Modern day it is!
Gizmoguy: I'll add you as a judge.

Formerly Bum Fat Cheese
henry ham
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Location: way way out there
Posted: 27th May 2008 19:25
the poly limit seems a bit low

Aaagreen
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Posted: 27th May 2008 19:29
Really? I'll change it.

Formerly Bum Fat Cheese
Beast E Gargoyle
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Location: Sunny San Diego, CA
Posted: 27th May 2008 19:39
Make it about 2,500 polies. That way for a good character to really be brought to life, it will be possible. All the best,

Beastegargoyle

Streets of Rage the best 3d beat em up ever check out the wip on apollo forums!
The Last Great Swordsmen Wip here http://forum.thegamecreators.com/?m=forum_view&t=124414&b=19
Aertic
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Posted: 27th May 2008 20:14
or maybe 3000, but thats off into the guns poly counts realy nowadays.

henry ham
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Location: way way out there
Posted: 27th May 2008 20:23
2.500 is good ,this guy is 1328 without a head .
( not a comp entry just to show )


cheers henry

Daniel wright 2311
User Banned
Posted: 27th May 2008 20:28
this guy is 3320 polys,



Dsw
Aaagreen
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Posted: 27th May 2008 20:38
yeah, but i'm sure Henry Ham's uses a more professional 3d tool, meaning he can control the polies better.

Formerly Bum Fat Cheese
Daniel wright 2311
User Banned
Posted: 27th May 2008 20:40 Edited at: 27th May 2008 20:42
i can control the polies just fine and the tool i use is profeshinal, besides your the one that choose such a low poly count in the first place if you ask me there sould be no limit

Dsw
Aaagreen
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Posted: 27th May 2008 20:49
What did you make it with?

Formerly Bum Fat Cheese
Daniel wright 2311
User Banned
Posted: 27th May 2008 20:50
cb model profeshinal

Dsw
henry ham
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Location: way way out there
Posted: 27th May 2008 20:55
its not the tool its the user you just need to take some time over the basic setout ( that took me 4 hours to get to that stage )

i think 2500 is a good cutoff point it means you have to work with care on your mesh but its not a real hardship.

cheers henry

Daniel wright 2311
User Banned
Posted: 27th May 2008 20:58
thats true, by the way nice model

Dsw
Daniel wright 2311
User Banned
Posted: 27th May 2008 21:01
but i still think at least 4000 polys for a compatision sounds about right. there are some people out there that have there own styel of moding and it would make it fair.

Dsw
henry ham
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Posted: 27th May 2008 21:05
thanks its my best sofar i think, the first 2 i did were c**p but the one before this is ok .

Cyborg ART
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Location: Sweden - Sthlm
Posted: 27th May 2008 21:10
I think a kind of low poly limit would be okay, who said competitions should be easy?
I will see if I have time to enter this.

Aaagreen
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Location: City 17
Posted: 27th May 2008 21:26 Edited at: 27th May 2008 21:28
CB model isn't exactly professional, there are no commercial games using it. 3DS Max id the way to go if you are really serious about modelling, and not some free program you found out aout.

Formerly Bum Fat Cheese
Daniel wright 2311
User Banned
Posted: 27th May 2008 21:28 Edited at: 27th May 2008 21:29
how would you know, you dont know what other companys use to model with.you name one company that you know then we will talk

Dsw
Daniel wright 2311
User Banned
Posted: 27th May 2008 21:30 Edited at: 27th May 2008 21:32
3d max sucks, and i did not just find cb model pro ive been using it for a long time now.and i can use 3ds max just choose not to, what i want to do in 3ds max takes me three time longer to do then in cb model pro.

Dsw
Aaagreen
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Posted: 27th May 2008 21:34
3DS Max sucks? Lets see...

List of films made with 3DS Max:

Battlefield Earth
Black Hawk Down
Blade: Trinity
Cats & Dogs
Die Another Day
Dr. Dolittle 2
Driven
Final Destination 2
Harry Potter and the Prisoner of Azkaban
Harry Potter and the Goblet of Fire
Hellboy
I, Robot
Jurassic Park
K-19: The Widowmaker
Lara Croft: Tomb Raider
Lost in Space
Mighty Joe Young
Minority Report
Mission: Impossible II
Panic Room
Paycheck
Planet of the Apes
Reign of Fire
Scooby-Doo 2: Monsters Unleashed
Sin City
Sky Captain and the World of Tomorrow
Spider-Man 3
Star Wars: Episode III Revenge of the Sith
Swordfish
The Cathedral
The Core
The Day After Tomorrow
The Green Mile
The Incredibles
The Italian Job
The Last Samurai
The Majestic
The Matrix Reloaded
The Mummy
The Thirteenth Floor
The Truman Show
Toy Story
Toy Story 2
Traumschiff Surprise - Periode 1
X-Men
X-Men 2
X-Men 3

list of films made with CB:

*Hay rolls by*

Dont even get me started on the list of games.

Formerly Bum Fat Cheese
Daniel wright 2311
User Banned
Posted: 27th May 2008 21:41 Edited at: 27th May 2008 21:42
what, what ever, lol lol lol lol lol.like you would know dude. dont get me started. ill prove you wrong about half of those. toy story and toy story 2 came out way before this did. i watched the film the pixar movie and guess what. they created the first computer animated film, toy story. they did not use 3ds max.
dont belive everything you get from the net. lol

Dsw
Opposing force
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Location: England
Posted: 27th May 2008 21:49
Quote: "3d max sucks"


Yeah, sure.

Guess Errant's and Bond's models suck as well. Daniel wright 2311, you have a serious attitude problem, cool it.

http://www.freewebs.com/teammegabasic/
For low price FPSC and Dark BASIC media packs.
Daniel wright 2311
User Banned
Posted: 27th May 2008 21:55 Edited at: 27th May 2008 21:56
no i dont he is the one with the atatude all i did was put my charitor up to show the poly count and i get reamed about what i use to model with. when did i say that the models suck, just the program.just like henry ham said its not the tools its the person controlling them. i dont like 3ds max, big fat hairy deal. does not mean i dont like bond 1s stuff.

Dsw
Deathead
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Posted: 27th May 2008 22:18 Edited at: 27th May 2008 22:20
I'll Judge.
Quote: "what i want to do in 3ds max takes me three time longer to do then in cb model pro."

Making models take time.


We are the cost of a world gone wrong.
Beast E Gargoyle
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Location: Sunny San Diego, CA
Posted: 28th May 2008 04:45
@Aaagreen- Just because 3dmax cost alot more than CB model pro doesn't mean it's way better; beside's easier to use and a more well balanced modeller. If you have a good modeller it (the modeller program) should be able to make something great, no matter what modeller it is, as long as it has everythng required to make it completly finished.

@Daniel wright 2311- Okay chill, buddy. I know that are saying cb model sucks, but that is their OPINION. So please stop taking people crit so hard. Use their input against them and prove them wrong not in words, but in action by making a cool character using cb model pro.

All the best,

Beastegargoyle

Streets of Rage the best 3d beat em up ever check out the wip on apollo forums!
The Last Great Swordsmen Wip here http://forum.thegamecreators.com/?m=forum_view&t=124414&b=19
Toasty Fresh
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Location: In my office, making poly-eating models.
Posted: 28th May 2008 09:37
Quote: "lol lol lol lol lol"


Arby 'n the cheif FTW!

Anyway, Aaagreen, if you want, you can add my flashpack to the list.

Aaagreen
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Posted: 28th May 2008 11:01
Which list? 1st place, second or last?

Formerly Bum Fat Cheese
Aaagreen
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Posted: 28th May 2008 13:34
Quote: "toy story and toy story 2 came out way before this did"


3d studio max first cam out in 1990, whereas toy story came out in 1995.

Formerly Bum Fat Cheese
Toasty Fresh
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Posted: 28th May 2008 13:52
Quote: "Which list? 1st place, second or last?"


Whatever you want. I'd like it to be first place, but that's probably a bit pompous.

Aaagreen
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Posted: 28th May 2008 14:00
Is 1st and 2nd place good?

Formerly Bum Fat Cheese
Gizmoguy
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Posted: 28th May 2008 15:21
1st and second sound rite
then give something else with first too

God in his heaven, alls right with the world.
Shadow Blade
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Posted: 28th May 2008 17:21
Quote: "dont belive everything you get from the net. lol"

How do you know we can belive that???? ^^

Daniel wright 2311
User Banned
Posted: 28th May 2008 17:56
watch the movie the pixar film

Dsw
Cyborg ART
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Posted: 28th May 2008 18:04 Edited at: 28th May 2008 18:05
[Edit]

Ocho Geek
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Location: Manchester, UK
Posted: 28th May 2008 22:15 Edited at: 28th May 2008 22:31
how about...

run on a mid-end PC at 40+fps in a plain room?
but thats not really gonna work

BTW shut up with the CBpro vs 3dsmax argument before blender comes out and pwns your sensitive parts

you can add some segments to the prizes im gonna release in the store once there at a stage i can start publishing... hopefully
there the ones i won with on the last comp, but there all improved with shaders and stuff
if you want...


Toasty Fresh
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Posted: 29th May 2008 13:48
Quote: "Is 1st and 2nd place good?"


That's fine. Not too sure on how i'll distribute it when someone wins it, though.

Aaagreen
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Posted: 29th May 2008 13:56
Do you have email?

Formerly Bum Fat Cheese
Aertic
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Posted: 29th May 2008 14:08
I know, guys shut up anbout which moddeling tool is best.

now back ontopic, looks nice guys.

Also 3dsmax is for more advance users Daniel, however cbmodel pro is actualy a newbies moddeling tool, it uses triangles and not faces, which is a shame, also does not have the abbility to allow plugins and such, and its paint tool aint great either, but is a nive addition, CBmodelrpo is acauly a Zbrush type clone.

(end of argument, dont quote back.)

Aaagreen
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Posted: 29th May 2008 14:36
Quote: "dont quote back"


Quote: "back"


Formerly Bum Fat Cheese
Aertic
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Posted: 29th May 2008 15:08 Edited at: 29th May 2008 15:08
AAAgreen...

Did you have too quote back, I mean, cant back be in a blue box or a gray box? we dont want him to be in a colourless white box do we?



Aaagreen
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Posted: 29th May 2008 15:11


now he's in a door.

Formerly Bum Fat Cheese
Aaagreen
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Posted: 1st Jun 2008 10:30
Well someone's got to enter

Formerly Bum Fat Cheese
Aaagreen
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Posted: 8th Jun 2008 12:57
COME ON!!! Please!

Please check out my WWII Media Pack 1 FPSC thread... http://forum.thegamecreators.com/?m=forum_view&t=131014&b=3&p=0
Peter gee
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Posted: 8th Jun 2008 13:29
well so far i have seen one entry in this competition and an argument that's pretty normal and by the way i'll be a judje if you want me to

computer cookies are not tasty i found that out the hard way

Aaagreen
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Posted: 8th Jun 2008 14:13
There are no entries yet.

Please check out my WWII Media Pack 1 FPSC thread... http://forum.thegamecreators.com/?m=forum_view&t=131014&b=3&p=0
henry ham
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Posted: 8th Jun 2008 15:03
you should re post this in a fresh post and start again .this one is full of dud posts and may put people off .

if you do i will enter

cheers henry

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