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FPSC Classic Work In Progress / Chainsaw Terror ( Based in Texas Chainsaw Massacre)

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LGG
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Posted: 23rd Jun 2008 14:02
This game will be based in the Texas Chainsaw Massacre movie. You control a guy called Paul and you are a Texas sheriff trying to find what the hell did the Hewitt family with Sheriff Hoyt in 1969. The game is only a huge map with the Hewitt family house and some other places, and you don't have any weapons during the game. You have to accomplish the objectives with Leatherface after you all the time, you have to use the scenarios to help you, like lock a door with some boxes. This game can be a success but i need some help because i want the game to be very good, so if any people would like to work in this specified areas sould email to a_melo12@yahoo.com:

Modelling and texturing
Scripting

Screenshots coming soon!

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darimc
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Posted: 23rd Jun 2008 14:05
Well, so far the screen shot is really bland and there is no lighting. Try to avoid open spaces and add more entities. Also, use light mapping.



LGG
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Posted: 23rd Jun 2008 14:07
Oh please! My other thread has been locked because the screenshot isn't in .jpeg format. The information has been given, but you can give some time for i post the screenshot in .jpeg format, but no you locked it. You have no comprehension about the customers of this forum.
Pus In Boots
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Posted: 23rd Jun 2008 16:58
Work more on the lighting and make the building more detailed and lively.

If it feels good, it's a sin.
LGG
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Posted: 23rd Jun 2008 19:00
Here is the building outside. Comments plz!

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LGG
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Posted: 23rd Jun 2008 19:01
Sorry for the double posting, but here is the building outside in .jpeg.

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LGG
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Posted: 23rd Jun 2008 19:02
Building inside.

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Gunn3r
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Posted: 23rd Jun 2008 19:05
LGG, the entity placement is pretty good, but the screens will get criticized for not having lightmaps. In order to do this, use the lightbulb markers to place where you want the lights to appear in the game. It'll make your game more realistic and believable by making it look a whole lot better. Keep up the pretty good work.


Gunn3r Games
Deathead
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Posted: 23rd Jun 2008 19:08
Looks nice. But how does it tie into TCM?


Aaagreen
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Posted: 23rd Jun 2008 20:37
You cant have the cola machine. Coca-Cola is a registered trademark, and using it will get you sued. Presuming you got it from fletcher's corepak, the dr. pepper can is also a no-no.

Please check out my WWII Media Pack 1 FPSC thread... http://forum.thegamecreators.com/?m=forum_view&t=131014&b=3&p=0
puppyofkosh
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Posted: 23rd Jun 2008 21:15
Add some lights, it'll look way better. Good for a start though.

Shadow Blade
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Posted: 23rd Jun 2008 21:20
Quote: "You cant have the cola machine. Coca-Cola is a registered trademark, and using it will get you sued. Presuming you got it from fletcher's corepak, the dr. pepper can is also a no-no."


I don't get that, your basically advertising for them anyway .

Roger Wilco
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Posted: 23rd Jun 2008 21:32
I guess they want it like that in case someone uses the brand in a way that makes it look bad, for example, if someone was making a game where there were people talking about how utterly disgusting Coke tastes. But I agree, it kinda doesn't make sense if it's not used in a bad way. But that's the way it is.

Anyhow, as for the screens, it's off to a good start. But I'd recommend making that house a little smaller, so that the entity placement's more tight so to say.

Your big has been erased by a signature because it was too mod.
LGG
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Posted: 24th Jun 2008 13:01
Thanks for the support and i will place some lights.
This house is the bar and gas station seen in the movies. Now i am starting to create the Hewitts house.
Toasty Fresh
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Posted: 24th Jun 2008 14:03
On the outside screen, you will almost certainly need a wall or something to block the player from falling of the edge of the map.

LGG
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Posted: 24th Jun 2008 14:05
I need a model designer to help me creating the game.
Dark Jaguar Flame
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Posted: 24th Jun 2008 15:20
I will..
Simple models can be free..
harder paid..

Paul112
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Posted: 24th Jun 2008 17:21 Edited at: 24th Jun 2008 17:21
Is this based on the old film, or the new one? I can't vouch for the old one since I have yet to see it, but I hear it's a lot better than the new one, which was pretty poor in my opinion. You could add your own twists to the story and such, since the whole plot isn't actually real, it's just "inspired" (not based) on Ed Gein. Just seems a bit unoriginal to copy a film.

Paul
LGG
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Posted: 24th Jun 2008 17:27
Dark Jaguar Flame you help me creating the game? So, if you can, start creating a bar sign (detailed information in the screenshot).

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LGG
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Posted: 24th Jun 2008 17:31
Paul112 the game is based on the old and new film, but don't follow the events of this films. If you read the first post you can read about the story that is based in the dead of Sheriff Hoyt seen in the Texas Chainsaw Massacre: The Beginning movie.
Paul112
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Posted: 24th Jun 2008 17:39
Been a while since I watched the remake, so I didnt quite recognize the sheriff thing. Still, you could do some kind of game styled on films like TTCM or The Hills Have Eyes, but I don't think you'd get far using someone elses concept.

Thought I'd point out your screens look...too green. They need to be dusty, dirty, rusty, grimy, more brown, muddy coloured. Brown or orange lighting could help that.

Paul
LGG
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Posted: 24th Jun 2008 17:52
Hewitts house screenshots.

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LGG
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Posted: 24th Jun 2008 17:53
Second screenshot.

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LGG
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Posted: 24th Jun 2008 19:06
I want some help:

Do you prefer that this game have some parts of action or do you prefer a non-action game only with puzzles?
xsygx
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Posted: 24th Jun 2008 21:43
LGG, I'll be frank with you. To me, bright colors and repeated patterns don't register as a somber, horror scene as you have described. The screenshots need lighting that is just dark enough to attribute an eerie theme to your game without blinding the player and the textures should be dull and less saturated. Some nasty splatters, garish objects and a splash of filth would accentuate the creepiness of your scenes.

With a little improvement, you should be fine.

LGG
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Posted: 24th Jun 2008 21:50
But the concept of the game is to be dark, why should i put some lightings?
Paul112
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Posted: 24th Jun 2008 21:56 Edited at: 24th Jun 2008 21:56
Because it's dull to have the same light level all over, and it's the most annoying thing to be too dark where gameplay is blind. Neither are scary.

Small lights which show *nearly* everything have a much more powerful impact, you can see the blood and unsettling scenes clearly in the light but there are dark shadows in which something could lurk.

Paul
LGG
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Posted: 24th Jun 2008 22:26
Yes, but why should be lights outside if its night. Inside houses there is lighting.
Toasty Fresh
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Posted: 25th Jun 2008 01:43
Look, you NEEEEED lighting. Your game will get very poor attention otherwise. One of the reasons Izolis is awesome is because of the fantastic lighting.

LGG
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Posted: 25th Jun 2008 13:04
Then what can i do to have good lighting?
Toasty Fresh
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Posted: 25th Jun 2008 13:26
Quote: "Yes, but why should be lights outside if its night. Inside houses there is lighting."


Just have some small lights stuck on the outside of the building, like so. While I'm at it, I'll tell you that the default light colours suck. Use this hex-code, the one I always use: 80ffff.

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LGG
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Posted: 25th Jun 2008 13:30
Okay, i'm gonna do this. Thanks The Toasty.
Toasty Fresh
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Posted: 25th Jun 2008 13:36
LGG
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Posted: 25th Jun 2008 17:19
In consequence of technical issues the production of the game has been cancelled. I put the game here if someone wants to finish it. The Moderator of this forum can lock this post.

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darimc
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Posted: 25th Jun 2008 17:53
Keep on trying at this game. There is no point in starting a game just to quit it two days later. Keep on trying, work past the technical bugs.



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