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FPSC Classic Work In Progress / Corporate Bodies - Coming Soon

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Scene Commander
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Posted: 8th Jun 2008 19:27 Edited at: 3rd Jul 2008 11:01
Background:You awake, dazed & confused.. Who are you? Where are you and why do you feel so good? This place looks familiar but you just can't place it.. and where is everyone?

Update, I understand that some people seem to be having problems downloading from the original link. A new link below. Please let me know if there are still issues.

Download Here

http://files.filefront.com/Corporate+Bodiesmsi/;10880371;/fileinfo.html
Punk13
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Joined: 7th Oct 2007
Location: In EpikLand!
Posted: 8th Jun 2008 21:22
Wow, llke all the smoke

Butt monkey
17
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Location: Scotland
Posted: 8th Jun 2008 23:48
You need a demo or this will get locked.

Scene Commander
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Posted: 9th Jun 2008 00:15 Edited at: 9th Jun 2008 00:19
Another screen shot.

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Scene Commander
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Posted: 9th Jun 2008 00:17 Edited at: 9th Jun 2008 00:23
And another...

Mod's: Is it correct that I require a demo, or are screen shots acceptable? A demo should be ready within 1-2 weeks.

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Krowsnest
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Posted: 9th Jun 2008 00:20
this looks great but yeah, a demo would b nice

one level = game's done!
Aertic
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Location: United Kingdom
Posted: 9th Jun 2008 00:34
LOOKS awsome man, keep it up, and you're new too, Guess you might of had fpsc before hand or, you're a hell of a level designer.


AaronG
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Location: Millstone, NJ
Posted: 9th Jun 2008 02:51
That blood on the last screenshot to the left is WAY too beveled. That's some thick blood, haha.


ASTECH
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Posted: 9th Jun 2008 02:59 Edited at: 9th Jun 2008 02:59
The second screenshot is best by far. Also, make good use of shaders!

Astek



Gunn3r
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Location: Portland, OR
Posted: 9th Jun 2008 03:15
What FPS are you getting with all those decals running in the first screen? That would kill your FPS with that many smoke decals...


Gunn3r Games
Scene Commander
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Posted: 9th Jun 2008 14:09 Edited at: 9th Jun 2008 16:03
Gunn3r: Attached image showing frame rate on a mid end machine.

AaronG: I agree about the blood and it's being changed for the final version.

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Gunn3r
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Posted: 9th Jun 2008 16:23
Not bad. I thought it would have been shot with that many running decals. I guess I was wrong. Oh well.


Gunn3r Games
Pus In Boots
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Posted: 10th Jun 2008 21:27
Looks pretty good...

If it feels good, it's a sin.
Scene Commander
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Posted: 14th Jun 2008 23:51 Edited at: 14th Jun 2008 23:52
Demo coming soon, finishing audio and bug testing...

A new screen shot for anyone interested.

[img][/img]

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ASTECH
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Posted: 15th Jun 2008 04:09
Nice work. Very nice.

Astek



Scene Commander
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Posted: 23rd Jun 2008 23:24
Some more screenshots, Rolfy has very kindly given us permission to use his amazing spider models, so we're now able to post a shot showing those.

Full demo is coming soon, I promise, it's been delayed by some technical difficulties.. Should be available by end of next week.

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Scene Commander
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Posted: 23rd Jun 2008 23:26
And another, more of a work in progress shot as I have a couple of lighting issues, but I thought some people might be interested in seeing how it progresses.

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tjaabee
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Posted: 24th Jun 2008 17:16 Edited at: 24th Jun 2008 17:16
Nice, the lighting in the last shot gives a nice look on the windows, but the gun looks a bit too green. Keep it up!

GIMME COKE!
Indie PC Games
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Posted: 28th Jun 2008 23:49
Looks like a good start.

Indie


AlanC
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Location: Seattle, WA
Posted: 29th Jun 2008 00:58 Edited at: 29th Jun 2008 00:58
Quote: "you awake, why do you feel so good?"


You just got laid?


CoffeeGrunt
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Posted: 29th Jun 2008 13:57
/\
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||
ROFL!

Excellent level design, good luck with this, and I can't wait for the demo.....

Scene Commander
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Posted: 30th Jun 2008 23:11
2 more screen shots, demo coming very soon....

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Scene Commander
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Posted: 30th Jun 2008 23:12
Second screen

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Scene Commander
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Posted: 1st Jul 2008 18:38 Edited at: 1st Jul 2008 18:40
puppyofkosh
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Posted: 1st Jul 2008 18:44 Edited at: 1st Jul 2008 18:48
Downloading.

EDIT Sorry, can't right now.

Scene Commander
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Posted: 3rd Jul 2008 11:03
Hi,

For anyone having problems downloading the demo, please see the new link in the first post.

Sorry to all that experienced difficulties.

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