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Newcomers DBPro Corner / How Do I Use A Sky Plain???

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Sixty Squares
18
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Joined: 7th Jun 2006
Location: Somewhere in the world
Posted: 21st Jun 2008 20:30 Edited at: 21st Jun 2008 20:31
Okay time for a noob question . I know about Sky Spheres and Sky Boxes, but what about a Sky Plain? When using a textured plain as a sky (like the one in DBC's "Iced" demo), how does one go about hiding the huge gab between the plain and the world (the part where the backdrop is visible)? Would I use fog? Cover it with mountains like they did in Iced? What if my world is flat and I don't want to use fog? Any help is appreciated.

-Sixty Squares

Slayer 706
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Joined: 18th May 2008
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Posted: 22nd Jun 2008 08:43
So you want to cover the side of your world, but you don't want to use terrain, fog, or sky? Why? I can't think of any other alternatives.
Sixty Squares
18
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Joined: 7th Jun 2006
Location: Somewhere in the world
Posted: 22nd Jun 2008 21:43 Edited at: 22nd Jun 2008 21:43
No. I do want to use a Sky Plain, but I'm wondering how to hide the blue backdrop that shows inbetween the two objects. (See attached picture + code)



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Dabbler
17
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Joined: 3rd Mar 2007
Location: Minnesota
Posted: 22nd Jun 2008 23:37
This is just a thought:

You could tilt the skyplain to touch the horizon in the direction the camera is looking:



The flaw that I see in this method is you have to limit player movement to the central area of the ground plain.

Hope this helps.


Whatever...
Sixty Squares
18
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Joined: 7th Jun 2006
Location: Somewhere in the world
Posted: 22nd Jun 2008 23:57
Hmm that's clever. If used in combination with SCROLL OBJECT TEXTURE that could probably produce a pretty convincing sky. Thanks for that

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